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[Changelog] DarkRP Server


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October 15th Changelog

 

  • Clothing rewrite #3 which includes a modular system + improvements such as floating props, render distances, attachments and many more
  • Added 25 other props for clothing
  • Fixed boss events 4 real dawg
  • Fixed bank exploits
  • Doge spawns with a brick

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October 16th Changelog

 

  • Fixed floating clothing articles if you didn't have initial sight of that player
  • Fixed an error where hovering over the "none" option would give you an error
  • Fixed being able to fine people or accept fines while being dead
  • Fixed weapon modifying for increased $$
  • Fixed a possible issue with getting 2x the amount of cash from the general vendor
  • Fixed the Fantasma job
  • Fixed guitar being ass
  • Fixed unmanaged CW hooks and Pill hooks + uneeded render hooks + keypad hooks
  • Fixed general FPS issues with skybox modifications
  • Fixed rendering FPS issues with clothing aritcles + render distance
  • Fixed invisible pills
  • Added native skin support and item quick item switching for the clothing vendor

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October 19th Changelog

 

  • Doge has a super brick
  • When the doge kills someone with a brick he has a chance to turn into the Doge pill and give everyone a brick
  • Fixed brick killing detection
  • Fixed bible killing detection
  • Fixed seeing your name on the printer
  • Fixed the processor spitting out boxes to the owner of the machine instead to the user
  • Fixed some chess performance issues
  • Printer batteries fill up more of the battery capacity
  • Improved floating clothing detection
  • Improved Shelf point performance
  • Improved Clothing performance even more
  • Improved RT Cam viewing
  • Improved Spiderman Swep
  • Printers earn XP faster
  • Mayor model changed to a clown
  • Fixed meth cooking super slow
  • Master thief model changed so it's not confused as a CP
  • Added back Snoop Dog
  • Added a new Halloween job The Teddy

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October 20th Changelog

Lowering cache limits and improving clientside performance

  • Removed old playermodels
  • Removed the flip car
  • Removed 100MB of serversize
  • Improved clothing deletion
  • Managed some hooks

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  • The loading screen is very spooky now
  • Added a new Halloween job The Lurker
  • Added a new Halloween job Chucky
  • Added a new Halloween job (kinda) Zombie Leader kinda more like an event
  • Added a new Halloween job Mr Sniffy
  • Added a new Halloween job Necromancer
  • Added a new job Solider 76
  • Added a new job SWAT Commando
  • Added a new job Darth Vader
  • Added a new job Explosive Specialist
  • Pissed baby is now very pissed + a model change
  • Fixed various issues which I had listed but chrome crashed on me
  • You spawn tombstones when you die
  • Teddy has his blood trail back
  • Clothing now saves (meaning you don't have to rebuy them)
  • Pill optimization

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October 30th Changelog

 

  • Server tickrate changed to 22 up from 16 (better movement, better serverside percision, everything seems smoother and faster)
  • Clothing update from 1.7 -> 1.7.5 which has a sleeker UI and other improvements
  • Completely redid boombox for a much sleeker UI and better API
  • Dab sound reduction
  • Fixed handcuff bug
  • Fixed the stock panel being weird on lower resolutions
  • Being killed while on a kidnapping cooldown resets the cooldown
  • Added a !sits command to globally check all staff member sits

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  • 2 weeks later...

November 10th Changelog

 

I'm back from doing shit, I have some cool plans for this weekend so stay tuned!

 

  • Fixed kidnapping bug for real
  • Fixed some misc errors with tombstones, spiderman gun and instruments

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November 13th Changelog

 

I had a changelog written but apparently I deleted it so I will try to remember everything I did. Some things have been postponed to monday

  • Added a new door system codenamed WorthARaid which is designed to help new players make a living and to show off your stats
  • You kills, deaths and time are now logged and tracked, you can view them by doing !stats
  • Fixed the recovery system + made it so it saves more than one unique entity
  • Detective can inspect dead bodies to find the killer + add a 5k bounty to them
  • CW Attachments are 50% cheaper
  • Medics + SWAT Medics medkit heals 50% faster
  • Clothing Vendor updated to version 1.8.1 (fps improvements / bug fixes)
  • Grim reaper no longer has to advert counter
  • Added another chemical hose for a total of 4
  • Added a new job Hacker
  • Added a new job Michael Myers
  • Added a new job Hazmat

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November 14th Changelog

 

  • KD on doors is rounded to 2 decimals
  • Ebola spreads + chance to get infected increased to 3% up from 1%
  • No more suicide evidence
  • Optimized Scanners FPS by 90%
  • We have a Discord now, we ditched teamspeak join here! https://discord.gg/96QFarz
  • !sits shows your sits !allsits shows all, sits are tied to your steamid now
  • You can buy grenades for the grenade launcher
  • Holding a lightsaber forces you into thirdperson
  • Fixed some invalid door issues
  • Michael Myers can see health numbers

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November 15th Changelog

 

  • Fixed not being able to call the police without a buch of errors
  • Fixed lightsaber forced 1st person mode
  • Optimized hazmat / detective consoles by a ton
  • All weapons do 50% less damage to prolong firefirghts, weapons have been lowered in damage too. If you see a weapon that one shots (besides the awp) let me know!
  • Fixed a lot of misc errors that shouldn't be happening
  • Fixed snoop dogg from being able to camo 100%
  • Detectives have keys to the PD
  • Started a model swap to known working models for some jobs to pinpoint the model error
  • Added Ebola logs
  • You no longer have to vote for jobs that don't matter

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