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Posts posted by snake eyes
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well then, i suppose it would then just be nice to inform the player that this is how you do it because i asked a bunch of ppl and nobody had known how to.]
thanks though
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Category:
Quality of LifePriority:
LowDescription:
Currently the water barrel does not let you unscrew the cap, forcing you to be near a plant area in order to "uncap" it. This is imo extremely dumb as it means that using tilling plots will not let you just unscrew up some water right then and there.
Furthermore the current system for unscrewing the cap "being near plant area" is buggy and its extremely annoying trying to sit there and get it to work.How to reproduce:
1. Spawn water barrel and fill it up
2. Put the cap on it and pick it up
3. Try to use the water jug in the noted situationsnote: there might be a way to unscrew it that is just unknown but if thats the case then theres nothing telling you about it and nobody on the server knows about it
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I've tried to and i don't believe it works at all, food works tho.
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Category:
BugPriority:
LowDescription:
You can toss your dildo during a rampage or just in general and you wont be able to pick it up, leaving you with no weapons during a rampageHow to reproduce:
1: go abomination
2: go into a rampage with !ramapge
3: toss the dildo
[me with no weapons and the dildo on the ground during a rampage] -
Category:
BugPriority:
LowDescription:
Sewer lord can get to areas in the map that stay below the "underground threshold" rather easily, letting him run fast and regenerate health without burningHow to reproduce:
The easiest method ive found is:
1: go sewer lord and make your way up to the stairs closest to the 2nd fountain area
2: make a dash to the beach
3: you should make it easily and with health to spare[heres me standing on land not burning to death and moving at 420 hm]
other bugs to report about the sewer lord + some complaints i have
Exploit
Description: You can continually "buy" fishing poles but you wont receive any and it costs nothing
How to reproduce: Go as sewer lord to a fishing pole fridge and try to buy some
Priority: Low (only might be an issue if fishing poles got logged)Quality of Life
Description: Sewer lord, despite being forced to punch enemies in the sewers, has a rather low 100 hp with no chance to use armor from normal packs. I think he should start with 200 hp and 100 armor
How to reproduce: Spawn in as sewer lord and see that he has only 100 health
Priority: low -
Category:
BugPriority:
MediumDescription:
You can retain usage of the VIP weapons after the VIP event is over. (note you cant holster or in any way keep them forever but you can still use themHow to reproduce:
1. Get picked as VIP and survive the event
2. (only required if you are trying to use this for raiding purposes) get knocked out and kill your captor to reset your model
note: i'm only going to put this at a medium given how complicated it is and because i was completely unable to maintain the weapons afterwards (believe me i tried). However i think the best use of this would either to be as mayor (if thats even possible) and the other one being on base defense as the VIP shotguns a good improvement over the base + you get to keep any extra hp you had
If there was a way to keep these guns then this would be an immediate high/urgent as these could be grinded out at like 8AM with enough money
[picture shows me as bank heist leader holding the VIP shotgun: shown by how it holds 8 shecks over the normal 5 shecks]
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Category:
Quality of LifePriority:
LowDescription:
If you eat loot and swap jobs you can keep the loot inside of your mouth so that you can move it as a separate job. This includes jobs that have pre-set spawn areas such as shark, sewer lord, mayor, and VIP.
I don't think that should be a viable way of quickly moving loot as it could lead to ppl defending their base moving all the loot extremely fast.How to reproduce:
1. Spawn Some Printers/Processors
2. Put them in a pickup box and eat that box
3. Switch to any of the jobs listed above (or use another one, but you wont teleport like those do- 1
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Category:
BugPriority:
MediumDescription:
There is just a spawn outside the ocean displacements that's accessible by going sharkHow to reproduce:
Spawn in as Shark a few times until you spawn on the outside of the displacements.- 1
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side note you might also be able to spawntrap the mayor/other jobs using predetermined spawns using this method but i have not tested it out
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Category:
ExploitPriority:
MediumDescription:
You Can Easily Put Med/Armor Stations Inside Of Players And Get Them Stuck. These Stations Cant Be Deleted By The Player who put them down (although i believe admins can delete them)
More importantly admins cannot see who put them down as when i checked with sum bear the owner of the med station returns as NULL, so you would possibly be able to get away with doing this and also possibly blocking doorways using this method.How to reproduce:
Place a med/armor station inside of a player preferably facing upwards.
(If you are having trouble with them getting out you can stand on their heads to prevent them from jumping.)- 1
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Bug/Exploit?
Description: RDM zone pots do not actually get used from other players
How to reproduce: Get an RDM zone pot and have someone use it while you are holding it with your grav gun (might not be necessary)
Priority: Lowalso
Exploit:
Description: You can still purchase pots from the quest shop, and likely also from quests
How to reproduce: Check the quest shop and you'll see the option for it still there, also you can use it too.
Priority: Low/Mediumnot really sure if the 2nd one is a bug as if the job for making them is gone but the pots are still around that would seem to mean that the jobs not completely out of the server yet?
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Bug
Description: You can easily replicate the old speed conservation bugs using a new method
How to reproduce:
Go as the class you want to get speed from (shark would be the easiest but pig could do better i think)
Hold alt using +walk in console
Switch jobs to the one you want to use this new speed on.
Priority: High
note: This is basically just a new method of speed conservation and at this rate, I think Shark should just be removed as its very easy to use the class to abuse heavily and as for playing it for RP purposes hes just a more useless Sewer Lord but that's just my opinion.
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The forum, while very useful is (at least in my opinion) also very outdated in 2020 and while some might consider its advantages to be worth it i think we should move stuff like suggestions/bug reports to the discord for the ease of accessibility and for the fact that discord is much more recognizably used by newcomers and old-heads alike.
Now it might sound crazy to just stop the forums entirely and have everyone go to discord forever but hear me out, I've seen communities that have solely used discord for everything and I've seen communities like this one that use forums and i believe that discord works a lot better than using forums like these. I mean heck there isn't even a link to the forums in-game, and even the discord has that. Most people who play Garrys Mod and especially Dark RP will already have a discord account and even those who don't have one probably won't mind going through the little effort it takes to setup a discord account for the sake of using it. Contrast this to using the forums where you'll have to go sign in through steam which will require that you have an authorization code ready on your phone likely right after asking people "where do i go to suggest something". After that process then every time you want to make a report or a suggestion or just anything you have to go to Google, either type in or use a bookmark if your ok with some tits on your screen forever, likely sign in all over again, and then and only then will you be able to do whatever you want to do. Discord doesn't have this problem, you wanna report something? hit shift and ~ and there you go, instant access to anything you need to report. Don't have it installed? Well then you just go to discord through chrome, and there you go, there's no long signing in process for the majority of people, there's no requirement to have an authorization code, its easier. There's no need to keep using these forums for things that shouldn't take longer than 13 seconds from start to finish.
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You sure its intentional that right clicking/double clicking jobs always brings up the wait prompt? sounds unintentional considering clicking the details manually doesn't bring up the prompt.
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Quality of Life
Description: Right clicking or double clicking the jobs will force you to read the "it seems like you haven't played this job" prompt.
How to reproduce: Right click or double click any job
Priority: Low
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6th grade
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Bug/Quality of Life
Description: The Hobo Garbage Bins Spawned Around The Map Block The Dots Used By Parcels And Other Jobs That Use A Dot To Mark Things (Including The Mayor To The Revolt Leader) But Only If The Garbage Bins Are Visible At The Time Of Blocking The Mayor (likely cuz of the optimization already present on the map)
How to reproduce: Do A Parcel Mission, Find The Dot And A Hobo Garbage Bin And Move In between The Dot And The Bin
Alternatively, Go Mayor, Have Someone Start A Revolt, And Have Him Look At You Through A Hobo Garbage Bin
Priority: Low/Medium
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not sure if its 100% but its definitely higher than it was
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the chem pumps hp was changed to 200% and the amount per usage was changed to 20%. It Was Just A Graphical Change But idk why it was necessary
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seems to work for those but that feels like i'm getting cheaped out of what i really wanted it for since it looks like it should prevent all fall damage on every class, not just weird/stupid jobs. If it could specify that its only for those/work for all classes that would be alright i guess
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Why were the barrels changed anyway
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Bug/Exploit
Description: If The Mayor Doesn't Die And Leaves Office, You Can Remain The Mayors Assassin And Kill The Next Mayor Immediately To Push Him Out Of Office And Demote Him.
How to reproduce: Go Mayors Assassin With A Mayor On And Have The Mayor Leave/Switch Jobs/AFK Or Whatever And It Should Work
Priority: Medium
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Bug
Description: Sometimes You Will Be Given A Second Target As Bounty Hunter Right After Completing The First One If You Have Golden List (Gang Level 60). The Second Target Cannot Be Killed To Complete The Hit As Well.
How to reproduce: I'm Not Sure If Its Common, So Id Just Go And Play Bounty Hunter With It And See If You Can Replicate It.
Priority: Medium
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Bug/Quality of Life
Description: Reinforced Legs Is Extremely Inconsistent On Stopping Your Falling Damage And Will Times Not Stop Any Of It
How to reproduce: Just Fall A Bunch Of Times As Different Classes And Test It Out, I've Been Able To Consistently Hurt Myself By Bhopping Near The Long Tunnel Around The Cereal Statue.
Priority: Medium/High
RDM Zone Mappool Suggestions
in Suggestions
Posted
The RDM zone maps need to be updated.
Here's the current map-list from worst to best IMO (if i am not missing any):
https://cdn.discordapp.com/attachments/651933044386824202/741650023950975036/RDM_Zone-Grates.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650018225750087/RDM_Zone-Beams.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650023930134588/RDM_Zone-Docks.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650026941382707/RDM_Zone-Mess.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650015205982259/RDM_Zone-Opencube.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650026643587112/RDM_Zone-Houses2.jpg
https://cdn.discordapp.com/attachments/651933044386824202/741650025230106774/RDM_Zone-House.jpg
To summarize my opinions on them without going into too much detail:
Grates: Extremely campy and boring, with the platforms being oneway it makes players incentivize camping around waiting for others to snipe, the middle area is absolutely useless and the sniping is extremely easy.
Beams: The middle is just kinda stuffed with beams from nuke and a singular rock, making it really easy to just back into a corner and awp people for days behind some deployable shields and armor packs.
Docks: The spawns are split between the top and bottom area. Sniping is much harder when facing people from ground but very easy when they spawn on top. Also ambushing people from top makes mid very odd.
Mess: Getting caught on the sides of the map will kill you easily. Middle is interesting to play on but not enough outgoing cover. Also the hitboxes are oversized causing some to waste ammo trying to shoot thru the wood.
Opencube: Combats focused in on the small bits of cover which is nice. Awping is easier than mess but still not impossible to counter with all the cover. Some of the spawns are pretty bad however.
Houses2: The great Houses2. the Houses aren't very well spaced but its not nearly that bad. Roof spawns can be overpowered when combined with any sniper. A lot of the indoors area is a bit useless for anything but camping because of the fact that you cant shoot through any of the windows. Overall though its not that bad and i personally like it.
Houses: The top tiered map. The map has great shooting lines but can be countered by going into the wooden houses and shooting through those as i find that most people forget about them. The middle has some alright cover with the warehouse shelves in-between. The spawns aren't too terrible either, with only a few spawns on the roof that usually don't last too long. It would be my go to map if the list couldn't be changed at all.
I also have made my own personal RDM zone that i would like to be able to test out if given the chance:
https://cdn.discordapp.com/attachments/651933044386824202/741649232255254577/rp_downtown_tits_v20169.jpg
I think it would be a better idea to have one central rdm zone map that everyone plays on rather than having 7 maps and only having 2 that most of the community would call "fun". It also would make updating it more valuable as you wouldnt have it being in competition with other maps, and having map resets of the map needing $50,000 or an event token.