-
Posts
468 -
Joined
-
Last visited
-
Days Won
1 -
Steam ID
-
Gametracker
TitsRP -
Player Profile
View
Content Type
Profiles
Forums
DarkRP Server Rules
Forum Rules & Guidelines
DarkRP Server Rules (Compat Test)
rules-compact-manual
Everything posted by TitsRP
-
Cars were removed for several reasons. Some of the bigger reasons include: They took up a lot of server space (Anywhere from 100mb - 300mb) They were intensive to drive around serverside They required an extra 3 addons to make them 100% usable (VCMod, VCMod ELS, and some arbitrary car dealer + all these addons have more of an effect on the client and server) The map is way too small Are cars cool? Do I wish we could have them? I wish we could do a lot of things. But in order to continuously progress we have to make sacrifices for good or for worst. Are they needed? Not at all. I personally haven't thought "Wow, I wish I had a car to get over here". The map is small enough to just walk or run. If you make everything easier, then whats the point. If you make it so every player can have their own little safe place, every guy can just fly across the map with their lightsaber or a spiderman gun, every guy can just sit in the corner and AFK with drugs and printers just to spawn an NPC so they can be super secure and get their money, where is the fun or excitement. If it's not hard or annoying then what is your purpose for playing the game. People were angry that printers no longer made 2 million per hour, people were angry that lightsabers were removed, people were angry that spiderman guns were forced off custom classes, people were angry when they learned they could be arrested for up to 20 minutes. I mean I can make it so CP shoot health at you so when they attack you, they only heal you. I can make it so when they arrest you, you get sent to your base and a money printer will spawn next to you. I can make it when you get raided, you can call for an admin and get everything refunded. I can make it so every user is just on godmode so they never die and they can just farm money in peace. I can make it so every user will spawn with every weapon in the game every single time they die. You should be saying "Shit someone can steal my drugs, I have to make a journey across the map", "Jimmy we are getting raided, we might lose our printers until the next reset", "I just killed the Mayor and the CP have a warrant out for my arrest, I can get arrested for 10 - 20 minutes" Kinda a rant but the game is supposed to be annoying to an extent. If you find that some things are difficult but obtainable then I am doing the right thing.
-
June 9th Changelog Fixed being put into the CP table on join when you're not a CP Fixed being able to precision a prop and then move it through the wold (I think) Fixed some handcuffing issues Fixed being put in the CP table twice Fixed some printer issues
-
June 8th Changelog Fixed some printer errors Fixed some more melee weapon errors Fixed not being able to inventory some weapons Ditched URS and now use a dictionary array for tool spawns Ditched default ULX logging for tools, should provide a massive server performance improvement (Increased server performance by 30% - 50% in my test) A ton more security improvements Experimental inventory db upgrade You no longer spawn with a camera Fixed some kidnapping errors Added some shipments so you can store some new weapons such as the health station and armor station Made joining the admin table impossible again for some uninitialized players
-
The point is that raiders shouldn't just come back to mess you up. That shouldn't be their mindset unless they are insane. Which in turn, call the police. If there is police squad going, they will help you. Put up a loitering sign outside your house. If people pass onto your property then kill them. Use the door alarms, the door shields, deploy-able shields or something. You can have 3 fading doors. Your base should be very secure. If all else fails, there is a rule that says "DO NOT raid the same person over and over again, pick on someone else every once in a while" It's very very simple. If people kill you while your in your house, you're being raided. If you being killed on the street for no reason then it's rdm. Not adverting raid shouldn't be an issue because you guys haven't been adverting it for a month. It's only the cooldowns that no longer exist.
-
[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
June 6th Changelog You no longer have to advert raid You must advert heist Cooldowns don't exist, period (unless they are built in) You cannot continuously raid the same person Keypads must be visible and next to the door You cannot block off NPCs Double fading doors is allowed Medics can assist in raids Added a section for Misc Rules. This section will be used to define some rules that shouldn't have to be said but will clear up some confusion. -
June 7th Changelog Fixed some melee weapon sillyness Fixed HUD trace on a NULL entity Fixed medkit from crafting Fixed not removing the extra ammo HUD Fixed door ram not knocking down props as police Multirender screen won't popup if you already have cores enabled Trees and rocks won't move Fixed HUD Armor Added PD screen in main lobby Some things from the top Itemstore bank Nerfed prices of drugs a little bit You no longer spawn with a phone
-
Homeland Security Update The first iteration of some new features. I would of been able to get a lot more done but unfortunately the tides turned the past few days. Only thing is, it wasn't a bad thing. Thankfully the guy who decided to take a swing at us was nice and didn't destroy the server when he had 100% control over everything. He was also nice enough to say the one thing I needed to know in order to help prevent thing like this in the future. I will quote "don't have your MySQL password as a password you use for your own accounts either, especially when it's sitting around in a plaintext file on your web server." I know jack shit about web security but I was able to learn some of the things NOT to do. These issues are now fixed (I hope). Plus I would just like to point out that the addon I theorized as being the culprit in the admin / mod section actually was, it was dumb of me to not look into it more. Keep in mind, this update was kinda rushed so I didn't have a whole lot of time to test everything. Please report any bugs or exploits on the forums and they will most likely be fixed for the next reset. If you also don't see something in the server but you see it here, it will also most likely be added for the next reset. Some New things and Fixes: You no longer have to call raid and there is also no cooldown for raiding You now have to call heist in advert since not calling it can lead to some issues Calling the police will show your location and what you called for Calling for backup will show your location and that you called for backup Crafting is now availible, this is how you make most equipment. There are over 25 things to craft as of right now You can now harvest trees, mine rocks and gather some unknown chemicals. These materials will be used for crafting or for selling Some equipment you can craft include: Door sheilds, health and armor recharger, door alarms,basic melee weapons, printer upgrades and explosives You no longer get a phone from spawning, you can get one in the PD though along with a few other things Planting and harvesting $$ nerfed ever so slightly Updated TMySQL Updated inventories Fixes: Shooting while cuffed is impossible, I think? Nonlethal M4 speed is fixed again, maybe More than one police call will render all players calling Cuffing uses lerp for smoother animations FPS Improvements: New HUD allows a dynamic HUDPaint for patchprotect ownership New basic hud has been implemented that takes more than 50% less time to compute Itemstore Bank text draw has been recoded for distance Shadowknife has had it's janky effect remove + changed knife on Hitman Removed some unnecessary bone attachment functions in the CS base Server Improvements: Recoded how ULX Gag works Security Improvements: I won't go into detail but this goes to show that everyone fucks up. This was my fuckup indead. You just have to learn from it and move on. Ditched using 1 db account for all tables Ditched using the same password I made when I was 11 for absolutely everything DB related Ditched document rooted passwords Ditched RCON
-
June 4th Changelog The final features for the homeland update are almost done, I haven't had much time to work on it for the past 2 - 3 days but it will most likely be finished tomorrow The changelog is actually pretty big and hopefully this will entice some more interesting gameplay and even better FPS. Here is the changelog for tomorrow which just includes some bug / exploit fixes Mods / Admins no longer bypass the prop blacklist Adv Dupe will check if you're copying a blacklisted prop Adv Dupe will check if you're spawning a blacklisted prop (hopefully this works, I didn't test it lol) Override default spawning implementation to specifically check if the model you're spawning in, to make sure it's not on the list
-
I moved this into the correct forum since it's not a report but a tip on how to do reports. I feel that a lot of people would actually report someone if we didn't require evidence or just that they are too lazy. But that leads us on a goose chase for the next few hours and if the appropriate logs are not there, people can just stick with their story and it would always result in no action taken. I guess it really depends if the person going to make the report likes the server or is just in it for the day. If I just joined this server out of the blue and I thought it was okay but I was never going to play on it again after today, I wouldn't go through the effort to make a report. I will also never understand the people who make a report and say "I KNOW I didn't follow the format but I am reporting x for y", it's just like...okay well I KNOW I am not taking this report seriously so I will just close the thread and tell you to remake it. Your report was perfect because it just had the information we needed. No more, no less. You showed who was propblocking, who was breaking rules, screenshots, chat logs, ect. I confirmed it all and then just banned the people within 5 - 10 minutes. It's funny that I have to refer to your report as a perfect report because the reports we usually get, like you said, are lacking of the format or evidence of any kind.
-
He will be able to re-apply in one week instead of two.
-
May 30th Changelog I thought about a way to stop people from: leaving when they have printers, getting more than the usual amount of printers and ect. I think this method will work just fine and will prevent a lot of distress calls for "He ragequited and I couldn't get his stuff" Printers, bitminers and processors are now tied to your steamid. Leaving the server will still have them present but rejoining will not allow you to spawn more until your equipment is blown up or retrieved by you. Cop menu has painted buttons Printers now show information to the person pickup up the money, not the owner, my bad Printers now have a draw distance for their 3d2d screens Printers store your name, no more "Unknown" Removed Bitminers Light Also make sure to vote on the newest poll for "What to do next". As of right now, I am experimenting with a lightweight HUD since like I said "If you take out your camera, you will gain a decent amount of frames". To show this: FPS with HUD FPS Without HUD Our current hud takes around .034 - 0.041 seconds to render each frame which is not too good. The HUD I am currently making takes around .006 - .0018 seconds to render each frame which is a whole lot better than the current one. I will try to make it the best I can and the least intrusive that I can but the more rectangles, them more amount of time it takes to render. I will see what I can do though.
-
May 28th Changelog New printers and some other stuff. I had plans for different printers but based upon the feedback from the "yay or nay" you guys don't like to manage your printers of ways of making money, even in the slightest. That's upsetting because then what is the point of the game? You just sit in your base for 8 hours a day waiting for money to come in front of you which to me sounds like a loooooooooad of fun. /s This is why we can't have nice things. But to be fair, I never asked why you hated the other printers. I assumed you hated them because they were just "there" and you couldn't do anything with them. Maybe you just hate them because they didn't print you 10000 mil every 2 seconds. Either way, here are the new printers coming in for tomorrow's update. The screenshot makes them look pretty bad but they look better in game. From left to right you have Mutli Printer - Prints keys for unboxing and money. Prints 1.15k by default up to a max of 1.45k per print at the max level of 15 Cheap Printer - A printer specifically made just for newer players. Cost 1k by default, prints $195 up to a max of $345 at level 15 Auto Printer, originally named as the Noob Printer but switched off to clam myself - A printer that doesn't have a chance to blow up, doesn't use upgrades and does have a little gui for it's internal upgrades. Does not level up. Costs 7.5k by default, prints $500 by default up to a max of $640 with max upgrades. Other printer stats and information: Multiprinter and cheap printer have a 1 / 100 chance to blow up every print. A failsafe will prevent this but also destroy the failsafe When a printer levels up, it will increase it's stats by 3%. This means a printer can be up to 45% more efficient. Multiprinter and cheap printer will level up randomly. Every time it levels up, the harder it is to reach the next level Multiprinter and cheap printer will run out of battery every 10 - 15 prints or every 20 - 30 minutes Multiprinter with an overclocker will print around 39k every hour at level 1 making you 8x worth the printer cost Cheap Printer with an overclocker will print around 7k every hour at level 1, making you 7x worth the printer cost Auto Printer with full upgrades will print around 21k every hour making you 3x worth the priner cost, but it never blows up The circle printers which we have now will print around 33k every hour and you can have 2 of them so 66k per hour. This means with all 3 printers you're making 67k per hour not even fully upgraded but you may have to maintain some...a little bit. Some other changelog things You can move the police menu's around your screen Police now have 100 armor instead of 200 Door busting by gunfire has been disabled and the rebel has had their sledgehammer replaced. Sledgehammer has an increased price Optimized and cleaned up both WeedZone's code and prevented insane delays in planting. To give you some insight, the code it was using before to plant was 83 lines, now it's only 3 lines of code. The zone's code to check the seed was 67 lines of code, now it's only 4. Fixed some weapon code such as the blundergat and the spiderman gun You can also now call the police with your trusty phone Nerfed Master Sword Added !workshop
-
May 25th Changelog Fixed Remington 700 sounds Vector can ADS, mag decreased to 25, damage slightly reduced Revolver damage increased LMG can ADS Increased PDW-S damage + fixed ADS Fixed some clothes errors again Judging by how much I get done today, printers may be finished and ready to go.
-
May 24th Changelog The removal of lightsabers. If you are confused, upset or have no idea what I am talking about or why I am removing lightsabers, information is here https://titsrp.com/showthread.php?tid=2325 Lightsabers have been removed get reader for better server performance + client performance Added 7 new weapons with different stats than regular CSS weapons to keep things fresh. More safety checks on clothing The 7 new weapons are: [Pistol] P99 Nighthawk http://steamcommunity.com/sharedfiles/filedetails/?id=299392401 [Pistol] Masteba 6 Unica http://steamcommunity.com/sharedfiles/filedetails/?id=237014237 [Rifle] M1 Carbine http://steamcommunity.com/sharedfiles/filedetails/?id=685707257 [LMG] M27 IAR http://steamcommunity.com/sharedfiles/filedetails/?id=685738045 [sMG] Vector http://steamcommunity.com/sharedfiles/filedetails/?id=682702716 [sMG] KAC PDW-S http://steamcommunity.com/sharedfiles/filedetails/?id=682399986 [sniper] Remington R7000 http://steamcommunity.com/sharedfiles/filedetails/?id=679247426 These weapons are available for anyone to use and will be on the market for gundealers and blackmarket dealers to sell.
-
Just so anyone else isn't confused, I would not be swapping out the CSS weapons. I would just be adding these weapon models onto the CSS base and maybe changing some values. I will also put up a poll to see what everyone thinks
-
Well that's if I was going to add them into the game and make them part of the $5 collection. If you were to get these in general for yourself, it's still a workshop weapon
-
That's the thing though. You shouldn't have some kind of transportation device such as something that makes you fly in the air or shoes that make you run fast. Running around the map doesn't take too long imo and it's cool see what everyone else is doing rather than flying above them. If every user was able to use the lightsaber, they probably would. But think about it from the people's side who never use it just don't want to use it. They just run around, there is a very few amount of other available tools that allow you to run fast or jump high or something. They also probably think the lightsaber should be removed because you do get launched 90 miles in the air and 50 miles away from where ever you were standing. You shouldn't just be able to appear out of thin air and call raid or counter on someone. In terms of a second server, that would never happen. People play on this server for a reason. We used to have 2 servers but the second one never had more than 1 player on it and it did exactly everything you said. I can also make a SWEP if need be that makes a good replacement for the lightsaber. I wouldn't have it though so you can have any mystical abilities or something. There is already a doorcharge in the game so I don't think we need something that breaks down doors. We could just take the route and swap it out for 2 $5 guns such as http://steamcommunity.com/sharedfiles/filedetails/?id=680449084&searchtext= http://steamcommunity.com/sharedfiles/filedetails/?id=679247426 http://steamcommunity.com/sharedfiles/filedetails/?id=682702716 http://steamcommunity.com/sharedfiles/filedetails/?id=682399986 http://steamcommunity.com/sharedfiles/filedetails/?id=685738045&searchtext= Or some other workshop weapons if you have any suggestions. I can also add in all of these weapons in general and the people with lightsabers can just replace them with anything worth $10 or redeem $10 worth of RP cash or something.
-
May 23rd Changelog More overriding of default functions, sever performance should be even better Added a delay to lightsaber thinks, may be some janky stuff going on until we find a replacement Fixed clothing to have synced tables Removed some weedzones and all of them are now overrided to prevent some issues, I will probably fully remake this addon in the future since my strategy was so wonky Possibly fixed Opium physobject Safety checks to being cuffed
-
It has come to my attention that lightsabers offer a significant server performance impact both clientside and server side. There are ways to effectively solve this but they are not pretty and the last time I did it, it did make some people upset because "You can take anything else away but you can't take our lightsabers, I don't care how much it hurts my FPS" or something. But since I just did it out of the blue, people rioted. So I am offering a discussion on them. Here are some points to think about Removing them all together and swapping it out for some agreed tool / weapon that you feel is worth $15 mil ingame / $10 IRL cash Removing them all together and just swapping everyone's lightsaber on their class for 2 $5 weapons or something equivalent Make hacky work arounds to make lightsabers less appealing, less useful but in all better performance serverside. Clientside is kinda a lost cause So the question you may have is: "Does it really effect it THAT much". Yes. It's 4x more expensive to call than other gamemode functions such as calculating your animations which is very expensive. It is also just as expensive on the client. Being slightly higher than calling the HUD Paint hook which draws your HUD which is MASSIVE in terms of clientside performance. If you ever want to see how much FPS you gain without the HUD, run around with your Camera out and enjoy your 10 - 30 frames. (As long as you're not looking at a lightsaber) Serverside: Clientside: Other things I want to note. Lightsabers in general don't offer much to RP. You shouldn't be able to "repel" people or leap 90 miles away in a milisecond. Yes, it's DarkRP but it's also not Starwars RP. Lightsabers are also pretty OP and of course insane on both the client and the server. Removing them would only benefit the server in my opinion. Although I have no clue what I would change it to, if we did in theory remove it.
-
Got you for the next reset. Next time, just PM me!
-
May 22nd Changelog Fixed some errors with clothing in regards to selecting pieces Rotating the misc items will go with the angle and not reset it Fixed being uncuffed and having "Move to get out" on your screen Fixed [CUFFED] on players that are not cuffed Added an anonymous advert with /anon messaghere Fixed some masked related stuff Fixed it so if you do not have a valid bone on your model, it will say so in your chat Changed how cooldowns work for raiding and heisting Fixed K9 Police Model Walking out of the PD will unarrest you, if you're arrested Fixed the nonlethal m4 for sure Optimization in some hook related business
-
Just stop talking about it. Next person to assist the guy or cheer him on or talk about him will just be demoted / banned. I'm not even going to read this thread because I know it's filled with "I HATE U" "U SHOULD BE DEMOTED". If he is on, let me know and I will IP ban him. It's not rocket science. I will say it again, this doesn't do anything but cause silly drama and cause people to start going for the jugular. But I guess it's not a DarkRP server if we didn't have 13 - 15 year olds causing some kind silly drama.
-
You shouldn't care if it's a youtuber or not.. stuff like this just gives bad publicity to our server and it legit hurts our playerbase. Just think of all of the little kids watching the video "Omg wat surver is dat! I am gunna troll spr hard beecus i know the admins will chear me on LOL". They then join the server and claim they are Zuther and then our staff becomes a bunch of school girls saying "HI YOUTUBE LOL!" No one cares you're in a video. The only thing people actually see is "Wow, the staff on that server like chaos. I like chaos and memes. Therefore, I should go on that server, mass rdm and meme them" This whole incident is just like the Unbound incident. I was watching console one day and some guy messages Unbound saying "Hey, can you give me some guns so I can mass RDM". Unbound to my surprise said "Yea, come to spawn and I will give you some". I logged onto the server and there he was, giving this guy guns. Then what a surprise, the guy killed like 3 people before I banned him. His excuse was "It was a youtuber. If we give them what they want, they will leave faster". Why don't you just ban the guy before they can cause havoc? These people have no other purpose but to show how shitty the DarkRP community is.