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Hoopajoop

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Posts posted by Hoopajoop

  1. You can just drop a money pot next to the door inside for "totally legit business purposes i promise™" to foil this strategy, but it won't work for all buildings that might deal with this issue.


    A map update that thickens the walls around doors enough to prevent being able to do this would be dope and possibly worth considering.

    Barring map changes, maybe even a money-pot-like entity prop that can be fit around doors and double-doors like a shroud could be sorted out.

    A good few things could be done that don't involve changing the way C4 interacts with the worldspace.

    • Like 1
  2. I've been meaning to make a stink about this.

    A fairly huge chunk of the bases on the map can be cheesed with this method, some even worse than others depending on which way the door opens.

    • Like 1
  3. so long as there aren't any areas of pd that are completely blocked off, and there's still an entrance that can still allow raider with a lockpick and keypad cracker to access the entirety of it (should they go unopposed) i don't see why it shouldn't be allowed

     

    of course a ruling like that could lead to some silly nonsense, like blocking off the front and side doors and declaring the sewer vent entrance to be the one true entrance

  4. 4 minutes ago, Mori said:

    Do it when they catch something. Snipping empty bobbers you know should yield you nothing.

    oh

     

    thanks!

    • Haha 1
  5. Category:

    Bug

    Priority:

    Low

    Description:

    Snipping bobbers as a crab will consistently result in nothing being found.

    How to reproduce:

    Snip some bobbers as a crab.

    Spent the better part of half an hour as a stealthed crab snagging bobbers from a group trying to land a pet the other night-- idk if there's a trick to it or if I just had cursed luck, but there was absolutely zero yield.

  6. only thing i disagree with is 3

     

    bounty hunter would be boring af if people at least didnt get the opportunity to fight back

     

    and the other class that has the server pick a target for you to rdm, spawn of hell, also gives the target a warning, so there's some degree of internal consistency there

     

    hitman is a little different in that it's a player-initiated service from start to finish, and there are no prerequisites that need to be met in order to be available to be a target

  7. 12 minutes ago, bugman said:

    grav gunning a timebomb into a vent where it cant be shot back and cant go anywhere other than straight up the vent =/= shooting a c4 in with a gun/ running it in to a base where you or the c4 is being shot at and it can go to the other side of the base.

    that comment was more regarding the assertion that the ping/lag/whatever of the server and connection makes it hard to time a punt in a way where the defender's window of time to react is incredibly small, than anything else

    • Confused 1
  8. 59 minutes ago, Tene said:

    With the thing Hoopajoob showed, the player has to be counting in the midst of all the chaos for the perfect time to launch it, also accounting for their own ping, the server's ping (if it's lagging), and the delay of when the timer hits 0 to when the bomb goes off, along with the server being incredibly unreliable with if an item will slip out of your gravgun. You will also just not reach the backend of the base using this, in Hoopajoop's clip there would still be a layer of props that aren't hit, meaning again, the raider has to run in. "but smoke food!" holy nade?! just spam the entrance?!

    <snip>

    note: are we going to say the defender cannot just stand by the corner and shoot hoopajoop in that clip.. or like whenever he tries to move and peeks for a split second he will get mowed down by a legendary..

    almost all of that can be accounted for, as far as ping and server lag goes

    i've gotten precise enough to just launch a timebomb up the pd vault's vent chute to clear out props quickly instead of trisha'ing a path what for mayor assassinating, so dealing with bomb timing really isn't so much of an issue when it comes to accounting for ping or lag

    also in that quick and dirty clip i slapped together, i didn't cover every single angle with a camera (i could, if you'd really like), but it is quite possible to launch timebombs with impunity from complete safety

    one could also launch a timebomb at an angle and shoot it along an inside wall to take out layers further back, still behind the cover of a world-generated wall while giving a defender an incredibly short window of time to react, if they even can

    that said, i think the discussion has shifted more away from rubik's suggestions and more into a discussion of base vs raider balance, which i don't think was the original intention at all

     

    i think we can all agree that the defender should have the advantage-- after all, a raider can just come back and try again in twenty minutes

     

    i think the original intention of this topic was to figure a way to make raiding more accessible to more players, to maybe cut down on how long and resource-intensive it actually takes to learn the ins and outs of how it's all supposed to work

     

    'cause to me a healthy raiding and basing scene involves loads of people basing and raiding, either to get new stuff or to get old stuff back, going on pretty consistently

     

    the system we have now just culminates in the climate we currently have, where newer players are effectively shut out of the process until they get established enough to feel comfortable with blowing a chunk of resources to gamble on a largely uphill (or even entirely doomed, depending on who's basing) battle, leaving fewer participants overall

    • Confused 1
  9. so are we gonna discuss the merits of maybe changing what could possibly be an objectively overpowered basing area or are people that use and abuse said possibly objectively overpowered basing area just gonna shit up the topic with git gud and cope?

  10. 23 minutes ago, Merhaculous said:

    Future titsrp innovative professional raiders base cam leaked footage.

    https://medal.tv/games/garrys-mod/clips/D6NAfNPdvKMir/d1337oQ7SDym?invite=cr-MSxGdDIsMjE1MTM5MzUs

    Doesnt this just scream excitement?

    we gonna pretend that dropping a smoke grenade and tossing in explosives is any more exciting?

     

    not a fan of either method tbh, but we'll never come up with anything more engaging and fun if every discussion on the matter goes the way it tends to on these forums

    • thumbdown -1 4
  11. 39 minutes ago, Tene said:

    surely using your knowledge in a way that outplays the defender is the definition of being more skillful. again if you're saying the angle thing that literally does not exist, there is not 1 angle that will get you through an entire base by spamming timebombs there (again unless its a hotel base OR you're making some part of your body visible to be shot), and c4 are unpredictable in both the distance forward and vertically when shot along with the defender being able to just shoot it back.

    also being able to raid a base on your own should require resources, it shouldnt just be oh you log on and can do it without losing anything since your cc already has a lockpick on it.

     

     

    lots of different angles this can be done from too, to accommodate bunkers set on the other side of the door if needed

     

    throw in some smokes so they can't shoot bombs back, maybe a deployable shield or two if you're paranoid

     

    knock a few layers out with timebombs and switch to shooting in c4 if you're feeling spicy

     

    i guess you could call it skill, but idk

    i really don't feel like this hits the mark of an outplay

  12. basing as it is currently is a multi-tiered issue, and i think rubik's on the right track

     

    we need c4 and timebombs currently 'cause one-ways make raiding impossible otherwise-- we trim off the fat of both and we'll at least be a step closer to some semblance of parity between raiders and those who are basing

     

    as it is now, neither basing or raiding are much a test of skill, more a test of who's got more knowledge and resources

     

    a test between people hunkered down invisible and safe behind a 1px shooting slit and a no-collided barrier one step behind and a load of one-ways, and people that know where to hang out and at what angle to shoot in c4 without any real retaliation, and after that phase of a raid is over it comes down to who's got the better enchants or item usage unless the raider just keeps sending c4 until the defenders slip and get blown up

     

    it's all very one-note tbh

    • thumbdown -1 6
  13. kingdom is def busted as a basing location and has been for a long time-- this certainly isn't the first time it's been brought up, likely won't be the last either, as historically there's been a lot of resistance to much meaningful change

     

    could always have a picolas cage friend summon the king while you lie in wait as the king's assassin tho, but that's just a scummy workaround 

  14. 1 hour ago, Tene said:

    he said it reduced raiding, which it did, no one with 60 processors in their base is going to be actively leaving their base to go and raid new players for a chance at getting 1 more processor. It also increases the risk of the player with 60 procs being targetted by a ton of raiders as they have the most entities on the server and if they leave their base to go raid they can get their shit raided, or if a friend is raiding there's less people defending etc. Typically though a 60 proc base wouldn't have 8 people basing inside of it because, well, most of the base is owned by 1 person so there won't be a lot of space to put a ton of printers/plots down.

    ye i can read, thanks, but we'll have to agree to disagree or whatever

     

    i just know that when i was new during the token days and still learning how to effectively use 1-ways and fences, every single night i'd get pooped on and robbed, and every single time i'd make an attempt at getting it back i'd get mowed down by a small firing squad set up in front of what i at the time thought was an unfathomably massive wall of procs seen in the death cam

     

    but again, not even so much of a problem anymore as advdupe is available to all, so there's no real excuse to not having a solid dupe or three handy

  15. still of the opinion that proc tokens had no bearing on new players getting rekt, newbies have always been and always will be easy marks for getting robbed regardless of how much a group of prospective raiders already have

     

    however now that that vip isn't required to access advdupe, i believe that issue to be much less of an issue

    • Failfish 1
  16. are we still at a point where it's hella easy to solo snag a bunch of entities from new players and lord over it for several hours behind a dupe that can't really be cracked without a small team of people that know what they're doing?

    i've been out of the loop

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