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Psychopathic

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DarkRP Server Rules (Compat Test)

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Posts posted by Psychopathic

  1. Going to be honest, understand where you're coming from but you also have to understand where mods are coming from.

     

    Yes, we're moderators to help the server, but also want to play the game occasionally. I was on for about 4 hours today, and was able to actually do rp shit for about 30 minutes of that. I don't get anything special for doing moderator stuff, and seeing reports like this is bullshit because I was on during the time, but were constantly doing other sits. The entire time I was on the server had more than 70 people online. So if you make 6 sits in 30 minutes, like Dimitri said, how many other sits per half hour do you think are going through?

     

    While I was online there were about 5 moderators on 2-3 were pretty consistantly taking sits the other two weren't. But that is something not for this thread

     

    edit:

     

    and as for "getting better mods" [video=youtube]

  2. I understand the checkpoints thing, as long as it's done correctly and not just a fucking annoying wall with no1 around. Even wanting to build the sniper towers and building a PD Headquarters right next to the PD. BUT there isn't a reason for a cop to own anything not directly next to the PD IMO.

  3. I'm 99% sure Sugar has explained this before, and has previously stated that it won't be fixed because it has to do with the models(pm's and gun models) not having the correct constraints or something along those lines.

     

    and like quarrel said, this isn't high priority at all lol

  4. It's because the Lightsaber is a 10million weapon, so it only shows the other 10million weapons (being grenade, camo, lightsaber, and the breachingcharge)

  5. I don't agree personally, but it is 100% legit because they were in a party UNLESS the person that died (the base owner)  told his party member after he died, then the base owner broke NLR.

     

    Quote from Neko

     

    Like, the whole reason you need to get involved first before killing someone who is killing X person is to make it so it's NOT low effort RP.

     

    If you aren't involved in any way to the person, NOW you need to talk it out first. Being in a party ALREADY makes you involved with the person. Hence the reason people make parties!

  6. Bug

     

     

    Description: Citizens spawn with Stun Stick - Arrest Batton - Unarrest Baton - Battering ram UPDATE : ALL CLASSES HAVE THESE, and weapon checker

     

    How to reproduce: spawn as a citizen when you enter, get all those items

     

    Priority: high - people will probably abuse the shit outta the stun stick - the rest can't be abused to badly being a citizen (cant battering ram unless warrant/arrest unless they are wanted)

  7. Quality of Life / Bug possibly?

     

    Description: !recover doesn't work, and when the server crashes/restarts the recover information doesn't pop up when the server restarts

     

    How to reproduce: have miners/printers when the server restarts/crashes, on reboot /rejoin recovery system doesn't seem to be in place

     

    Priority: Low

  8. https://titsrp.com/showthread.php?tid=4021

     

    It's about the job being abused by the wording of it. The juggernaut class isn't able to grab a Cannon and MassRDM the public. The terrorist can. The current way it should be is to pushes the player to be a terrorist, not hide the first five minutes...  then massrdm and let the mods deal with the 20 massrdm reports. Imo there are three viable options.  1) fix wording of the  class advert after 5 mins, and to try to have players be active with the beginning of the !terrorstart 2) limit the class to ak47 / armor only, no use of shit like cannons (or make cannons not /invholster) or 3) make the class have  custom swep that is a bombvest, they run into a room and make a big boom  that is all it can do. Not as harmful but you still get your child like rocks off by massrdming

     

    On my phone so post might be worded extremely stupidly. Auto save deletes words randomly

  9. There also needs to be a system that if you are afking during a terroist attack, you get kicked off the job.

     

    This system needs to check every minute, if a player is moving, shooting, or typing.

     

    If you're  being sarcastic, and this is in reply to https://titsrp.com/showthread.php?tid=4022&page=4 reply there, this isn't about afk. This quality of life report is about poor wording in a class' description / job use. And a hopeful change of it.

  10. Quality of Life

     

    Description: After 5 minutes of someone doing !terrorstart it says the terrorist attack is over, but according to the terrorist description this is when the terrorist can kill everyone

     

    How to reproduce: either after 5 minutes the "terrorist spree has ended" needs to be changed, or the description needs to be changed. As well as once you type !terrorstart it needs to /advert Terrorist strike or something... right now it's not doing that. Or the description can be changed to introduce !terrorstart as what you're supposed to be doing.

     

    Priority: high > Shard keeps going on mass killing sprees and its getting the server into a fuckin frenzy

  11. Same thing as before, just wanted to let Sugar know again due to the other post being closed

    Bug

     

     

    Description: When putting down a dupe it will only put down one prop then say the dupe is finished

     

    How to reproduce: Attempt to put down dupe using advanced duplicator; only have one prop pop up before it saying finished

     

    Priority: Medium

  12.  

    Could have sworn I suggested this before but I guess I just didn't post it. 

    This could be something like !warns where it'd show separate lists for warns, kicks, and bans. I feel like this would go a long way towards getting minges off the server, if someone's been banned for mass RDM twice before we could add a [Perma Requested] to the ban or something.

     

     

    Yea,something along these lines would be awesome. Half of the straight massrdmers seem like they goserver to server whenever they are unbanned. Would be nice to be able to know when they were banned/length/reason

     

    And if it was suggested I apologize. Was just thinking about it today after banning a couple massrdmers that probably have been banned before

  13. Bug

     

     

    Description: When putting down a dupe it will only put down one prop then say the dupe is finished

     

    How to reproduce: Attempt to put down dupe using advanced duplicator; only have one prop (Was working for Le Moist, didn't work for any of my previous working dupes though)

     

    Priority: Medium

     

    Relogged twice, still not working as intended for me

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