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Spikee

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Spikee

  1. I agree with the CC editor but not with the buyer. The reason behind this is that with the merchant it would allow players to complete afk grind in their base.Yes i know they practically do this now,but leaving the base to sell your stuff is the risk reward factor (if your a solo baser). if your in a team basing then thats 1 less defender.
  2. Just inquiring on a E.T.A on the new map ?
  3. Buff the bit miners again. can be asked to go threw the maths and bore u all. TLDR: costs roughly 990k to get 8 servers with full upgrades and will take 7 hours to break even and start making profit.
  4. That would work! At least if the amount of people playing PD is enough... Currently, at the most populated hours, there's only like 10 CPs top(at least from my observation, yours could be different) and we even struggle protecting the PD against revolter. If this is applied, CP would be stretched thin, like around 4 CPs per building. This is just my opinion on this matter. the bank should have its own security and an alarm to call cp when needed. Town Hall could be a combo of mayor office, courtroom, and jail, and PD can be just a PD and armory with bounty board and maybe some other stuff Yeah so as soon as the bank is being raided its broadcasted to all pd, Similar to the revolt style
  5. I dont know if this can be done now or added to the new map but here it goes! People love to pd raid, if its either for killing the mayor or raiding the pd. So why not split it up and make 3 rp raidable buildings? One could be a actuall bank with a "Vault" for raiding "cash". Jobs for protection-Security gurds/CP Second could be the PD with a "weapons locker" for raiding "weapons shipments" Jobs for protection - all and any CP Third could to actually have a "Town hall" for mayor "Assinations" Jobs for protection-Cp (if called using panic button or lockdown) Bodyguards for mayor X2 With the upcoming Gangs update it would be great to get more tactical with raiding as your "Gang" could simaultaniously hit both or all at the same time like in the movies.
  6. Spikee

    DMG Values

    Thats what im looking to do to be fair. I have asked many times whats it a good X.
  7. Spikee

    DMG Values

    Is there a list somewhere for the dmg values of purchasble weapons? These dont include Sweps on cc's, just ones that are sold buy classes.
  8. https://www.gmodstore.com/scripts/view/3337/the-printer perfect for the current state of the server with the introduction of bitminers. Also benefits the hacker class and makes it more viable
  9. https://www.gmodstore.com/scripts/view/3337/the-printer perfect for the current state of the server with the introduction of bitminers. Also benefits the hacker class and makes it more viable
  10. Just quickly throwing this out there: Overhall on the job description/items they have on spawn and the addition of basic rules for example-Weapons dealer Can-base--Cannot raid/self supply/mug Removal of jobs that cause major rdm complaints or have no viable means for RP (for example Gandalf) Bonuses to Vip members--yes im aware there are donator jobs but maybe extra perks like Extra 1 printer and extra processor. More vehicles to the server New shops for sellers Seller class?-- literally just sells items from the inv dunno maybe can use a pistol ? New style of printers with more upgrade styles? updated bitminers-ive seen a few servers with bitminers that use generators etc and has a cool looking bit screen when used. Purchasable Inv extender in donator shop. More !unbox cases with different types of items (for example Medic case contains drugs health kits etc. Defibs for raiders / medics (can be exspensive and lost upon death) Maybe a map extension (underground tunnels? train station? Actual mine? Farm lands? Dock?<<< could lead to fishing etc) just a few ideas will bring more XD
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