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DarkRP Server Rules (Compat Test)

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Posts posted by TitsRP

  1. Same in like a month when the player base goes back to 40-50 players in going to make a petition to bring Evo city back. Not with the job NPC or lvling because that's the main reason why people started leaving. Another thing that shouldn't be brought back is crafting, people fucking hated that, no offense Sugar. So basically the server we have now with just a new map. And definitely keep the f4 menu lol, and the cops were dank

     

     We are never switching maps 

     

  2. Sugar, you should if you have the files for the other server and open it up and act like it doesn't exist. have a second life  and have that server grow it's own community and staff and shit so it attracts the right crowd. That server's setup was really good but the community you have here was not fit for it. I recommend if you actually do this remove custom classes because that's a whole world of heck you don't need to double XD

     

    That would fail on so many levels. I don't have the money to open up a second server. I already tried it before and it crashed and burned. The only reason why this change had a chance was because of the community it already has. We were maxing at 50 people hour HOURS on end. I am talking for 4 - 5 hours the server would be at 48 - 50 players and on weekends, 10 - 12 hours.

     

    I assumed 50% - 60% of the playerbase would leave. Still, having 20 - 30 players on constantly will and can grow a community. Having a playerbase of 0 - 3 players for hours on end on a huge map doesn't appeal to anyone. I honestly did not think it was possible to just lose everyone like that within a day or so. It was really such a scary thing to witness.

     

    Custom classes are honestly making the server into the deathmatch it is now and the really hard part is that I can't do to much to restrict that. If all of the players were using VIP jobs and regular jobs, I don't think it would be as insane. But again, that's what people like..I don't know. I think I am just getting too old for this gameplay. That doesn't mean I won't stop supporting the server but our two head admins don't like playing on the server because it doesn't appeal to them anymore. 

     

    And I would be a lying piece of shit if I said I ever wanted to play on my server within the past 4 - 5 months. (Except for the evocity update, that had so much potential). I remember being able to be really excited to play on my server but it really has lost its touch and every old(er) player can vouch for me on that. No one likes the map, gameplay is shit and there is nothing to do, yet everyone just goes ballistic.

     

    We are just a generic darkrp server locked into this whirpool of memes and xD and :3

     

    Every post I make about the EvoCity I sound more and more like a bitch. I have the ability to change everything to the way I want it to be but that would kill the server. We are never switching maps and we will never switch from this stupid gamemode of "who can kill the most people and build the best base" until I have the motivation to really think about this. But after that Evocity update, boy am I bummed the fuck out. Maybe I will do something in a few months.

  3. Our community wasn't big enough and our community is too young and close minded to accept the harsh changes of dropping money on death and placing money in the ATM.

     

    I was ignorant to make the huge leap from something so silly to something semi-serious. But I guess the end result is that the server isn't dead. Switching back to this map and gameplay was such a quick revival.

     

    If you ever wanted to play something like what I was trying to achieve, go buy / download Arma 3 and play on a life server on Lakeside or something. Good times.

     

    Never for one second think this is what I want for the server. But unfortunately, it's the way it has to be....which is fine in a sense. I love gmod, I love darkrp, I love this community but boy do I hate why people like my server.

     

    This also just happend as I was typing this.

    5b20d4b30dd434f40eb93ea2e54f5033.png

  4. I will probably just revamp the corrupt's rules. People abuse it to the point where its more of a shitshow than it usually is. The point is to make "corrupt" laws that allow cops to do more actions. Such as "random warrants and searches are legal", "J walking is prohibited", "All guns out are AoS". It was supposed to make it so people form an uprising and what not but to my knowledge people just let it happen and then complain saying "I think this is stupid, you should stop this!".

     

    These laws aren't corrupt they are mainly just super silly.

     

    Law 4 is silly, you're asking for too much from people. Just make it no J-Walking or something

    Law 5 is fine. It's AoS past the first door but KoS as the corrupt is fine

    Law 6 is silly, again, you're asking too much from people

    Law 7 is mainly fine

    Law 8 is silly, you're just asking for everyone to be arrested and then to make our admins and mods life a living heck with admin calls

    Law 9 is silly, you're making it so non PD jobs can uphold the law which causes life more of a living heck for moderators

    Law 10 is just silly, I don't have to explain that one

  5. I don't know what you're asking but its like this:

     

    There are rules to stop people from going over the speed limit, people will follow these rules to an extent..but 5 - 10 MPH above the speed limit is generally accepted across the US. So in theory, you're breaking the law and cops may pull you over and give you a warning or a ticket or w/e they have to do. But for the most part, they don't care.

     

    That's how it works with raiding new players. While it's in the rules, it's not enforced to the point where we are checking play times and comparing people to make sure who they raided is not "new". If the people are complaining saying "Hey, this custom class is FUCKING OP, I HATE THIS P2W SERVER, ALL I WANT TO DO IS BUILD A MONEY PRINTER", then a staff can help. It should be a courtesy to not raid the people with the 1 small bitminer. Except, people will still do it because they are ignorant for the most part.

     

    While all custom class weapons are usually modified to CSS weapons (which legit means that a CSS M4 is just as good as XxMLgSuperNoScopes4423's Golden Bling M4 because it has the same damage, recoil, ammo, ect), people still find a way to say custom classes are REALLY OP. Which is mainly false. It's just that they do spawn with the weapons every time they die which gives them an advantage..but by all means does not make them overpowered. Plus guns are more common than CP in the server so it's not that hard to really get one.

     

    I digress, but the bottom line is that you can raid who ever and when ever if you're not a custom class. If you are a custom class, just pick on people who are your own size. Don't raid little Jimmy because he has a small bitminer that MUST be yours. Give the guy a chance.

  6. How about you add the black currency coins back in and use them to open Rare cases?

     

    Like 5 coins = Money Case (10k-500k idk)

     

    10 coins could be a rare item case (Raven Stone, Tesla Rifle, Molotov Cocktails etc.)

     

    20 could be a High Money Case (1m-5m)

     

     

    and any others you might wanna add in

     

    The way black currency worked was by giving you a chance to earn one when you received XP. Since it would be really unoptimized to make a timer that runs every x minutes / hours that has a chance to give a user a coin, it's better to just call a random chance when an user does something if you understand what I am saying. 

     

    There is no action that I can really do that doesn't exploit the system in some way shape or form. I can make it so you can redeem your DarkRP cash for them but that defeats the purpose of randomly getting them. Making it so you have a chance to get one with killing someone queues up the people at 3 AM killing their friends over and over. Making it so you have a chance to get one by farming a money printer queues up 5 friends spawning them in and letting one friend collect all of the money to get the coins to then do x y z with them. 

     

    Plus, I made it integrated to the Leveling System so I would have to extract that and just make a single database table that stores one value..which I guess doesn't matter too much but it's kinda silly to just do that.

  7. March 6th Changelog

     

    • Made it significantly harder to get custom weapons or regular guns in general from the processor
    • Added a VIP vendor that sells VIP
    • Added back the rock paper scissors npc to gamble your money away
    • Fixed physgun for printers and bitminers
    • Fixed gravgun for printers and bitminers

  8. I want to make a request:

     

    Can you get rid of seeing what others have unboxed in chat!!!!!!!!!!!!!!!!!!!!!!!!!!

     

    I AM GETTING AIDS!!!!!!!!!!!!!!!!!!!!

     

    Yea, it is really annoying if someone spams keys but seeing what people unboxed isn't the worst thing in the world.

     

    Can we change the Russian Roulette pistol to this one http://steamcommunity.com/sharedfiles/filedetails/?id=561624676&searchtext= 

    In real Russian Roulette you can shoot the other person and then shoot your self if you didn't shoot them. So can you either use this one or change the current one, thanks!

     

    I think the Russian roulette we have now is fine. The real purpose is to just die. I don't think having the choice to possibly kill someone would be the best option

     

    In regards to C4 and doorcharges, doorcharges are not OP considering they blow down only door props. C4 is there for the groups that make crouch bases which kinda make it "impossible to raid". You may be asking "well then just outlaw crouch bases and remove c4". I could but that limits people into what they can build. This server isn't rp, it's basically who can build the best base and survive. So restricting options would not be the best choice. Do I think it's a little OP? Well for 500k for 1 (I think) is pretty reasonable. But people may get them through the processor or something which kinda hinders the new players. It's a nifty tool that will break people's bases a bit. I can look into it and see if it's too powerful and if it's blowing down too many props.

     

    Experienced players should not be raiding new players. It's actually a rule for custom classes "3) You cannot raid new players. Pick on people your own size". If you see this happening, let a staff member know and they will deal with them. Of course it's hard to really limit people and really tell who is new and who isn't but custom classes are generally more over powered the the standard classes since they spawn with weapons. Their weapons aren't OP, just they "can" spawn with more weapons than a VIP member or regular user. There is no real way to balance that as far as I am concerned.

     

    Also, this is more "who can build the best base" rather than real RP. Is real RP there? I would like to believe there is a small layer of it. People legit pay other players money to raid them to test their base designs.

  9. You COULD still use some of the scripts you made for Evocity like the weed growing NPC and even the crafting system. The only change is weed grows in a pot and crafting is done with mining metal from rocks (I've seen servers with mining in Downtown, so make it a chance to get metal or gems).

     

    Nah, DarkRP kids like it simple. They would probably leave if I added something so complex where they had to watch something grow for 5 minutes. I am kinda done "innovating" or making stuff for the server. If there is some workshop addon that looks cool I may add it in or if there is something that I do think is really silly to make, I may make it. But I will just go back to editing custom classes and helping other servers or something.

    Like they all say, if it's not broken, don't fix it. And after that evocity update, I lost all faith in trying something new. But, what can you do about it  ¯\_(ツ)_/¯

  10.  

    Yea, those are scriptfodder addons. I once helped another server out with optimization and this was one of the addons that was bogging their server down. I would give it a shot but I don't have any money to buy those lmao.

     

    https://scriptfodder.com/scripts/view/2048/casino-kit-hold-em

  11. March 3rd Changelog

     

    • Fixed VCMod Nevermind, it's not on my end. It's the "live code update" that is freaking it up
    • Fixed some unregistered PD jobs being able to rob the bank
    • Fixed food items for restaurant owner + added back that job
    • Added the entity I was making but then kinda stopped, The Processor. It's like a money printer but prints shipments. Really barebones right now since I was messing with 3D2D screens
    • Cleaned up a bunch of old workshop content
    • I don't even know why I am doing this but added CSGO Knifes to unboxing, all like....109 different variants
    • Added back master sword velocity thing

  12. NO, please add back the CP system, it was honestly just so fun and gave CPs a lot more power and the ability to ACTUALLY affect players. I honestly think it added in a lot of RP.

     

    Maybe later. I thought about it and having players being able to fine other players will lead to them leaving the server immediately. If it's added back, jail time will have to be significantly reduced.

  13. March 2nd Changelog

     

    De-update-update. Don't even have to say anything.

     

    • Map changed to Downtown
    • Removed all of my systems
    • Removed all NPC's besides the NPC that sells VIP
    • Reverted rules page
    • Added back DB from the day before the update
    • Reverted all VIP Jobs / Job defaults
    • Removed all cars that were added this update
    • Reset all car dealer info (BUT SUGAR I BOUGHT X CAR'S!) Yea, money is back to w/e it was
    • Removed XP System
    • Removed Job NPCS
    • Added F4 menu
    • Added w/e else that was from the last day before this mess
    • Cars don't kill people
    • You don't drop money
    • Pocket Removed
    • All XP functions stripped from existing addons
    • Removed CP system since I can't really see it working in downtown
    • Lowered CC prices for workshop content back down to $15 since it's clear that models don't have a significant impact on anything besides load times.
    • Added back that hideous HUD
    • Removed all FastDL files
    • Force leap makes you jump

    This will probably go out in a few hours. Just need to clean up some workshop packs.

  14. This thread is not even on topic with narf but, I will give my short and sweet input as to why people don't play on the server.

     

    • While school is a factor, it doesn't mean that at 7 PM - 9 PM (peak hours) the server has 10 - 15 people. It was usually filled on weekdays for hours back on downtown. People don't play simply because they did not like what I did with the server.

    • People don't like the map and left. Can't really do anything about that.
    • People don't like the leveling system. I get messages daily saying "love server, leveling sucks, I want to be x job". What they don't understand is that jobs are loadouts and not really jobs.
    • People don't like the no F4 menu and minimal hud and or they are very confused by it. Some guy joined 2 days ago and talked in OOC for 30 minutes saying "WHERE THE FUCK IS MY HUD, SEND ME LINK TO ADDONS". Finally, once someone told him, he understood it.
    • People think the game got way more complex. It's "true". It's not that its more complex, you just have to learn what to do. It's really not that hard.
    • People think the game is just too hard now. Dropping 50% of your cash on death and using an ATM makes them go ballistic.
    • The regulars that played, stopped playing because of the first day of the update. They assumed it would be like this forever and will never know that 99.99% of everything is fixed / better because they don't look at the forums.
    • People don't join servers that are empty. How do you think I first got this server started? I had 5 people idling for 8 - 10 hours each day until people started joining and staying.
    • Server size is over 2x it's original size. It takes way longer to join for people with potato computers.

    The weekends is when a good amount of players join. This is common sense. No school = more play time. I wanna say, 60% of the players on the weekend that join are brand new players to the server. Compare this to probably the 10% of the new players downtown would have each weekend. It takes time and it is 100% possible we will not recover from this. I will wait a month or two before I take another course of action. If you do have any ideas in what can actually make us recover, let me know. I will always continue to develop the server as long as people play but if it gets to the point where I am not making server costs and I have to pay out of pocket to pay for the server, website and ect.. then we may have a problem.

  15. Would be cool to increase it. But there is not a single point in doing so if the server doesn't hit above 30 on weekdays and rarely above 30 on weekends. I don't have the money to host even more slots when they aren't even being used.

  16. March 1st Changelog

     

    Short log due that I couldn't work on the server at all today.

     

    • Updated VCMod to its new and "improved" version (is actually really cool, you guys will enjoy it)
    • Fixed entity box model size
    • Fixed the long and overdue stealth camo bug
    • More clientside optimization
    • Fixed "error" worldmodel for police sweps

  17. Sugar you should still add the joker considering there's batman and he needs a enemy to make the job more appealing and have a better rp aspect to it. Maybe the Joker can be part of the Terrorist faction and do something similar to the terrorist job. Maybe the joker can advert terrorism on the town every 20 minutes but only be allowed to use a knife or rpg, lol.

     

    Maybe at some point. Batman is not even supposed to be in the game lmao

     

    Some of my suggestions to the server:

    • Map and/or Compass
    • Bring back the rule /advert Carjack *Just because it's getting really annoying with people just stealing cars*
    • Bring back Perks (Maybe)
    • REMOVE PRINTERS/BIT MINERS (I know you are not going to remove this because of population demands)

     

    Map is "in the works". I just have to actually work on it. Since this map has a viewdistance you CANNOT remove, I cannot just take a picture of the map. It would have to be taken in 100 photos

     

    I mean, adverting car jack doesn't entirely help. Sure, you may know who took it but those 10 seconds it takes to take a car, I doubt it would matter. Plus the hunt for your car is always fun

     

    Meh, their purpose was silly and was really only meant to "balance" the ecnomy in a sense.

     

    They weren't added because of people's demands. I added them because there is NO other reason to base. Why make and buy a house when you have nothing to store. That way, people always have the option to build a house and that opens the option to raid it. The beauty of gmod is that there are so many options for everything. But I see your point since it does make players just sit in their base.

     

    make a system for beer production and vodka production like true slav way.

     

    Also more Classic Cars. Sure the F100 and '40 Deluxe Coupe are cool, but we need more classical cars not from Ford.

     

    I want my oil money to go towards a noice vintage ride.

     

    Sounds pretty cool for a bartender or something. Yet, I can't really imagine something like that happening unless I am super bored / the server is in a super stable and fun state. 

     

    More cars is out of the question. Cars alone take approx 800MB of the server's size (which is half, since the size is anywhere from 1.4GB - 1.6GB). Can't exactly compress them either since the models are the meat of the size.

  18. Since the economy is smaller then what it used to be, can you change the in game price of custom weapons, models, and other weapons. Currently for custom weapons and models it's 45mil which will take ages to get and its also harder to get money, so if you can make new prices for everything it would be greatly, also for the black currency, because I want to get started saving up and knowing how much I need. Thanks

     

    I said I was going to do this 1000 times so far. I just have to have some time and take some other priorities first. Also, the economy is far from being balanced due to the fact people made 1 mil - 1.5 mil in one day due to making 500 opium when there was no limit. Or people made a ton of money from printers and miners since they were not taking the money from the initial price of them, allowing them to spawn in 2 printers and 3 miners immediately. Also the fact that you could leave and rejoin to spawn more printers and miners kinda fucked it up.

     

    This week, I may have some time to look into that but it's not the biggest priority right now.

     

    Improve mining or take it

    Out completely. As of now mining is not worth the time it takes and you don't get enough xp or

    Money when you could be fishing and get a lot more. I have tried mining

    And disliked it

    From the beginning so, I think it should be improved upon or taken out or maybe more locations.

     

    You're not supposed to sell the ores. You're supposed to craft with them to make things, to later sell those items. You have the option to sell anything in the game because why not. You can process the metal into refined metal and then sell it if you wish. It does give you more money. But most people make weapons / entities with the metal.

     

    I know it's a little slow but maybe I will make different tiers of pickaxes and fishing rods increasing your chance to get ores / fish by 5% then 10%

  19. February 29th Changelog

     

    • Fixed up and cleaned up the remaining terrorist guns
    • Fixed money not being subtracting from the entity box..
    • Began work on a new illegal entity, "The Processor"
    • Fixed police inspector swep not displaying correct information for the firearm license
    • Lowered Bitminer output by 33% but decreased price by 10%
    • Lowered Printer output by 15% but decreased price by 5%
    • Lowered oil output by 5%
    • Increased oil time by 6 seconds per tick
    • Increase seed tick by 1 second
    • Mounted HUD Materials for FastDL
    • Turned off Cake's anticheat timeout
    • Fixed printer and miner exploit

    Also, depending when VCMod 2 releases, I really want to try a 22 tick server since 16 feels very sluggish, yet it keeps the CPU super low. This means gunplay will have better hit registration and everything should feel relatively smoother in a sense. But it may make us go back to a 16 tick later (if) the player count goes back up.  Also, this changelog is a little less filled with content and fixes due to me having no time. Monday's I am unavailable, yet I will resume normal and daily changelogs on Tuesday. Make sure to post bugs and exploits! It's by far the fastest way to get them fixed. Please do not assume I know something is broken. If I knew, it would be listed in the changelog.

     

    I was also thinking of ways to make basing more valuable and more ways to gain XP. I may add a XP printer and this new illegal entity is super cool. I won't share what it does but I know you guys will love it. I also have ideas for making an event system so it spices up gameplay evey 30 - 45 minutes. These events will be automatic and offer rewards to either the whole cop faction, civilian faction or just an individual player. I can also integrate the new clan system when it's finally done to allow clan vs clan to fight for these rewards.

  20. Make impounding cars grant more XP. We honestly find random cars so rarely that there is no point in giving a paltry 55 XP. I think 100 or 150 would be sufficient.

     

    The thing is, impounding can be abused hard. Since you just spawn the car, impound it, spawn it, impound it, ect..

  21. February 28th Changelog

     

    • Fixed not dropping money on death. That was my bad
    • Fixed the repair tool not repairing wheels
    • Updated Wiki for once (NO LIE)
    • Cleanup of workshop packs for a faster join
    • Fixing of terrorist weapons / change
    • Added tow truck
    • Fixed CP menu for switching menus
    • If you're wanted, you are not safe in the safe zone
    • Fixed bank one last time
    • Added a license checker for CP along with some easy access tools
    • Huge clientside optimization
    • Being in cuffs now locks the player
    • Fixed player crashing on join
    • Fishing entities get deleted after 3 minutes
    • Mounted map textures to FastDL
    • You can now see your Black Currency Coins through F1
    • Fixed oil going too far into the ground, my bad
    • Fixed so fining makes you go to jail while cuffed, my bad
    • Fixed some missing pistols from the firearm vendor
    • Nerfed default CSS guns
    • Fixed VCMod seats?
    • Added an Entity Seller
    • Added lockpicks to be craftable
    • Removed being able to take other people's printers due to a forseen exploit. I will fix this later
    • Lowered wanted time to 4 minutes
    • Added bitminers
       

    dA1gXqw.jpg

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