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Monoxide -
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Posts posted by Monoxide
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Let me put things in perspective.
Lets say...there are 80 players on the server.
There are 4 staff online and one player calls a sit. You answer it. Another sit immediately comes up as you are beginning to help the player currently.
Then another, and another. Staff can only do so much. With a server called "Titsrp" you should expect a fuck ton of minges.
So the sits just keep rolling in, some disappearing and others taking their place. You click, sit after sit, sometimes with no break trying to help the kiddos out. Sometimes you get a break and no ones calling, but this don't happen often.
Being staff on Titsrp isn't for anyone. If you think their job is inefficient, apply. I love good critism, but it needs to be GOOD.
Now, im sure your opinion of me is "Hur dur shitty staff member" because i banned you. And that's completely fine. But i promise you i can find more people that think much different than you do.
And im not making this an argument thread, so dont bring up random things from your Ban Appeal. It doesn't really support you.
Now, let me also add that every single staff member VOLUNTEERED for their positions, we're not getting paid to do this, and sometimes we just want to play the damn game. I love being a staff, but I didn't spend $10 on gmod for the sole reason of being a staff member. No one here bought the game just to be staff. It may be a hard pill to swallow for you but guess what STAFF ARE PEOPLE TOO. We're not automatons who were built to take sits and deal with immature little kids who'd rather mass RDM than actually play the game. We're staff on this server because we like the server and want to help it out, but at times the shit just keeps piling and piling to a point that we just want ten minutes to clear our heads. If you want to think the staff is terrible on this server so be it, that's fine, but the hard truth is we don't max a server out and have hundreds of regulars come by on a daily basis on server addons alone. The staff preceding over the server help the regulars to come back day after day because they know how we operate, and how we get shit done.
Now all of that being said, you can whine about the staff all day long, but unless you give actual constructive feedback, and make suggestions, then you're just one man screaming into the wind. You cannot make change with the attitude you've presented yourself with, and that's just cold hard truth.
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Brendan fraser
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How about we add a legit purge. Everyone likes to mass RDM every now and then, so why not make it legal for say five minutes every eight hours. All crime is legal for five minutes. It'd also add a bit more rp to the server seeing as It'd promote strategy and planning on how to either survive or commit as much crime as possible in the alotted time.
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Happy 4th.
I hope sugar adds fireworks in for today, that's be beautiful.
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When your suggestion is so well written sugar adds it to the server immediately. Congrats.
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You know it's funny that you mention this. We talked about it at the last server meeting. Cant remember for the life of me what the decision ended up being though. Also that essay though. This post was well thought out and i respect that.
also please make sure you put any future server suggestions in the dedicated thread here:
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Wait whoa whoa whoa. You got warned for bumping a week old post that is meant to be updated weekly? I see nothing wrong with you updating your scam list considering it is meant to be updated when you find scammers, which may take days or weeks. You shouldn't have really been warned for that.
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Sugar said it was eighty something percent done in yesterday's server meeting
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Blac can we please talk about what should and should not constitute adding LTAP to a ban. Seems like it needs clarification
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Do !recover in chat
I am going to close this thread as there is nothing more that needs to be said
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Updated with technical info on MOST of the weapons
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please format this so it looks cleaner when you have a more complete list. thankyou, tthis is awesome!
No worries. When I get the full noncustom weapon list up I'll have it formatted msuch more cleanly
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Well all of the weapons here are ones I have in my inventory
As for the recoil and fire rate, the weapon tells you when you drop it
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+1 good idea
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*note: recoil is measured in psi percentages.
Fire rate is measured in rounds per minute
Pistols
Deagle:
- damage 60
- Country of origin: Israel
- Caliber: .50 Action Express
- Magazine capacity: 7 rounds
- Weight (loaded): 1.8kg
- Projectile weight: 19.4g
- Muzzle velocity: 1380 feet/second
- Muzzle energy: 1650 joules
Beretta dual elites:
- damage 22
- ountry of origin: Italy
- Caliber: 9mm parabellum
- Magazine capacity: 30 rounds (15 rounds on each pistol)
- Weight (loaded): 1.15kg
- Projectile weight: 8g
- Muzzle velocity: 1280 feet/second
- Muzzle energy: 606 joules
Fiveseven:
- damage 20
- Country of origin: Belgium
- Caliber: 5.7x28mm
- Magazine capacity: 20 rounds
- Weight (loaded): 0.618kg
- Projectile weight: 2g
- Muzzle velocity: 2345 feet/second
- Muzzle energy: 465 joules
P228:
- damage 29
- Country of origin: Switzerland/Germany
- Caliber: .357 SIG*
- Magazine capacity: 13 rounds
- Weight (loaded): 1.03kg
- Projectile weight: 8.1g
- Muzzle velocity: 1400 feet/second
- Muzzle energy: 600 joules
Glock 18:
- damage 10
- Country of origin: Austria
- Caliber: 9mm parabellum
- Magazine capacity: 20 rounds
- Weight (loaded): 0.3kg
- Projectile weight: 9g
- Muzzle velocity: 1932 feet/second
- Muzzle energy: 475 joules
USP:
- damage 30
- Country of origin: Germany
- Caliber: .45 ACP
- Magazine capacity: 12 rounds
- Weight (loaded): 1kg
- Projectile weight: 15.2g
- Muzzle velocity: 886 feet/second
- Muzzle energy: 553 joules
Nonlethal 9mm
- damage 1
- Country of origin: United states
- Caliber: .9mm rubber ballistic rounds
- Magazine capacity: 12 rounds
- Weight (loaded): 3kg
- Projectile weight: 10.4g
- Muzzle velocity: 644 feet/second
- Muzzle energy: 602.5 joules
Shotguns
Leone:
- damage 11
- Country of Origin Italy
- Caliber 12 gauge tactical round
- Magazine capacity 7
- Firing mode(s)Automatic
- Rate of fire240 RPM
- Weight (loaded)4 kilograms
- Projectile weight 3.8 grams/pellet
- Muzzle velocity 1250 ft/s
- Muzzle energy 2429 joules
Bulldog
- Damage 11
- Country of Origin south africa
- Caliber 10 gauge tactical
- Magazine capacity 6
- Firing mode(s) semi-automatic
- Rate of fire 88 RPM
- Weight (loaded) 5.7 kilograms
- Muzzle velocity: 1003 feet/second
- Muzzle energy: 2023 joules
Pump:
- damage 17
- Country of Origin United states
- Caliber 12 gauge tactical
- Magazine capacity 5
- Firing mode(s) Pump-action
- Rate of fire 71 RPM
- Weight (loaded) 3.5 kilograms
- Muzzle velocity: 993 feet/second
- Muzzle energy: 2153 joules
Rifles (LMG and SMG)
Mp5:
- Damage 21
- Country of origin: Germany
- Caliber: 9mm parabellum
- Magazine capacity: 30 rounds
- Rate of fire: 750 RPM
- Weight (loaded): 3.42kg
- Projectile weight: 8g
- Muzzle velocity: 1132 feet/second
- Muzzle energy: 637 joules
Mac 10
- Damage: 19
- Country of origin: USA
- Caliber: .45 ACP
- Magazine capacity: 30 rounds
- Rate of fire: 857 RPM
- Weight (loaded): 3.82kg
- Projectile weight: 15.2g
- Muzzle velocity: 919 feet/second
- Muzzle energy: 584 joules
FAMAS:
- damage 19
- Country of origin: France
- Caliber: 5.56 NATO
- Magazine capacity: 25 rounds
- Rate of fire: 675-1100 RPM
- Weight (loaded): 3.4kg
- Projectile weight: 4g
- Muzzle velocity: 2212 feet/second
- Muzzle energy: 1712 joules
GALIL:
- damage 19
- Country of origin: Israel
- Caliber: .223
- Magazine capacity: 35 rounds
- Rate of fire: 675 RPM
- Weight (loaded): 4.35kg
- Projectile weight: 4g
- Muzzle velocity: 2013 feet/second
- Muzzle energy: 1712 joules
G36 suppressed:
- damage 22
- Country of origin: Belgium
- Caliber: 5.7x28mm
- Magazine capacity: 30 rounds
- Rate of fire: 857 RPM
- Weight (loaded): 3kg
- Projectile weight: 2g
- Muzzle velocity: 2345 feet/second
- Muzzle energy: 465 joules
UMP45:
- Damage 22
- Country of origin: Germany
- Caliber: .45 ACP
- Magazine capacity: 25 rounds
- Rate of fire: 600 RPM
- Weight (loaded): 2.27kg
- Projectile weight: 15.2g
- Muzzle velocity: 1005 feet/second
- Muzzle energy: 625 joules
TMP:
- damage 19
- Country of origin: Austria
- Caliber: 9mm parabellum
- Magazine capacity: 30 rounds
- Rate of fire: 857 RPM
- Weight (loaded): 1.3kg
- Projectile weight: 8g
- Muzzle velocity: 1280 feet/second
- Muzzle energy: 606 joules
M4 tactical:
- damage 24
- Country of origin: USA
- Caliber: 5.56 NATO
- Magazine capacity: 30 rounds (maximum 120 rounds with three spare magazines)
- Rate of fire: 700 RPM
- Weight (loaded): 0.22kg
- Projectile weight: 4g
- Muzzle velocity: 4990 feet/second
- Muzzle energy: 570 joules
AK-47:
- damage 21
- Country of origin: Russia
- Caliber: 7.62 M43
- Magazine capacity: 30 rounds
- Rate of fire: 600 RPM
- Weight (loaded): 4.79kg
- Projectile weight: 7.9g
- Muzzle velocity: 2329 feet/second
- Muzzle energy: 1992 joules
AUG:
- damage 22
- Country of origin: Austria
- Caliber: 5.56 NATO
- Magazine capacity: 30 rounds
- Rate of fire: 700 RPM
- Weight (loaded): 4.09kg
- Projectile weight: 4g
- Muzzle velocity: 2900 feet/second
- Muzzle energy: 1570 joules
ES C90:
- damage 19
- Country of origin: Belgium
- Caliber: 5.7x28mm
- Magazine capacity: 50 rounds
- Rate of fire: 857 RPM
- Weight (loaded): 3kg
- Projectile weight: 2g
- Muzzle velocity: 2345 feet/second
- Muzzle energy: 465 joules
snipers
Asiimov:
- Damage 125
- Country of origin: Uk
- Caliber: .338 Lapua Magnum
- Magazine capacity: 10 rounds
- Weight (loaded): 4kg
- Projectile weight: 20.2g
- Muzzle velocity: 7000 feet/second
- Muzzle energy: 7000 joules
D3-AU:
- damage 30
- Country of origin: Germany
- Caliber: 7.62 NATO
- Magazine capacity: 20 rounds
- Weight (loaded): 4.41kg
- Projectile weight: 8g
- Muzzle velocity: 2800 feet/second
- Muzzle energy: 2200 joules
scout: damage 90, recoil 5%, fire rate 1.2
Krieg commando
- Damage 35
- Country of origin: Switzerland
- Caliber: 5.56 NATO
- Magazine capacity: 30 rounds
- Weight (loaded): 7.02kg
- Projectile weight: 4g
- Muzzle velocity: 3100 feet/second
- Muzzle energy: 1650 joules
Heavy artillery
Para (m249 SAW):
- damage 19
- Country of origin: Belgium
- Caliber: 5.56 parabellum
- Magazine capacity:100 rounds
- Rate of fire: 750 RPM
- Weight (loaded): 7kg
- Projectile weight: 6g
- Muzzle velocity: 3930 feet/second
- Muzzle energy: 600 joules
Minigun:
- damage 26
- Country of origin: japan
- Caliber: .762 anti-infantry
- Magazine capacity: 250 rounds
- Rate of fire: 1625 RPM
- Weight(loaded): 17kg
- Projectile weight: 5g
- Muzzle velocity: 4724 feet/second
- Muzzle energy: 965 joules
C4 plastic explosive
- Damage: 160
- Country of origin: Vietnam
- Rate of fire: 45 seconds
- Weight: .68 kg
- Blast radius: 12.35 ft squared
This list is a work in progress and will be updated with more weapons, along with retail value for each weapon..
I compiled this list as per a request from a user, feel free to pm me anything I've missed and the stats and I'll be happy to update this thread.
- damage 60
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I will attempt to compile a list for you. But it may take a while since there are a lot of weapons in game
Damage doesnt equal best, it would work better if he tested them out himself, as therre more factors such as reload speed, fire rate, etc etc.
But would it not be nice to have a thread with all the weapons, their classifications, damage amount, price, and recoil.
Itd great for people who play gundealer
I mean weapons already have stats if you look at them, you just have to look through a lot of them to compile it lol
Yup. I've got at least one of almost every standard weapon. So today when I get on I'm gonna start compiling the list.
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I will attempt to compile a list for you. But it may take a while since there are a lot of weapons in game
Damage doesnt equal best, it would work better if he tested them out himself, as therre more factors such as reload speed, fire rate, etc etc.
But would it not be nice to have a thread with all the weapons, their classifications, damage amount, price, and recoil.
Itd great for people who play gundealer
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VALLEYOFDEA7H" timestamp="1498741652"]
We should have better cars...
I don't enjoy trying to drive an oversensitive pile of shit down the street. Only to end up accidentally hitting someone and causing problems.
They are way too sensitive, just one click of the A key or D key will send the vehicle directly into a wall.
Maybe new cars aswell?
I honestly just want to tokyo drift around... I thought it would be pretty damn awesome to drive in a car that has a little more control.
How about better vehicles? Thought that would be a great addition to the server content.
strongly disagree
Im pretty sure Sugar had looked at multiple packs,and we used to have different cars but its more then just adding new cars,they can cause an immense amount of lag,crashing,lua errors,etc.It would be cool but their really isn't a pack that good that doesen't have one of those problems.
It'd be worth looking into since we have a new host which seems to be much stronger than the last one
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I will attempt to compile a list for you. But it may take a while since there are a lot of weapons in game
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Sugar is a full time Youtuber https://www.youtube.com/channel/UCGsM3_Ksim3iwfb8vvt4XJA
"Full time youtuber"
So much so that I can only see a total of 3 videos on his page on mobile or desktop lol
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+1
I've had this same issue
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This brought a damn tear to my eye. You go dindu you keep those screeching weapon wielding babies safe.
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Ladies and gentlemen I present to you footage from 2014 of our overlord dealing with lost in place.
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BRING BACK THE DOORBELLS.
No for real though I'd like to see an overhead hud like the one in this add-on pack
---> https://steamcommunity.com/sharedfiles/filedetails/?id=559048049&searchtext=Over+head
And perhaps a full hud overhall like this one after the hunger update
> https://steamcommunity.com/sharedfiles/filedetails/?id=760304807&searchtext=Over+head
trashy Tits
in Discussion
Posted
Agreed