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[Changelog] DarkRP Server


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May 8th Changelog

 

  • Disabled and set all CC models to Charple for the next reset or two to test with server crashes
  • Removed sql auto-reconnects since apparently it already does that
  • You are 5x less likely to be stunned by the non-lethal if you have no bounty
  • Attempted some ragdoll fixes

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May 10th Changelog

 

  • Fixed an issue with mayor voting
  • Added back Force Respawn for staff
  • Fixed an issue with not being able to do certain things after an event such as suiciding
  • Holstering a lightsaber will put you back in first person
  • Reworked some cuffing code so it's a tad bit less expensive
  • Re-enabled CC models

We crashed a total of 0 times in the past 2 days  :pogchamp:

Lets see how many times we crash now  :blessRNG:

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May 12th Changelog

 

  • Kidnapping someone will force them to stand if they are in a vehicle
  • Finally merged the Quad0 fix
  • Fixed some event issues
  • Fixed even more crashing errors within sql

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May 14th Changelog

 

  • Fixed issues within grenades where they may of not been removed
  • Most likely fixed an issue where a player's cash would get deleted when the DB was uninitialized as long as they don't continue to play
  • Fixed a rare issue with holstering weapons
  • Recoded the undercover menu
  • Fixed some mayor issues

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May 17th - 18th Changelog

 

Some things that were never logged

 

  • Sitting exploit on props and what should be less common
  • Rewrote most SQL queries to check if the DB is active before it executes (will prevent wonky crashes)
  • Fixed being able to revolt against the mayor if his grace period was still up
  • Being added onto the CC will tell you the command instead of going to the F4 menu (temporary)
  • Fixed an inventory issue
  • Fixed makeshift bombs

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May 22nd Changelog

 

  • Users won't download the playermodels that are currently inactive
  • Removed settings from precision which may of been causing crashes
  • Made some CC changes to force stop people from using custom models for now

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May 23rd Changelog

 

  • Staff will be able to see prop spawns and tool logs in their console a lot easier
  • Re-enabled regular models with some fixes
  • Disabled cached queries all together since apparently it doesn't work like that
  • Fixed an issue and improved performance with precision

I will be changing a lot of models to conform with the regular valve biped + hitboxes. This will also make a lot of people change their custom models when that time comes. More info on that soon-ish

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May 24th Changelog

 

Still random crashes, don't know if their playermade or model related.

I am making changes to models that weren't 100% human like and or had weird physics meshes

  • Changed abomination model, added a stalker model, changed mafia model, master thief model, dat boi model
  • You can't use the wabbajack in spawn + it's projectiles won't work in spawn
  • Rewrote all SQL addons to use tymysql, we will see if that helps

 

  • Fixed a server crashing exploit, hopefully thats the main one

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