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Hardwyn 2 Electric Boogaloo -
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DarkRP Server Rules
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DarkRP Server Rules (Compat Test)
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Everything posted by Hardwyn 2 Electric Boogaloo
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admins should not be able to see everyones ip
Hardwyn 2 Electric Boogaloo replied to Tene's topic in Accepted
am agree +1 -
Weird Jobs: "- Due to the fact that they do not have any job functions outside of their respective play areas, the Sewer Lord and Sharks (But not Crabs!) are not bound by NLR unless they are affecting a raid. - Sewer Lord is KOS inside sewers and dying by him inside sewers is not considered RDM." The current MOTD and Shark Job description does not specify whether you are or are not KOS, both should be updated for clarification. Basing Rules "You must have at least 3 members who are part of the same faction (ie, 3 hobos, 3 crips, 3 aliens) to megabase unless you're the king." and "The Hobo Lord has the ability to megabase by himself if need be." These are in conflict. Basing Rules: Who uses these? "Do not block your doors with props or entities in a way that prevents people from seeing who owns the doors." Seen that in a serial killer base by theater. Remove it. - "Fading door limit is 3 doors protecting your items. You may only require raiders go through 3 doors to get to your entities/bank vault." I swear I see more. - "One way props are allowed." Would be a problem if wall-banging anything worked. Sence you can kinda guess shoot pack seems fine. "You cannot have a base that requires special tools/prop climb. It must be raid-able by a single person using a lock-pick and/or keypad-cracker." This never happen, remove it. "You cannot have a sky-base unless you are playing Preacher. Rooftops that are not explicitly part of the base (door leading to it) DO count as sky-bases." I seem them weebs do it all the time, remove it/ "You cannot have a crouch base that exploits a head or foot glitch (or any other body part, don't loophole please)." Crouch bases in general are cringe IMO, but whatever. - "KoS signs are not allowed but you may have Loitering signs. Minimum time for a loiterer to be killed is 5 seconds. Loitering signs extend to the area around the outside of a base, such as the sidewalk around it."Yall do it anyway, remove it. - "You must have your keypads in plain sight and it must be next to the door." This is ignored sometimes, remove it or enforce it. "Your base must have a clear path through. This means no full blackout/super dark. bases, invisible bases, or maze bases where the path is not obvious." Aw, but mazes are fun. - "You may not remove a Dupe to bring Entities inside of your base, then replace your Dupe. This is FailRP." Seen a PD base do this to fix props that got faded / deleted. Remove or enforce better.. - "You must have at least 3 members who are part of the same faction (ie, 3 hobos, 3 crips, 3 aliens) to megabase unless you're the king." Update to include Hobo Lord. "When inside of the Chill Zone your builds may only be public bases and cannot have entities inside of them." Should specify illegal entities like printers or meth tents. Otherwise some jagoff could get someone in trouble for having a stove. "Must be behind dupe in order to defend waterfall base." Not all bases are dupes. "-behind first fading door" "Cannot use loiter signs at bases that are next to fountain spawn exit. " I see it anyway, remove. Enforcing seems unnecessary. Citizen Rules: - "You may not counter Bank Heists if you are not a cop/bank guard/manager or in the Bank when the Raid begins, Insurance exists to protect your money." Scam + most don't store my money in the bank. Remove bank and bank accessories. - Cop Rules: Fine should fit the crime, no more 5k fines for jaywalking. It only inhibits newer players who are not drowning in cash and does literally nothing to the no-lifer players. If you have any other poorly describes / contradicting rules please post them here.