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[Changelog] DarkRP Server


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November 25th Changelog

 

  • Fixed an issue where some crafted weapons didn't show correct damage information when thrown
  • Fixed an issue where physgunning items into a pickup box would remove them
  • Reworked Tranq M9 to be less janky and more consistent + it has improved range

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December 1st Changelog

 

  • Made it so Civilian Phones are now kept on being kidnapped
  • Made it so Kidnappers auto swap to the kidnap box when their target wakes up
  • Made it so CCs who kidnap have to hold the player slightly longer to make them kidnapped
  • Made it so if a kidnap box is destroyed, the player is released
  • Made it so if a CP destroys a kidnap box or arrests an active kidnapper, they will get some money
  • Fixed an issue where you could sit and use the disguise swep
  • Fixed an issue where the Doge could use weapons
  • Fixed an issue where crops planted in weird zones didn't fully grow
  • Fixed an issue where 1 chemical barrel could be used ontop of stacked chemical hoses
  • Fixed an issue where dying on instruments still allowed you to play them
  • Fixed an issue where kissing didn't give XP
  • Fixed an issue where arresting or killing a kidnapper wouldn't release the victim in some cases
  • Removed the trail which could see through glow props

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December 2nd Changelog

 

  • Made it so the kidnapped person can not damage their own kidnap box to free themselves
  • Made it so you can right click to get out of the disguise swep
  • Fixed an issue where you could disguise as very small props

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December 4th Changelog

 

  • Made the Contenter (weapon) have 3 bullets instead of 1 due to an animation glitch
  • Fixed an issue where you couldn't use tools after being kidnapped and then your attacker dying
  • Fixed an inventory issue where merging items didn't actually merge

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December 5th Changelog

 

  • Implemented the new File Optimizer, please let me know if anything is missing / messed up (should load in 10% - 25% faster)
  • Removed 3 extra workshop packs you had to download
  • Added Santa as a regular job until New Years
  • Added a new regular fish to catch (forgot to add this fish)
  • Added a small sound to using your ironsights
  • Made it so SMods can use removeid
  • Made it so you can right click on a job to bring you to its details
  • Moved Doge and Dat Boi to Weird Jobs
  • Fixed an issue where plants that need water could be underground
  • Fixed an issue where you could possibly get extra weapons from the kidnap box

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December 7th Changelog

  • Disabled buying Sugar Dollars for real money / buying anything with real money
  • Increased the drop rate of Sugar Dollars through Gang XP by over 150%
  • Removed extra darkrp files being downloaded when joining
  • Removed another 10% of useless server content (may have to redownload some packs)
  • Replaced the King's Sword
  • Added a new weapon to Dat Boi
  • Fixed an issue where 70% of regular job models weren't showing up for CC models
  • Fixed an issue where some jobs had access to invalid models
  • Fixed an issue where CCs could have access to cop models and vice versa

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December 8th Changelog

 

  • Fixed the CC Editor
  • Re-added headshot sounds
  • Made it so a regular house alarm will alert the cops
  • Made it so the clown horn deals 5 damage
  • Made it so adrenaline lasts for 20 seconds down from 60 and slows you down for 5 seconds after the timer runs out
  • Started to track weapon analytics to balance different weapons faster
  • Pistols deal an extra 25% damage to the head
  • Slightly buffed the double barrel shotgun
  • Increased the amount of food you could make at one time from 100 -> 300
  • Increased the max health given for smaller models
  • Fixed a rare issue when shooting guns
  • Possibly fixed crashing when a SBC Cannon is shot at you
  • Fixed an issue with the perk Numbing The Pain
  • Fixed searching weapon perms
  • Fixed playing on the x64 branch
  • Fixed an issue where too many models were available on the cc editor

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December 9th Changelog

 

  • Added Meth
  • Added radio stations to the boombox
  • Added a pig job (dont ask)
  • Increased the prop limit back to 75
  • Increased prices of Blowtorches and C4 by 15%
  • Adrenaline no longer lowers your health
  • Money collected from your own printers has been increased by 30%
  • Made it so undercover cops can't become staff on duty
  • Possibly fixed more issues with the king portal
  • Fixed searching CC perms
  • Fixed some unintended kidnapping things

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December 10th Changelog

 

  • Lowered XP needed to purchase Loot Crates
  • Increased bitcoin output by 50% 
  • Pissed pigs now give ebola when hitting a target
  • Weapon Me Up now has a smaller chance to give a legendary
  • Improved the chemical engineers table to show instructions
  • Fixed an issue with admin sits where a sit would come up claimed randomly 
  • Fixed an issue where pigs couldn't eat plants
  • Fixed an issue where you couldn't buy weapons on your CC
  • Fixed an issue where blood extractions didn't show up in logs
  • Fixed an issue where CC models would change to skeletons on startup
  • Fixed an issue where players may not be able to swap off their job after using a potion of character
  • Fixed max mug on a mugger going over 5k

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