If playing regular jobs makes the server unfun, there are deeper issues.
Not what I meant by that. The original jobs are fun, but some veteran players like Piklas or Grape, you don't see them ever really using regular classes. Forcing them to use those classes would only make the game bland to them since they know what CC's are
You also drew a comparison between the idea of reigning in CC's a bit to having a space shooter update itself into a paint-drying simulator, so idk. If that's not what you meant, my bad.
Moving on, I dig some of the ideas on CC's here.
Breaking custom classes up into categories like this wouldn't be terribly catastrophic, I think. With the guidelines laid out by Viscus, I have a feeling the only change that would affect a vast majority of CC's would be removal of the medical kit for thieves/raiders. Pair that with a refund of suga dollas or DarkRP cash and I have a hard time imagining anyone raising a big stink about it.
That said, Jawson raises a good point in that with patience and good inventory management, any class can be just as effective as any CC.
I'm kinda conflicted on this one.