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[Changelog] DarkRP Server


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September 22nd Changelog

 

  • You can drag people in cuffs now (exp I didn't get to test this with a real person)
  • Finished party system redo, queued for Saturday update
  • Fixed some kiss swep issues (floating hearts / ragdolls)
  • Fixed vehicle explosions
  • Fixed not being able to buy 10 mil weapons
  • You can sell the flip car to the scrapper
  • Added some offsets to HUD viewing on lowerscaled monitors
  • Made it slightly harder to break out of cuffs

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September 23rd Changelog

 

  • Redid playerviewing to a more cleaner and adaptable one (ready for Saturday)
  • Redid HUD (ready for Saturday) (has a 30% performance increase)
  • Redid money printer / removed bitminers (ready for Saturday)
  • Updated notifications (Saturday)

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September 24th Changelog

 

  • Changed seed models
  • You can now buy a tilling plot in your house to plant seeds (2 max per)
  • Changed how seeds and growing works
  • You can eject materials out of the crafting table
  • Fixed an ammo glitch
  • Fixed weapon modification glitch
  • Fixed pulling in handcuffs  For Saturday afternoonish
  • You can sell boomboxes to get electronic components + sound emitters
  • Improved FPS while looking at modified weapons by over 100%
  • Improved FPS while looking at weapons on the shelf by 100%
  • Improved FPS while around the map during regular play by 10% - 15%
  • Added functoinality to read CW weapons from the shelf
  • Added RT Cameras
  • Added new job Vault Manager and Vault Defender
  • Added the TitsRP Vault
  • New Party System For Saturday afternoonish
  • New HUD
  • New Printers
  • New Notifications
  • New PlayerView

Old:

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New:

b35b827ba12068b55e367d37f3766db0.jpg

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September 25th Changelog

 

  • Converted ULX users into a SQL format, this should dramatically increase authorization times
  • Fixed !recover and imported all recovers from the last day
  • Fixed Bitminer Models and lowered bit coins by 15%
  • Fixed various minor errors
  • Fixed some playermodels
  • Fixed HUD offset on smaller monitors
  • Fixed being able to gravity gun the bank
  • Investments now save on a server crash
  • New printers recover properly
  • Improved FPS by a slight amount

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September 25th Changelog

 

  • Improved RT cam rendering and hook management (better FPS)
  • Improved server performance while dealing with RT cams (5x - 7x)
  • Removed some unused hooks from CW
  • Improved calculation time for CW think hook on client

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September 26th Changelog

 

  • Fixed planting seeds out of bounds
  • Fixed being able to eject your materials while crafting
  • Fixed fading door issues while removing a dupe
  • Fixed some HUD drawing errors
  • Fixed investment bank raiding (my bad)

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September 27th Changelog

 

  • CC's shouldn't show twice or more when rebuilding them
  • Fixed an issue where some CC's wouldn't have their purchased items on a startup
  • Fixed an issue where cops were not getting bounty collections
  • Improved Stock table size by 27kb
  • Changed inventory formatting
  • Changed stenciled circle avatars on voice coms
  • You cannot use your own weapons or tools while you're the VIP
  • Optimized net usage when sending class information
  • You can knock people out every 30 seconds, down from 3 minutes
  • Lowered prices for all bitminers

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September 30th Changelog

 

  • Removed over 2 billion dollars from the server's economy
  • Added back stocks + rewrote it's module
  • Buying from the VIP vendor logs it
  • Fixes to the ULX SQL module (will now save on a reset)
  • Added dlogs autorefresh support
  • Removed voice overdo for increased performance
  • Added Magic Man

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