Lizzie Posted October 29, 2021 Share Posted October 29, 2021 I feel like the enchantment "While equipped, if you would take lethal damage, you are healed to X health" Needs a buff. A five minute cooldown may not sound bad but you need to hold out the gun this entire time and is extremely unpractical making it one of the worst enchantments I know of. If you are getting raided and you swap to bacta grenade to heal yourself and swap back you're once again prompted with the message [ENCHANTMENT] You are protected by your revive enchantment. It will become active in 300 seconds. Even if you waited the 300 seconds you will have to wait again. I suggest maybe lowering it to 120 seconds or making it so the enchantment applies always unless you unequip it. This would make the enchantment practical and not be basically useless. I only ever see people using enchanted guns with that enchant as a throwaway gun. 1 Link to comment Share on other sites More sharing options...
Mori Posted October 29, 2021 Share Posted October 29, 2021 Countdown shouldn't reset when swapping weapons but must have the weapon out when taking that damage for it to work. That is what I would do. 1 Link to comment Share on other sites More sharing options...
Cookie54 Posted October 29, 2021 Share Posted October 29, 2021 Does this enchantment work with the gang talent that revives you once with a countdown of 5 minutes? Link to comment Share on other sites More sharing options...
Lizzie Posted October 29, 2021 Author Share Posted October 29, 2021 12 hours ago, Mori said: Countdown shouldn't reset when swapping weapons but must have the weapon out when taking that damage for it to work. That is what I would do. I agree completely 2 hours ago, Fireborn said: Does this enchantment work with the gang talent that revives you once with a countdown of 5 minutes? i have no clue but it should work as the gang talent doesn’t bring you down to 0 health only 15 then heals you. Link to comment Share on other sites More sharing options...
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