August 2nd Changelog
Fix fading doors not unfading after being lockpicked / rammed
Fix quickfish giving some special items like lootboxes with corrupted data
Fixed a dupe where you could merge two items of a different classes if one item had corrupted data
Fixed some items being drawn fully translucent through smoke which could be abused
Fix rare issue where Maxwells may not spawn at all if the player is in a safe zone
Improved reliability of the media player's proximity check
Make it so lights can be destroyed with a high amount of damage
Squash multiple lua errors