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bugman

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Posts posted by bugman

  1. at least make the weapon slots listed actually line up with what slot it is. Currently it lists it like it does in the data starting at slot 0 instead of 1

  2. 3 hours ago, Hoopajoop said:

    i've gotten precise enough to just launch a timebomb up the pd vault's vent chute to clear out props quickly instead of trisha'ing a path what for mayor assassinating, so dealing with bomb timing really isn't so much of an issue when it comes to accounting for ping or lag

    grav gunning a timebomb into a vent where it cant be shot back and cant go anywhere other than straight up the vent =/= shooting a c4 in with a gun/ running it in to a base where you or the c4 is being shot at and it can go to the other side of the base.

  3. On 10/1/2022 at 3:59 AM, Packet said:

    Potentially controversial but I feel like it has to be mentioned. In terms of basing, it's almost overpowered.

    Here's why:

     

    1. You have to advert in order to raid it, giving the kingdom time to prepare. 

    2. You have to lockpick the portal in one of the most populated areas in the server. 

    3. As soon as you go through the portal, you're a sitting duck, no preparing c4, no area that's safe, you entered their territory and you're dead. 

    4. Not to mention it has the most space on the map so you can easily do tons of plots, procs, etc. 

     

    Not sure why something so overpowered should even be apart of the server. Everyone else has to defend against c4, even when it's heing prepped to blow outside their base. I feel like the King should be able to have his land but at the same time, making it nearly impossible to raid is not fair to everyone else getting their things stolen by them. I could be wrong about c4 but as I haven't tested trying to take it through the portal. More concerned about not dying to cp while raiding. Anyone that defends the kingdom not being overpowered abuses the security it provides to get rich. 

     

    My suggestion: Find a way to balance the kingdom. Let the king have his cake and eat it should still be feasible to steal it from him. 

     

    On 10/1/2022 at 2:28 PM, Packet said:

    Thank you for not adding anything useful to the discussion. Sorry we can't pay for our skill like you do. But that's to be expected if you work almost 24/7.

     

    14 hours ago, Packet said:

    Basing changes would also help with this overall.

     

    12 hours ago, Packet said:

    You can't deny how much money you've spent on the server. I wasn't licking your ass, I was stating fax. I don't spend as much time or money as you do on the damn server, Of course I'm not going to be as good as you lmao. Never claimed I was. Go back to being toxic somewhere else you sad, sad soul.

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  4. 7 hours ago, Hoopajoop said:

    so are we gonna discuss the merits of maybe changing what could possibly be an objectively overpowered basing area or are people that use and abuse said possibly objectively overpowered basing area just gonna shit up the topic with git gud and cope?

    git gud or cope more

    • Like 1
  5. 4 hours ago, Mori said:

    New users will always have disadvantages.

    Like I said in my original post this is just an undeniable fact that people fail to acknowledge for some reason

     

    2 hours ago, Tene said:

    overall if this is pushed there's less skill ceiling, less skill needed, less everything needed and its just a plain boring darkrp server with the only 'skill' that you can improve on being your aim, aside from that there's nothing to experiment with or learn to use.

    and this will be the result of people not acknowledging that fact and complaining that the skill ceiling needs to be tanked. With a drop in the skill ceiling old players who have spent the time to git gud will be dissuaded from playing and new players to think "why would I choose this server over any other."
     

    • Like 1
  6. 3 hours ago, Rubik said:

     

    Cons

    • Larger open space bases such as warehouses may not be used as much due to the lack of cover

     

    the basing ideas are cool but this is one of the biggest points, lots of the areas of the map were changed on downtown titsv2 to go along with how basing was done(namely that old bases were fence spam mazes and were incredibly unfun). I know downtown titsv3 is a thing people bitch about asking for a lot but for major basing changes like these a new or slightly updated map would be incredibly nice.

    3 hours ago, USN peepoo said:

    If you wanna implement these changes, rework guns and make them more consistent and less powerful. Including the tier system.

    Adding rarer special tier of weapons that can only come from procs in the vein of old basewars weapon racks would be a cool concept and encourage actually using procs.
     

     

    43 minutes ago, Merhaculous said:

    can't wait to have a stereotypical 3 in a row lockpick fading door base. like every server. I think the 1-ways and cool raiding tools is like one of the things that makes this server unique.

    I feel like this is what the whole change will come down to if the actual server/map isnt updated in accordance. One change that could help is adding back old foods like god food and old potions to have more variety, but if you leave the server the way it is now and remove the unique basing style the server will lose some of its charm.  Titsrps raiding, and namely its rather large skill ceiling and floor is what got me to play in the first place. The difference between a day 1 player and a regular player is drastic, and removing this might make players interested for a short time before they realize that the only proper way to improve with these changes will just be aim. Not saying that needing to get better aim is a bad thing, but when its your only actual way to improve then the game gets stale.

      

    1 hour ago, Rastaman Vibrations said:

    This server is probably the only large server that allows one way props. This is also probably the only server that has raiding methods that can destroy entire bases in seconds with a relatively small investment.

     

    Unfortunately, it hasn't worked out so well. The non-LOS methods of raiding have tilted the balance in the raiders' favor so much that basing is no longer worth the hassle for many players.

     

     Another slightly less talked about aspect is the massive difference between the haves and have nots. "Timmy_user" likely does not have the means to defend a base from "Rich_veteran". "2017 basing" at least gave "Timmy_user" a chance to take on "Rich_veteran" in a skill to skill headmatch as opposed to outspending.

     

    This would be a welcome chance and maybe the whole map could be used for basing once again.

    Editing to say this because I see this argument on every single post about basing or raiding or enchants or whatever. Yes, new players will lose to old players because the old players have more stuff and experience. You know where else you'll see this, LITERALLY EVERY SINGLE GAME PVP GAME EVER MADE. It's such a low brow argument that I usually just ignore it but i've seen the same copy pasted argument on just about every single forums thread over the past couple months

  7. I'm all for buffing basing, it's in a terrible spot right now and for many players they lose money from using things that used to literally just be a buy - forget - profit system (old bitminers and mini printers). Also as much as I enjoy the new printers, the old printer style of either run it like normal and make pretty good money, or superclock and make a shit ton of money but you have to watch it 24/7, was always a system I and many others enjoyed. 

    Beyond this, not to shill the idea of selling money, but, yeah, public sale money was a good reason for many players to actively defend their bases and raid as you could make, or lose, pretty large sums of money but winning or losing raids. 

    Further, with the idea of buffing basing to make it more enjoyable, raiding was fine the way it was, specifically the way it was before mat grenades worked like mat bombs. For those who dont know, mat grenades used to only fade materials and not clear fences like mat bombs do, AND mat bombs were harder to come across meaning that it was almost always a better idea to use another c4/timebomb instead of wasting a mat grenade. While I do agree with many of the nerfs (removal of c4 punting and fixes to c4 LoS) I also think the heavy nerfing of raiding just made it less fun, and when its not fun to raid, it discourages basing. 

    Pretty much everything else has been covered by merh or tene so I dont really have much more to add but, I have one last thing to say. I dont care that sugar and new players say "basing isnt fun" clearly theres a lot of people who think it is as they were the main players of this server for almost its entire lifespan, and were the biggest players by far, so to discount this by just saying "erm actually i dont like basing so it clearly should be obsoleted". Thats the entire point we are making, basing isnt nearly as fun now and if it was put into a more usable state then it would be drastically more enjoyed by literally everyone.

     

    • Like 1
  8. 3 hours ago, Tene said:

    again, is this mechanic based or rule based? if it's mechanic based then I think as i said before the amount of money being dropped from the bank should start to decrease after reaching certain milestones, ie: let's say you get around 50k per bag normally (not accurate but is example), when it hits 5m you only get 25k per bag, then 4m 12.5k, 3m 6.75k, etc (or even less per bag after hitting that amount of money left in bank), instead of there just being a set cap on when the bank vault will never open past, this way if you're raiding it and it hits 5m, you can still continue to raid it, but you're not going to be making a lot of money or draining the bank fast enough to be able to make it reach numbers near 0.
    edit: i think 25k at 5m is way too low but i haven't raided the bank in ages so ive forgotten what the average money bag amount is
    If it's rule based then I'm really not sure how we'd punish for someone reducing the vault to 0$ when they're simply just raiding the bank as its intended to be raided.

    mechanic based but it should work like how banks already do partially, the bank takes a percent of someones cash that they have invested every time you press e, randomly taking it from different people. Like you said as it goes down it should take less money, but instead of a certain amount it should be like 50% at 5 mil then 40% at 4 so on so fourth. 

     

    4 hours ago, Mori said:

    This needs way more thought. I don't think there should be a job that can only work once per day also what about the regular bank c4? If someone uses small c4 does big c4 just bypass this. Also how many big c4 raids can be done if it bypasses this?

     

    Of course the bank needs to be fixed it has been dead for a while because 4 hooligans educed it to zero and ruined it lmao because all the random people's money that put in money and never log on is completely gone. There should never be a way for anyone full bank investment to be removed.

    What I was saying in the discord would go along with what I said above, where the lower the amount of money the longer the cd on raiding the bank. At >50mil it can be raided with a 10 minute timer, then at 25 its an hour or 2, at 10 its 6-10, then <5 mil it can only be raided once per reset or something.

  9. 23 hours ago, Tene said:

    👎

    hello you are being hunted by a bounty hunter that is enough information... if you see a bounty hunter and he is shooting at u then kill him back.. you are not hunting the bounty hunter, why would you be able to see him? this just turns bounty hunters into choosing their target and then getting hunted down by them. surely we would make this change for hitmen too as they are also hunting you....... imo this is no logic just dont rdm or just abuse the spawn trick where u run to spawn and wait for a bounty hunter to follow u, then shoot them, if it deals damage, then you can kill them and its not rdm since they are 100% ur bounty hunter, if they take no damage, just say sorry and give them armor pack

    only have the dot appear when hes close so you dont hunt him and just know when hes after you, bozo

     

  10. On 8/8/2022 at 10:44 PM, Tene said:

    Processors have been bad for a very very long time, only way I can see them ever being better is either putting processor tokens back into tier 2s or making them easily more accessible (they'd still be just as bad though because you can buy a ton of processors now anyways and theyre still way worse than if you spent the same amount of money/time on printers), or by buffing their odds for a rarer item/higher quantity. One way I see this buff happening is well, a literal buff to the processors in general. Another way is a gang talent - a rework of the processor dominance gang talent (which no gang uses btw because there is no point wasting a gang talent on a near useless entity saving battery that can be recharged with 1 chem barrel costing you 8k) that would allow the players with the talent to have a higher chance of either receiving a larger quantity of items than 4 (capping at double, but would be rarer and you'd more commonly be receiving stacks of 6), or a significantly increased chance of receiving rarer/higher value items from the processors that you have claimed. Or both.. i really don't mind.

    +1 processors are terrible I could probably make more money bitmining than I do with processors

    Make it to where you can stack procs inside of each other again and make give me choice be functional while doing so (or just remove it entirely it kinda sucks for its price) and add tokens back to t2s. This lets people use different bases than the big ones, makes procs useful, and is just a lot more enjoyable. 😃

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  11. On 8/6/2022 at 6:40 AM, Tene said:


    As for the printer upgrades, you can buy them in the f4 menu, and no one uses them anyways, maybe make it so printer upgrades are not purchasable via f4, and are craftable (but for a high cost) allowing for more overclocking and speed but at the cost of dangerously making the odds of a failsafe popping higher. 

    Bunker buster's are only ever used when you get them from a processor or crate and get a free 50k from selling it. Maybe keep the bunker buster as destroying cop props like a long-range blowtorch, but make it faster. And then (here's the funky one), for any non-cop props, you can use the bunker buster in the same way as usual, but to dematerialise the prop, of course this isn't like mat nades where it will fade the prop if its a fence, but it will still allow for dematerialising props, but at a slower 1 by 1 rate, as it doesn't allow you to bust a prop, continue holding left click, and de-mat through the entire base in one straight line due to it not fading the prop (unless you feel they should fade the prop aswell as you're putting yourself at danger by standing in the open left clicking a base). Maybe this would make them more useful, probably not.

    Heal Bot's are way too underused as they are an actual good item, but no one uses them in their intended purpose, but instead to minge on the street. I think Heal Bot's should maybe send out waves of slowness/non lethal debuffs (50% movement speed reduction) every beep instead of a fling, or keep the fling but make the knockback weaker. I honestly think a non lethal debuff would still make it so the Heal Bot is good, but not make it so the base or whatever is literally impossible to enter because you are being flung back. Also make the recipe for this slightly cheaper (by a dragon egg or so) since it does require you to be a high level and this will be nerfing it.

    thats how printer accels used to work and they were a lot more interesting. They MASSIVELY increased the amount of money you made, but when you had printer bases with 20 or more printers it actually took effort to upkeep. The issue I see with basing is that they are removing things that are risk vs reward. Printers do make a lot of money at default and take very little upkeep, but id rather them make less money normally, and then be able to increase it drastically while also requiring me to actually put effort in.

    Bunker busters should be buffed or removed. Make them double blowtorch speed but only work in PD or something

    Heal bots are entirely just minge items, make it to where you cant place them in the street or someone elses base on top of removing the cancer push, it should be a defensive item.

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  12. 19 hours ago, I drink bong water said:

    I'm a bit late to this party but I'm throwing in my two cents even if it isn't wanted.

     

    Your post contains a lot of victim-blaming narratives that always states that the victim is trying to be a victim (which in that case, they wouldn't be a victim).

     

    In reality, people just want to play the damn game and not have people throwing suicide comments, slurs, and other bullshit. Instead of calling someone a queer slur, why don't you just turn the other cheek and be in your way? People can be angry at dumb game shit, emotions are fine and dandy, but is it really necessary to use slurs and target players just because you don't like them..?

     

    At a certain point it just looks like you're obsessed with bullying people.

    You cry a lot on the server, and you necroed this thread to cry about a post that everyone has already disagreed with. LOL!

    • crine 1
    • thumbdown -1 1
  13. 6 hours ago, cobaselic said:

    The rules regarding harassment shouldn't be changed. What should be changed is how harassment cases are handled. Instead of just immediately banning people, the reporting party should be made to mute/block whoever is causing the issue. If it continues beyond that, then the accused party should be punished.

     

    Immediately banning people only causes more issues. It ends up pissing off their friends/other community members, and makes the accusing party public enemy number one. Whereas if they were to just mute/block the people that are giving them shit, the accused will eventually get bored and move on with their lives.

    I dont see why people dont just mute them to begin with, if you are crying about being harassed then YOU should take the first step in muting/ blocking the other player. I've seen plenty of cases where someone cries about harassment while actively trying to interact with the person who they claim is harassing them.

      

    4 hours ago, Tene said:

    0 other game allows this kind of toxicity/harassment,

    This is just an objectively false statement. Many games, namely valve games, allow you to say anything you want to other users and leave it up to the community to moderate itself. The only times you get bans on steam community is either if the game itself bans you, or if you are seriously threatening people.

  14. Masterful Farm: good
    Processor Dominance: higher chance for better loot from procs or chance for increased quantity up to 7-8

    Pretty penny: the chance to get suga from xp should be upped again, its too rare for the perk to matter
    NIce Guy: doesnt decrease the amount of suga it costs to buy VIP it should be lowered to 2.5 mil / 150suga
    Fish Master: could also apply to carbon rod
    Wide Awake: who uses this
    Good Ear: good
    Junk Launcher: should be default perk
     

    Extra Bullet: good
    Blood Sucker: fine
    Precious Life: literally just too meta
    Two is Better Than One: the more people around you when you place a c4/timebomb lowers the timer by 4 seconds per person down to a minimum of 10 seconds
    Force Mug: increase mugging price for ccs and this is useful
    Force Drop: everyone uses this to force drop their friends, at this point it kinda doesnt need to exist. You could hange it to where you can be force dropped again after 2-10 hours, but you cant be force dropped by the Same Person within the same reset.
    Feather Hands: doesnt work, but was pretty good
    Dead Silence: make all raiding tools not make sounds (blowtorch, c4, lockpick, keypad crackers)
     

    Experienced Cop: maybe just half the cuffing speed instead of being instant
    Persuasive Fine: shouldnt exist
    I Basically Live Here: should be a default perk for non-cc cops, maybe 10 minute cd
    Free One: spawn with bacta grenade instead of healing mist grenade
    Slow Down: no one uses but it is honestly a good perk
    Instant Backup: same as i basically live here
    Steel Grade Cuffs: should just be harder to break out, people random cuff with this perk and you are left there for upwards of a minute
    Down But Not Out: just precious life for cops
    Bad Boy Finder: fine how it is
     

    Morpher: size change should just be a default for silly jobs
    Slippery Snake: no one uses but its fine
    Wow: no way to make this useful
    Power Stomp: bugged, and not that good when it worked
    Reinforced Legs: fine, be allowed for more than just silly jobs
    Alter Gravity: should be toggleable the same way as morpher
    Where is the Bathroom: perfect perk doesnt need change
    Pocket Sand: good perk
    Take the Pain: pretty sure its only for silly jobs, would be good if anyone could use it

    • Like 4
  15. OMG gang quests should scale with number of gang members because there are many gangs that are filled with hundreds of people. Lets say the quest is to farm 5k wood, then with 2 people it scales up to needing 8k wood, then with 3 10k wood. This keeps people from just having literal randoms slave quests for them, and also incentivizes people to not have gangs full of inactive players.

    For quest rewards you could have a perk that gives every gang member a 1.5x xp buff for 24 hours or a week.

    • Like 5
    • Thanks 1
  16. 17 hours ago, ❤️ It&#x27;s Ya Boi Green ❤️ said:

    I disagree. I feel like all pets should have a unique effect to them, even if they are a limited time pet.

    Wow green you seem to own multiple pets that dont have perks that you bought knowing they didnt have perks, i wonder, why did you buy those to begin with, was it maybe because they were rare and limited time???

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