Jump to content

Lunartique

VIP

 Content Type 

Profiles

Forums

Events

DarkRP Server Rules

Forum Rules & Guidelines

DarkRP Server Rules (Compat Test)

rules-compact-manual

Posts posted by Lunartique

  1. I feel as if as Weapon Modifier too much of my time is spent on extracting blood, whether it be in a base with another person or just taking blood from random people on the street, In a base I end up spending more time extracting blood and healing than actually enchanting.

    My suggestion is that the blood received from pricking people be increased to 6, but the pricking cool down to be also increased to 60 seconds,
    this won't increase the rate at which people will receive blood but it will make it feel less of a chore.

  2. 1 hour ago, Mori said:

     That is just the box itself. Whenever you try to arrest anyone in a cardboard box is says You can't arrest the box!

    oh is that so
    so it's an intended feature?
    ive had people say it's exploiting kekw

  3. Category:

    Bug

    Priority:

    Low

    Description:

    You are completely immune to arrest batons and cuffs when you are crouched with the cardboard box as a pedophile with the stealthy pedo perk.

    How to reproduce:

    .

    fun to mess with the cps with but probably not intended

  4. Category:

    Bug

    Priority:

    Medium

    Description:

    Occasionally, when the server heavily lagspikes (usually one or two times a couple hours after reset), All currently existing entities will not visually update (ie. drug crops showing as 13% grown when it is fully grown) and all entities spawned sometime after may appear extremely different in size (small printer, red and small unprocessed drugs), be completely invisible or disappear (unsure, could not find my water barrels).

    How to reproduce:

    .
  5. Category:

    Bug

    Priority:

    Low

    Description:

    House alarms do not actually alert the owner of the door whenever it is being broken or breached, though the police are alerted just fine.

    As police: https://prnt.sc/10v8dax
    As non-police: https://prnt.sc/10v8dax
    (alarm is blaring at both images)

    How to reproduce:

    Description
  6. Category:

    Quality of Life

    Priority:

    Low

    Description:

    The changes to the unprocessed drugs spawning seems to have alot of problems.

    1. It usually fails with tilling plots and just ends up spawning the unprocessed drugs inside nearby other tiling plots.
    2. The spawned unprocessed drugs can easily just: roll over or fall over (church zones), or push each other into growing crops.
    3. The unprocessed drugs often spawn outside of where they should, going through walls, into buildings, outside of their fences, in the ground, and in the roof. This is most prominent in the middle-end suburbs house and the industrial planting zone, and often, with tilling plots up against the wall.

    How to reproduce:

    .
  7. Category:

    Bug

    Priority:

    Low

    Description:

    The new update seems to have broken bottle caps,
    You can no longer place bottle caps on water barrels, effectively rendering them useless at the moment.

    How to reproduce:

    Description.
    • Like 1
  8. The interaction of quick farm talisman with chemical harvesting is not useful in my opinion.

    There are three ways you can harvest chemical barrels:
    1. World chemical nodes; harvesting from naturally spawning chemical pipes.
    2. King; using king's spawner to spawn chemical pipes.
    3. Chemical tokens; using chemical tokens to spawn chemical pipes.

    For king's spawner and chemical tokens, using a quick farm talisman is not even that useful in general. Since you should be doing this in a secure base, you can just leave harvested chemical barrels on the ground until you are done harvesting chemicals, to which you can just pick them all up in one sweep.

    So let's focus on world chemical nodes instead, since quick farm only inventories chemical barrels that finish harvesting near you, this means you have to be next to the chemical pipe when it finishes harvesting. But when you are harvesting world chemical nodes, it's more efficient to harvest from multiple pipes at once, which means you will be flying from pipe to pipe, where it is unlikely that you are next to the chemical pipe when it finishes harvesting.

    I suggest that it be changed from instead of having to be near the chemical pipe when it finished harvesting, it should auto-inventory all chemical barrels you placed yourself on chemical pipes. This doesn't make a difference for the last two, but for world chemical nodes it allows the talisman to have an effect.

    • Like 1
    • Thanks 1
    • thumbdown -1 1
  9. Make pooled XP extractable by spirit knives still remain on the player after relogging or a client-side crash,
    Similar to how lootbox xp remains even after a crash or relog.
    Currently if you crash with XP that can be extracted, it will be gone after you log back in.
    I just lost 1400 extractable pooled xp to this.

  10. Make the Quick Fish talisman automatically inventory non-fish items fished up as well.
    The change from 50% to 100% chance to inventory doesn't feel useful when half the items you fish up are not fish anyway.

  11. 1 hour ago, ZestyBoi said:

    there is SORT of a way to fix it, making it so when you get off it you return to the same area you were when you sat down, and it would fix the whole pd sit thing in pd. 

    me getting off a car i sat on then teleporting across the map

  12. Breaching charges and breaching spas-12 shots should activate door alarms.
    Currently door alarms only trigger on sledgehammers and lockpicks, but considering pretty much everyone uses breaching spas-12s instead, it's become rather useless and unreliable.

    • Like 2
  13. 3 hours ago, 1-800-Suicide said:

    This is intended i believe, the leaderboard goes off unique things hacked per reset and not how many times you hack

    no, i mean if someone else (Greg in the case of yesterday) hacks the King's Portal or Vehicle Scrapper, any other hacker who hacks it after will not get leaderboard points (Me being this case).

  14. I believe that the amount of wood / metal harvested from their world entities should be increased, and that there should always be a set amount of trees / metal nodes around the map. Maybe double the current amount per node and at least always 4 nodes per resource around the map.
    or;
    Bring back metal and tree tokens to the crate reward pools.
     

    An Estimate of Wood Cutting Output Using Different Methods in One Hour:

    World Spawn Trees: 540 Wood
    > Done as Batman with quickswitch harvesting.
    > You get 10 wood per tree.
    > Most of the time is spent looking for the single tree on the map.
    > The final output is more or less cut by half for every other person who is looking to cut wood at the same time.

    King's Spawner: 270 Wood
    > You get 5 wood per tree, and you can spawn 3 trees around every 5 minutes.
    > Only one person can do this at a time as is the job limit.
    > The main problem with this is the cooldown of the King's Spawner.
    > You are better off spawning chemical pipes for profit in cash.

    Tree Tokens: 2250 Wood
    > You get 75 wood per tree, each tree takes about 2 minutes to fully harvest.
    > Can be done AFK.

  15. Category:

    Bug

    Priority:

    Low

    Description:

    After hacking the King's Portal or Vehicle Scrapper NPC, future hacks will not have any effect and will not count towards the hacker leaderboard until the server resets.
    Only the Lock / Unlock Portal option seems to be unaffected by this.

    How to reproduce:

    Description
  16. Category:

    Bug

    Priority:

    Low

    Description:

    The bounty hunter HUD target tracker does not disappear even after killing your target and switching jobs.
    https://prnt.sc/10prc5i

    How to reproduce:

    murder
    • Like 1
  17. https://drive.google.com/drive/folders/1SLlI9qH4PEzLOUjMcPYdzE-CrdhjmO2t?usp=sharing

    This drive consists of all the two-food recipes, plate and pots not included.
    All text files and in-game recipe names have been renamed to their corresponding effects.

    To import the recipes simply paste the files in to "GarrysMod > garrysmod > data > sugarfood".

    Efficient batch cooking:
    Body 1.1;3.5;4.3 092S: Carrot + Pear
    Damage +5% #2: Tomato + Cabbage
    Firerate -5% #6: Garlic + Watermelon
    Max HP +91 273S #3: Poop + Fish
    Recoil -5% #3: Banana + Beer
    Smoke #1: Water + Pepper
    Smoke #4: Potato + Donut
    Size x2.3 260S: Onion + Cucumber
    Speed +34% 099S #1: Corn + Orange

    • Thanks 3
  18. Unprocessed cocaine and olives have awfully larger shipment box, making it comparatively harder to harvest,
    It should have the same model as the other unprocessed drugs:

    https://prnt.sc/10p2avt

    Olive plants have an insanely large hitbox, making it hard or even impossible to harvest other plants near it,
    I suggest scaling down it's hitbox to something similar to the drug plants.

    Reduce the cooldown of harvesting goods or remove it all together, you barely get any XP from harvesting plants because of this.

    Make the XP gained from claiming shipments from drug processors scale with the amount of shipments processed, currently to get the most xp out of drug processing you have to watch it and claim it every cycle.

×
×
  • Create New...