Ospevon Posted January 14, 2016 Share Posted January 14, 2016 Spy- Tools: None Weapons: Pump shotgun Advert Abilities: None Team: Swat/ CP (meaning he is working for the swat/ CP to catch bad people in there base) Description: Is a SPY for the swat/ CP, Can base with people, but only people he is spying on, at all cost do not let them know you are spying. CANNOT Raid, Mug, or Heist. Slots: 1 Vote required: Yes Salary: $30 Player model: http://steamcommunity.com/sharedfiles/filedetails/?id=158915192&searchtext=spy ------------------------------------------------------------------------------------------------------------------------------------------- Robot- Tools - Bludgeon, Lockpick, Keypad cracker Weapons: Pump shotgun, Galil Advert abilities: Can /advert War on CP (swats, mayor any cop job actually) Team: Robot Description: You are a Robot, You can do /advert War on Swat at any time, but you must wait till they accept to kill them. You are only allowed to raid PD. Slots: 1 Vote required: No Salary: $40 Player model: http://steamcommunity.com/sharedfiles/filedetails/?id=119968146&searchtext=robot ----------------------------------------------------------------------------------------------------------------------------------------------- Yes I know I said it would be long, but for now I got some schoolwork to do I will finish up the list when I can, if you want leave your suggestions here also! Link to comment Share on other sites More sharing options...
TitsRP Posted January 14, 2016 Share Posted January 14, 2016 We already have an undercover cop and the robot job just has generic rules. I mainly don't add in jobs every day because at this point, when you have 70+ jobs it's hard to think of some kind of unique rule(s) that will make people wanna become the job. Link to comment Share on other sites More sharing options...
Beersy Posted January 14, 2016 Share Posted January 14, 2016 We already have an undercover cop and the robot job just has generic rules. I mainly don't add in jobs every day because at this point, when you have 70+ jobs it's hard to think of some kind of unique rule(s) that will make people wanna become the job. Tis why I suggestd removing alot of useless jobs a few weeks ago^ Link to comment Share on other sites More sharing options...
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