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TitsRP

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by TitsRP

  1. And make it so you have to advert terror again It does it for you though. When you do advert terror it will say this (I just tested it) I can work in the # of PD to kill + I can make it so it plays a sound or something so everyone knows + make it so it changes your material so you're easy to identify or something.
  2. February 27th Changelog Fixed some detections Fixed an issue where player entities were not being remvoed when leaving Reverted kidnapping to it's previous state but included a catcher in case the ragdoll will crash the server Made the text on the HUD and shop stand out more Optimized RT cams on the client Optimized shelf points even further Optimized the RSB vendor Lowered some net traffic while joining and playing
  3. February 26th Changelog Fixed the Mayor Assassin not being demoted when killing the mayor Fixed some revolting issues Fixed the AC being an older version for what ever reason, have no clue how that happened Fixed being kicked for playing chess when the server was full Fixed the mayor having no arrest baton Fixed the Wabajacks red core from lagging the server (created a timer that ran every .1 seconds but never deleted it) Fixed a possible issue after an event where you could no longer drop weapons, ever Fixed an issue where you were able to add a minigun to your class (it was because I renamed it) Reworked some legacy code which should speed up performance ever so slightly
  4. February 25th Changelog A better security update Fixed some more issues with kidnapping Fixed an issue with adv dupe not spawning Fixed a processor issue Fixed a Mayor Assassin's issue Reworked some legacy code in the event system Fixed some detection methods Fixed not being able to see the blundergat Renamed a lot of weapons to be consistent Fixed an issue with admin time Added merc logs Fixed an issue with the kidnap rope bugging out Fixed the kidnap swep kidnapping from all angles Fixed an issue with not being able to right click on kidnapped people to stop them Fixed an issue with general commands Fixed an issue with duping guns on the enchant table
  5. February 24th Changelog Lowered net usage of Quad0 by 86% Added several features to Quad0 Optmized net usage when a player first joins Reworked some legacy code Optimized material binding by 6x + it doesn't freak up ( I think ) Several clientside performance improvements Fixed kidnapping visuals Optimized looking at the weapon forge Fixed an issue with tab bugging out
  6. February 23nd Changelog Fixed and improved kidnapping (cannot pull out guns while kidnapped, kidnapper is tethered to vicitim, suicide, ect) Fixed merc job Fixed a possible physgun issue? Fixed a processor bug Fixed some material binding issues Kidnap cooldown increased to 2 minutes for both the player kidnapped and the kidnapper Extended our CSS weapon base for futher cusimzation Changed some server config values
  7. February 22nd Changelog Reworked kidnapping to work like cuffing kinda (performance + no crashes) Further serverside performance and clientside performance gains in gamemode functions RT Cams no longer render outside the user's PVS (going to far away from your camera will not show anything on the screen) Optimization to talking Further optimization to cleaning up player props
  8. I considered that but this method also does kinda prevent people from spamming claim on like 10 sits and then "DCing" because of "Computer problems" or something along those lines
  9. February 21st Changelog Fixed entities going to the origin of the map when under Fixed a stacker issues Fixed and optimized shelf points which would have a chance to move to origin of the map Fixed an issue where some player objects were not being cleaned up on a DC Improved server performance and clientside performance CC Creator has a searchbar now + it uses the weapons printname instead of classname Disabled model purchasing and using on the clothing vendor Removed Gokarts for now
  10. Your forum name will not change with you changing your steam name
  11. February 20th Changelog Made third person compatible with FSpectate Staff get a salary every 20 minutes based upon sits done in that amount of time Fixed some clothing errors Mayor can fire any CP regardless of distance Removed a possible infinite loop in kidnapping Selling an item to the general vendor or RSB will put the money in your wallet Added an AFK system which will kick people who are afk when the server is filled Added a system which should prevent (most) prop based server crashes Staff cannot remove world props Updated some legacy code Optimized prop cleanup
  12. February 14th Chanelog Finally, the Clothing Vendor 2.0 update is done, it's what I have been working on, on and off for the past month. I promised everyone who purchased it that it would go through an update 2 months ago and I didn't wanna be the guy who jipped them out of it. If you want to see the full changelog for that you can view it here! https://scriptfodder.com/scripts/view/3118/clothing-vendor-v20-new-update-supports-any-gamemode Now its time to make an inventory system Updated clothing vendor to v2.0.1 (tomorrow it will be updated to 2.0.5+) C4 no longer blows down props, it now is a mass blowtorch Firing a CP will ban them from CP jobs for 5 minutes
  13. After playing a lot of rainbow six seige, I was thinking of doing an update where I add a lot of CP / Raider jobs with their abilities This will either come in stages or after another update since I am working on another RP update instead of cops vs raiders
  14. Making C4 replace the props after a few minutes is fine. If raiding is your incentive to play DarkRP, go play Basewars or any other DarkRP server that have no roleplay on it (ones that just have a clusterfuck of workshop addons + scriptfodder addons usually are just basewars). Not bashing your play style but in reality, this server may not work for you. Raiding is just a small part of this server and RP is a lot more fun when you're interacting with people (which is why a lot of tools to farm money are limited), but that's just my opinion. If you're getting outnumbered then find some friends on the server and team up, two heads are better than one! Finally, I am not money hungry. We have 1 rank of VIP which can be purchased in game or via a 1 time purchase using $5. Anything and everything else can be purchased using ingame cash too. I try not to pay for this server out of pocket which is why donation options are available.
  15. You can't pay IRL money for raiding tools. C4 and Blowtorches are blacklisted from being purchased because if everyone had them, it wouldn't be a very enjoyable time for anyone who didn't pay money. Anything you can buy with real money is just a thief class with guns that anyone can buy. All custom weapons are just reskined CSS guns to prevent P2W. Blowtorching a prop down takes around 10 - 15 seconds if I remember correctly. C4 is relatively expensive also which makes it a very uncommon raiding tool. It only has a very small radius and usually only blows down 3 - 6 props. I can understand your anger though in losing a base which you worked so hard on. There is a solution to save your base by using advanced duplicator so you can paste it when ever you want. You would have to be a VIP though since it's locked behind that rank since people can easily crash servers with it. (You can buy VIP with $5 / 5 mil ingame cash / through events, you never have to buy anything in this server using real money. You can also buy CC's with ingame cash too) There are other tools to help the defender such as rt-cams, landmines, barricades, reinforced doors, ect. Of course if you have any suggestions on how to make the experience better, I am all ears. I can make the sound for blowtorching louder if you wish
  16. February 3th Changelog Absolutely MASSIVE serverside performance gains (around 20% - 30%) Touched up on voice, made it significantly faster + it should be quicker to hear voices Optimized fists Fixed the spoon shooting through fences Fixed several event bugs Fixed being able to inventory handcuffs Fixed the bible from the preacher from doing damage even when it's landed Fixed Flashbangs Fixed disguise swep spam Adjusted the votekick / voteban ratio Adjusted shipment placement of the PD bank when robbed + made them smaller when coming out Any player can activate the PD armor station option on the mayor's panel Changed some text above the player's head while typing
  17. I could probably draw a blueprint for the map if you tell me what you want in it. I’ve been designing things like logos, typography, and vector based art for about a year and a half. When you have all the components in mind, let me know and I’ll make it. Yea, I don't know how it would look yet. I was thinking of making a few rough sketches first on a top overview of the map along with the lower layer. Then once everyone agreed on one, I would see where it would advance from there
  18. I legit just said out loud "Are you stupid" The heck are you suggesting more guns for on a map creation thread u dummy These are pretty cool suggestions. I still want to keep the essence of downtown in tact. And still keep the whole server silly. I don't wanna strive for serious RP (since we know how that ended up). I wanna keep core values intact and work on the week areas I think having something like: A PD like Evilmelon's that has a mayor room, big jail, underground system, lockdown system + a small court room A forest with a cave and a pond where you can fish The cave is a place where you can mine ore and it has a secret way to get into the underground system of downtown if you find it The underground system should be relatively large and unique compared to all other underground systems A train that circles the underground part and goes around the map Train tracks have other doorways if you run along them to get into the underground system PD can be accessed from the underground system A separate area for the bank which has laser inside that the bank manager can use for defense Some houses can have secrets about them that allow a small underground shelter A hospital with a section to heal and a chamber to quarantine ebola would be cool A small bridge that can be raised or lowered which allows passover from the sewer / underground system Compact for no cars, roads are wide enough to transverse smaller vehicles Just a lot of unique houses / buildings That's mainly everything I can think of that a really cool map would have. If you have any other suggestions to add onto this, let me know!
  19. In approximately 2 - 3 months we will attempt to have our own custom map. I don't know how long they take to make so it may take even longer since I won't cheap out on finding a mapper. Since all of our other map changes have failed, I think if we work together and really home in on what we want, it would be a success. In this thread I would like the community to discuss the possibilities and downright most important things that you would like to see. At the end of this thread (hopefully within a month or so), I will see if I can get someone to create it and make it a reality. The point of it is to make the best possible map that you would love to play on. Anything in this thread such as discussion, suggestions, criticism is allowed. To start it off, here is some of the things that I would think are cool: Very well optimized. This is #0 priority. If I am not getting 300 FPS everywhere without any addons then heck no PD Station is larger, with an underground tunnel (cause thats sick) Lots of secret places to travel to A sewer / underground system The roads and map is compact enough in a way that vehicles are not required. Ex) It can be a big map but not an open map such as EvoCity Possibly a small lake or pond (or a few of them) for a fishing system That's all I really have. If someone is good at using some drawing program like Photoshop or such and you could make a blueprint or such, that would also be a big help.
  20. TitsRP

    New Map

    I assumed that once I offered to get us our own custom map that the community will actually blueprint to make sure it's everything they ever wanted, they all would of been like yea yea yea yea But they are trying to find maps no one plays, let them keep looking :kappa:
  21. TitsRP

    New Map

    Your choices are downtown variants that are actually played or other maps that are actually played that are not evocity, rockford or evilmelon. You also have the choice of a custom map derived off downtown which a map suggestions thread will then be built and we can discuss a map to be created, blueprint it and then have it built by a mapper Keep in mind, this map change won't happen for at least another 2 - 3 months, possibly more
  22. TitsRP

    New Map

    Don't bother. Evilmelon will not happen, period. You legit cannot change my mind on this. We used the map for 5+ months when we first started. I know what the map is. It's not viable for FPS and it's not viable for larger playercounts.
  23. TitsRP

    New Map

    That is not good though. A well optimized map would have you at 300+ fps. (I can only speak for myself since I don't have more than one PC to benchmark FPS) In downtown, I get 300+ FPS everywhere except for looking at certain sports where it will drop to 180 - 200. With a lot of other players on it can get pretty gnarly (60 fps - 100 fps in the main part of town) for a lot of reasons which can be worked out. Evilmelon will most likely not be a candidate. Its fps is poor in a lot of areas and its smaller than downtown actually. Only positives is the sewers and the PD which is baller as heck. Other maps which I will not consider is EvoCity, Rockford, ect. They require cars and cars aren't worth the resources. One thing I can do is to look and hire a mapper that can optimize, extend and make something similar to downtown_v2. I don't know what I would want / how much it would cost but if you wanted that, I can get a whole suggestions thread up for a map to be made. I don't know how much more we can push. We run at around 54% of our CPU with 70 players, the only issue is that if we have been at 100% of our CPU for a long time, the server provider will force a resart. It seems to happen every few days where a random reset will happen because of that. I don't know how the timer works on that thing but even when it was happening a lot, the server never actually lagged. The only way to prevent that is to get a dedicated server which is balls because it's a lot of useless power and actually a downgrade to what we currently have (why their shared gameservers have better CPUs than their dedicated servers baffle me). There is a lot I can do still to minimize lag for both the client and the server. My overall ending goal is to push to 90 playerslots. Once I have done that, I can die in peace.
  24. TitsRP

    New Map

    Couldn't you just theoretically make a new map that's identical to downtown, but with an extra box somewhere outside of the map to house the mile high club and then name the map downtown_v4c_v2 and the 12 year olds won't notice it's a different map and we'll still keep our playerbase? this is a bad idea but whatever, it's worth an ask. It's not that people hate the maps, it's that they don't have the patience to really sit there and download something. Maybe not this update but the next update, I will consider a map change since the 14th time is the charm
  25. TitsRP

    New Map

    Lol believe it or not, I had a plan a long time ago when I found those house props to make a "mile high" club. Where a player could pay / be randomly chosen to spawn a portal up to maybe the skybox or something and they could base in one of the houses there but anyone who walks into the portal would be able to go up there. I never did it because if you spawn things in the skybox everyone will hate you for 90 different reasons. A few of them being that their FPS will drop to -5 and that when they look up in the sky they will see your character, the house and anyone else up there, very zoomed in. Then I had another plan for using the admin area as a new zone for houses but a lot of complications came through with that such as that events would have to be perma disabled, the houses as glaze said don't fit perfectly so 50% of the house would be unusable When I made the doorbells I found out there is 56 + possibly like 5 ish other places to build on the map. If there was a way to expand maps while ingame without recompiling them, that would be sick. Unfortunately, the only other way to make more houses is to make everyone smaller and build houses on the road and in corners lol
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