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[Changelog] DarkRP Server


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January 1st Changelog (First Changelog of the DECADE)

  • Fixed an issue where revolts were broken 
  • Fixed an issue where banks slots had 5 less slots and inventory 5 more slots (if you were in a level 70 gang)
  • Fixed an issue where admins+ could not force remove blacklisted entities using the admin stick
  • Fixed an issue where the black market dealer would bug out if you had it open and someone sold an item
  • Improved wording slightly when using the "Cooking Secret" leveling talent

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January 2nd Changelog

  • Added experimental fps boosting command "sugar_opti_test" (will make its way as defaulted soon)
  • Improved refreshing leader boards from the F4 Menu
  • Fixed an issue where refreshing the leader board didn't tell you to wait if doing it too fast

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January 3rd Changelog

  • Optimized server performance by a good amount (less lag at high players)
  • Optimized client performance (more fps)
  • Made experimental fps boosting default in server
  • Removed Christmas Trees
  • Moved Santa back to regular jobs
  • Server now resets daily at 7 AM EST down from 8 AM EST

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January 4th Changelog

  • Improved performance with RDM and King Portal
  • Redid visuals to portals to prevent crashing / odd screen issues
  • Improved AC logging
  • Improved AC when a player is playing on a weird dev branch like x64 and or chromium

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January 6th Changelog

  • Fixed an issue where Mr Bones would delete your hats from your inventory
  • Fixed an issue where white space wasn't trimmed when sending a message
  • Fixed an issue where "Check Your Stocks" was still availible on the !help menu
  • Fixed an issue where fining a player could have an infinite character count when fining for a bounty
  • Made it so Mr Bones playing the boombox only goes to him

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January 9th Changelog

  • Majorly adjusted xp needed as it was way too grindy
  • Improved building as it was funky to build a base and have props nocollided all the time
  • Improved increased client FPS when a lot is going on
  • Improved wording and warning on the "Sticky Hands" leveling talent
  • Changed level 40 perk
  • Adjusted all crafting material base health to 50% so they spawn faster
  • Added 4 more initial spawns for each major crafting material
  • Fixed an issue where the first time picking up a prop always made it nocollided

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January 10th Changelog

  • Added a X button in the top right for the MOTD
  • Added the ability for cars to get blown up
  • Fixed an issue where some materials were set to 200%
  • Fixed an issue where being wanted would glitch your screen if you were in first person
  • Fixed a rare issue when dropping a prop
  • Mostly fixed an issue where players could get trapped in props by naughty people

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January 11th Changelog

  • Made it so the Sewer Lord always spawns underground
  • Made it so the Sewer Lord's fists reach farther and heal him
  • Made it so dying by the Master Stalker or killing him will reset your stalk screen
  • Improved it so most solid entities are now not solid to preserve performance
  • More server optimizations

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