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toeslurper24

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Posts posted by toeslurper24

  1. I am frequently basing in kingdom with a large group of friends, responsible for bases and tactics like this. Every single night we got a team that logs on, coordinates, and takes us down. Just because you cannot do that, does not mean nobody should be allowed to use set ups like this. Plan something, come up with a tactic. Our raiders literally dropped a c4 and used a hacker to detonate instantly in the portal and fucked us (genius). We have also been accepting feedback from the raiders, how to improve, what their tactics were; they even record their raids in which we watch. Theres really nothing toxic about this in my opinion, I dont see how it differs from other bases. Concept: Enter base grounds and blow through dupe. You can set up a dupe at any door at any base, just because we set one up at kingdom entrance doesn't mean anything. As cobaselic stated, there's already a restricted zone right next to the portal. Hope this clears things up for some folks.

  2. Bug - Gang CC's do not render custom models.

     

     

    Description: When using a user-added model for a Gang CC, the model appears as an error for all players who try to use the class.

     

    How to reproduce: If you are the owner of your gang CC, set the model to a custom model, in my case, a custom model I added, and have either yourself or someone in the gang switch to the Gang CC and they will render as an error. Also, side bug: Gang CC colors do not save, every reset they reset to blue.

    Priority: Medium/Low (Depending if you're using a custom model, $$)

    • Like 1
  3. Description: Can use cop models on regular CC only

     

    How to reproduce: Hop on CC and type !ms to switch to cop model.

    Priority: Medium

    Here is the video, I hopped on my regular CC and I was not able to use any model other than cop models.... says cop next to my name and I cannot open CP owned doors. 

  4. You can switch out items that you put in the server, yes. Contact Rubik via discord and allow a few days for a response as Rubik is a busy man. I’ll forward this to him as well; not sure if there is a charge involved though.

  5. -1 as if you have ruined CC kidnapping enough. Sorry for this guys, Zucc, there is no CC kidnapping anymore, or any kidnapping. You haven't played. Please dont make suggestions to destroy something thats already a shadow of itself until you've seen the effects of the previous decisions.

  6. Hey so after seeing all these changes to kidnapping (Mr. Bones) myself and the other kidnap masters have assessed the current state of Kidnapping. After having several conversations with some of the more veteran players who use the kidnapping system (Corp, Kiwi, and myself)  we've collabed some really great ideas that I think would fix kidnapping to make it more balanced.

     

    * Remove Beastial Potions effect while bludgeon is out/ add a timer of reducing movement-enhancing potions effects for a short duration after successful knockout. I know this one is a hard pill to swallow, esp for me being that I drink these by the dozen. But its too overpowered considering the counterpart to kidnapping; cps, cannot use beast potions. This would effectively fix kidnapping in my opinion. 

     

    * Increase cooldown for Kidnapping overall. Doing the math and doing tests, these are the numbers we found: Without the gang perk to kidnap sooner, the cooldown between INDIVIDUAL different targets, its 300 seconds PER successful knockout. With the gang perk acquired at level 8 (speed knockout) the cooldown between INDIVIDUAL different targets now becomes 45 seconds PER successful knockout. SAME player kidnap is every 6 minutes, with the gang talent Wide Awake, it now can extend to 10 minutes, adding an addition 4. My suggestion to fix the cooldowns would be to extend the kidnap timer per successful knockout WITH GANG PERK from 45, to every 120 seconds and keep the existing 300 seconds without the perk. In regards to same person kidnap cooldown timers, the same person should be 10 minutes with an optional talent (Wide Awake) that increases the timer to 15 minutes.

     

    In conclusion, these changes would fill the gap between new players who do not have items like beast potions or CC's and those who do with millions to spare. Please let me know what you guys think. Thanks.

  7. My understanding is that when the baby hits you, it is the same as being kidnapped, albeit it does NOT share the kidnap timer, nor does it last nearly long enough to secure a victim. Perhaps a rework is in order? My personal opinion is that the baby just shouldn’t knock people out, it’s silly. Just my 2 cents.

  8. Your in-game name: Big Toe

    Steam IDSTEAM_0:0:47599933

    Rep(s) being removed (reason and rating)

     

    1: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | -1 

    2: Anime player model | -1

    3: Under a rest | -1

    4: WEEB | -1

    5: weeb | -1

    6: POOP | -1

    7: Cool!!!! | -1

    8: dwad | -1

    9: Got mad cuz I forcedropped him (north bear) | -1

     

    Why do you want said rep(s) removed?: All of these reps are either offensive, or have nothing to do with RP. Some dont even make sense or register in the English language! One of them is a compliment, yet its still a minus! Thanks guys

    • Sad 1
  9. Tass recommended I talk to sewer as seen in the video, his word is not enough. His words consist of “my mods are shit” and “that doesn’t give you a right to kill me”. I don’t think it’s too unfair to seek out other opinions it is a rather gray and controversial topic. I don’t feel this rule is minor though, which is why I think it should be in the MOTD. If this rule really is WORSE than RDM it should be in the MOTD. Don’t you think? Thanks for the opinions though guys, requesting this closed!

  10. I agree with Mario on this one in the respect that ALL rules should be visible and understood by 100% of the staff. An implied rule by an admin who calls his staff retarded is not a reason anyone should be warned whether thats verbal or written. If its a rule, it needs to be visible somewhere. Albeit the MOTD or the change logs it doesn't matter. But when you state rules that arent in paper, you lose credibility and it makes you look like you're willing to make up whatever rule you can to fit your agenda which in this case COULD be interpreted as, you're upset you got kidnapped and killed so you made a sit. Which is what I believe to happen, it sounds like this should be added to MOTD and made a perm rule. All staff should be educated, otherwise the player suffers.

  11. During my time on the server a few days ago, I kidnapped a gentlemen by the name of Tass and shot him after he respawned. I Wasn't in my base, I was looking for my friend Hubbas base however he just despawned it. So I killed tass in the building. Tass brought me to a sit and also said this in all chat. Wondering if this is an actual rule? The discussion is in the OOC chat in the image Lmk.

     

     

    6DBE945440141129C917B23F09921AA7E9AAD0E2

     

    Also here is the FULL sit that was with this case: Mind you, this is not a report YET.  :reckGR:  https://www.youtube.com/watch?v=G1Hmh2x40_8  :reckGL:


    AGAIN. Not trying to start a fire or anything, Im mearly starting a discussion on this topic because its a gray area. If this is a rule, it should be on the MOTD

  12. Just to clarify with everyone, I was never warned or talked to about this base aside from a conversation i had with GN Isaac 2 months ago about the spot where I can KILL people. I was never told I couldn't build anywhere if that was the case I would not have built a new one just like this last night :P. Jacket is a toxic player that searches for things to warn me about. he looks for problems, like every toxic player. But that is the truth, I have fixed all my dupes after speaking with an smod in game. Everything is taken care, please ignore Jackets crying as it will persistent through the night.

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