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Emperor Taint Rat Legend X

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DarkRP Server Rules (Compat Test)

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Posts posted by Emperor Taint Rat Legend X

  1. On 9/28/2020 at 9:46 PM, Spartan said:

     

    DO trade at your own discretion and do your research. Being scammed 1 Mil or more DakrRP cash or any amount of IRL money or Suga Dollars is subject to review and punishment. Ask for a staff witness if you are unsure of a transaction

     

    The underlined part needs to be removed because toy can no longer trade for irl money.

    HUGE +1 I'd start playing tits again if I could convert my ingame balance to irl weed bags again like the good ol days.

  2. On 10/4/2020 at 3:12 AM, johneysrap said:

    3. Make the area that you spawn in kingdom to be random and simply have a large exit portal for exiting once you enter, that cannot work as an entrance so it cannot be abused. The way I would see it work is that the entrance portal in RPland is in the same area as it is HOWEVER the area where you would spawn after entering it would be a completely random/uncalculable set of teleportation locations that can completely render surround base types useless and instead maybe promote a village or warehouse aesthetic that utilizes the spawn area or flat terrain? It is a kingdom afterall it makes sense that people would have homes inside with their own goods. It is a community in the end. The only problem I could see with this is that it could cause you to maybe get stuck in where a certain player maybe has their house or have a surrounding area with shooting floors. 

    There are bases on the map that are used 100 times more often than any other bases and they all have one thing in common, they all have one main entrance with no side or back entrances.
    Doing this to kingdom would make the whole idea of kingdom basing just as shitty and mundane as a shitshow base where you can just blowtorch through a side entrance or window.
    This idea would put kingdom on par with basing at the gas station, -1

  3.  

    On 10/4/2020 at 3:12 AM, johneysrap said:

    1. Remove the kingdom raid advert. There is absolutely no reason for it to exist as the kingdom follows the same properties of a regular base in the fact that if you trespass it, advert or not, the king or people inside can KOS you regardless of whether there is a law.

    I've made this suggestion in the past, others in the community seemed to be on board, +1

  4. 9 hours ago, ajax5206 said:

    spawn of hell, mr sniffy, hitman, and bounty hunter should all have ICU perk (red dot thingy) by default.

     

    Mr Sniffy is practically unplayable if you have to search the entire map to find you target.

    Exactly my point, thanks for the support.

  5. Bounty Hunters and Hitmen both have big red dots that appear on their targets and are fairly reliable however, Spawn of hell targets only show up on your screen if you look at them from very specific angles and distances (realistically the target really only shows up about 5-10% of the time making finding the targets much more difficult.)
    As for Mr Sniffy, he doesn't get a red dot AT ALL, Mr Sniffy is very underappreciated in my opinion and is actually a pretty fun job but I think the gameplay could be enhanced greatly if the job was given target tracking like hitmen and bounty hunters have.
     

  6. My only suggestion on this topic: We all know kingdom base is OP when compared to regular base dupes.
    I don't think the WHOLE kingdom party should get the extra heads up that someone is raiding by forcing us to advert kingdom raid, I think the kingdom was much more balanced when the element of suprise was at play but nowadays if you advert kingdom raid you're gonna have all 12 people basing there with eyes on the portal as soon as you enter. Good luck with that.

    A major element to ALL raids is the capacity to catch the defender off guard so that you can infiltrate and subdue targets before they are completely aware of what is going on, this is ESPECIALLY important for solo players like myself.
    I don't think anything except for this needs to be changed, simply make kingdom raidable without an advert.

    • Like 3
  7. 50 minutes ago, Nobody (3) said:

    ouiiiii yes, +1, but also add a lot of other npc's cause it's really empty + spawn so no cuff or rdm : )

    According to Sugar's Trello, a new gambling system is coming out soon, I see that large empty building in spawn as potential for a new casino, an auction house npc and maybe a CC editor all within the saftey and RDM-free protection of spawn.

    • Like 1
  8. 1 hour ago, HIDDEN said:

    auction house: sugar added another npc near black market dealer which is way less populated, I would perfer if it remains a npc tbh

    This is actually the NPC that I tend to get RDMed at the most. 
    Plenty of Civs and Gundealers that just want me dead.
    I would just prefer to have one in spawn.

     

    1 hour ago, HIDDEN said:

    opening t3 should imo considering how hard they (USED) to be to find should feel like opening the holy grail of a chest.

    That's why I made this post, because as someone who has opened about 40 T3's in the past week or so I can say that it is the same loot in EVERY SINGLE BOX.
    There is absolutely no variety and it loses it's zest once you've opened the fifth box, and it's also why the T3 economy is in such a bad place.
    It's just VIP, Gang and SBCs with a light sprinkle of legendaries here and there.

     

    1 hour ago, HIDDEN said:

    I would feel kind of disappointed if I got a tree/mini/metal token

    It is likely that you would recieve more than one in a slot and additionally the loot box drops 7 more items.
    Also don't forget the lootcrate reroll talent.

  9. Put an Auction House in the vacant spawn building 
    (The one with the RDM Portal out front)
    I use the auction house from time to time and I am sick of getting rdmed/rdaed while at the NPC, this happens WAY more often than I actually expected, I know someone is going to say "Make a sit" so I am gonna say in advance, I DO.
    Regardless, only a small fraction of sits actually get taken atleast in my experience which is perfectly reasonable considering the sheer amount of RDMer's ingame at any given moment. 


    Here is the problem: About 70% of the time that I choose to use the NPC I get sprayed down by a cop, blown up by a demolitionist, cuffed and dragged away from the npc, blown up by a thomas, sniped by a gun dealer, blown up by a c4/timebomb, completely drained of all my blood by a weapon mod, bludgeoned by a cultist, blasted by an SBC cannon or clown horned/force dropped.


    Here is my solution: Put an NPC in spawn and/or make a !ah command to open the GUI from anywhere.




    Tier 3's


    Here's the problem:
    The tier three market is very flooded to the point where VIP/Gang Tokens and SBC Cannons have significantly lost their value (and will continue to each week if nothing changes, in essence too many VIP/Gang tokens and SBC Cannons and they become so common that it is impossible for 90% of the player base to sell these items, too much supply, little to no demand)


    Here is my solution:
    The loot table needs to be further expanded in order to prevent a toxic influx of VIP/Gang Tokens and SBC Cannons, I suggest adding more tokens to the T3 crates since the only way to get tokens as of now is through quests.
    Tree, Metal and Mini Tokens = Common
    Gang, VIP and Chem Tokens = Rare
    Processor Tokens = Very Rare
    I also suggest throwing Jetpacks and Breaching Spas's into the loot table and maybe a generous amount of Cereal (15-30).



    A Few additional Ideas:
    Level Token - Raises player level by 1 up to a max of 35 (Like a Gang Token but for player levels)

    New Leaderboard Idea: Drugs Processed (Sort of like farmer leaderboard but classier)

    Within Suga shop give us the option to purchase additional AH slots (so we can post more auctions at once)

    I also suggest a rework of Kidnapping at some point.
    It isn't something I really do often so I don't care much about it but I know that people can 'kill' in console when they get napped to just end the napping and I've heard from a lot of people that kidnapping just isn't in a good place rn, idk how i'd fix that but I wanted to bring it to light regardless.

     

    I'd love to see community input on this post if anyone has any additional thoughts or ideas.

    Thanks for reading,
    - Love Minge Man

    • Like 1
  10.  

    1 minute ago, HIDDEN said:

    i mean no tax is pretty in demand right now

    I have 800 no tax talismans, if anyone needs them they can just buy them from me, you dont need them in T3's of all things.
    T3s should be reserved for items that are hard to obtain otherwise, not common shit like talismans.

  11. Disguise sweps drop from T2s, so do Howls bible sweps and bunker busters.

    I personally think DarkRP AKs and Crip Cannons should continue to be fishing exclusive, because that is what makes fishing unique and very profitable from time to time, I don't think it's fair to reduce the rarity by adding them to a crate.

  12. The new Tier 3 lootcrates are nice, yeah.
    But hear me out.
    Now that the loot table has been narrowed down, the items in tier 3s are going to start significantly losing value, namely VIP Tokens and SBC Cannons.
    If the T3 market on the server wasn't already fucked enough, the good drops being even more common just put the nail in the coffin.
    I personally got 36 VIP Tokens from just one weeks worth of leaderboards and 140 SBC cannons.
    I'm not saying put the junk back in T3's, i'm saying the loot table needs to be further expanded in order to prevent a toxic influx of VIP Tokens and SBC Cannons, so I suggest adding more tokens to the T3 crates since the only way to get tokens as of now is through quests.
    Tree, Metal and Mini Tokens = Common
    Gang, VIP and Chem Tokens = Rare
    Processor Tokens = Very Rare
    I also suggest throwing Jetpacks and Breaching Spas's into the loot table and maybe a generous amount of Cereal.

    Short and sweet as always,
    with loving regards

    -Minge Man

  13. Perhaps instead of tunnels that limit the skybox in certain areas, the tunnels could be made to simply be streets so that we have a dedicated skybox that is the same height for the whole map with decent airspace, all the buildings can have rooves instead of having them merge with the low cut skybox, I also recommend completely redoing the bank and the bank jobs since no one ever plays them and the current setup for the bank isn't very well defendable.

    Side note: Don't change the anne frank (the building in the ghetto that you can peak up thru the basement window like anne frank), that building is my life blood and if something happens to it I will probably pass away.
    It's unique, it's old school and in my personal opinion it is the HEART AND SOUL OF THE ENTIRE MAP.

    I Also recommend a dedicated casino building (I know the dev team is planning on doing a auction house of sorts at some point and it'd be nice to have that merged into a dedicated casino aswell instead of the LITERALLY CUM STAINED BUILDING that gambling currently takes place in.


    Additionally I recommend adding a new district behind suburbs with an extended ocean reaching out around suburbs connected in some way, I also agree with Friscos suggestion about the tunnel from ocean to the farming area. (All of Frisco's suggestions in general were good)
    Overall I think the ocean could use some work in regards to quality of life.

     

    I would also love to see a sewer branch that extends underneath Suburbs since there is currently no sewer entrance or infrastructure there.

    (put a fookin bank in indust)

    • Like 1
  14. The tax talisman change is a must imo, at a certain point we just aren't able to keep up with the tax anymore.
    Either make them work 100% of the time or make their effect stack, even if it's only an additional 5% per talisman eaten, i'd still gladly consume 11 no tax talismans every time I die to avoid getting taxed for 800k every ten minutes.

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