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David Davidson

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Posts posted by David Davidson

  1. Staff don't always answer sits, especially during off hours.

    This happened to me in game just now, which is why I remembered I had this thread going.

     

    I just don't see the justification for them when they're either used by trolls

    who lob every one they have in to a crowd, or noobs who apparently can't kidnap or raid without them.

     

    Outside of these two groups, it looks like we all agree that they're cancer enough to call for a sunglasses function

    for the server.

    So just take it one step further and get rid of them because they're more harm than good.

  2. 21 hours ago, AflictoGaming said:

    Explain the logic for why you should be able to

    Sure.

    You can kill kidnappers if they swing a baton near literally anyone else.

    You dont have to be RP related to the target/victim, you can pretty much just gun and chase

    the kidnapper down even if they didnt actually hit anyone with the baton.
     

    So why shouldn't I be able to stop muggings in progress?

  3. 20 hours ago, zoot said:

    I don’t see how your dwindling interest in the server makes any case for your ban being unjustified. You really just shouldn’t have said the things you said, and that has nothing to do with your playtime or contribution to the community. Nobody is forcing you to play here, in-fact, it’s probably better off that you get outside rather than spending the equivalent of a full time job shut in playing Garry’s Mod. I think you’re a cool guy, but this post just makes no sense.

    The server only exists because of players. You mods like to think you're holding the world on your shoulders.

    I wouldn't be on the server if I didn't enjoy it.

     

    Rather than insult me and miss the point entirely maybe you should think about why you choose to spend your time on the server.

    I've been staff on lots of servers over the years, and I always find interrupting your own gameplay to go police some

    low level rule breakers every 5 minutes is a good way to ruin the fun.

     

    This happens to most mods and they all quit after a month or two.

    The only ones who stay longterm don't even play the game anymore, they just enjoy throwing what little power

    they have around and sitting in circlejerks with other mods and a few power users.

     

    So again, ask yourself why you choose to spend your time here.

    Are you really here to enjoy the game? Or is your idea of enjoying the game fun-policing everyone else?

     

     

     

    • crybaby -1 3
  4. Had I not been banned for a full month (appeal denied)

    I would still be putting in those kinds of hours.

     

    I broke the habit, and now there's one less player who is

    obsessively online, trying to make fun things for other players

    to enjoy, like my PD and public bathrooms

     

    I still enjoy the server, don't get me wrong.

    but I'm usually playing somewhere else now

    so maybe such a harsh ban wasnt necessary.

     

  5. On 3/5/2023 at 4:11 PM, bugman said:

    If you care about rp so much then how does it make RP sense to just kidnap in the middle of a crowd

    As if people don't mug or kiss or bounty hunt one another in crowds?

    On 3/5/2023 at 2:32 PM, Makoto said:

    Maybe I'm wrong, but you sound like one of those kidnappers who tries to snatch people in the middle of a crowded area and then wonders why they got mowed down. I understand that most players stay clustered downtown and that being discreet would take more time, but kidnapping isn't supposed to be such a brazen thing. If you like to kidnap and don't have the pocket sand perk and you constantly get caught red-handed, it sounds like a skill issue to me.

    There's a leveling perk to save you from one kidnap attempt per life, isn't that enough to avoid it

    when you dont have a cop or batman or friend or two around?

  6. As other users said, you're going to need a 3D model/mesh first,

    then port it to Gmod, which is extremely time consuming and difficult

    unless you've spent a lot of time making player models and know exactly

    what you're doing.

     

    Here are some alternatives player models you might like:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2095712458&searchtext=travis+scott

    https://steamcommunity.com/sharedfiles/filedetails/?id=2451454966&searchtext=george+floyd

    https://steamcommunity.com/sharedfiles/filedetails/?id=2443824091&searchtext=donkey+kong

     

  7. It's usually jump sweps (mario jump) that are just ultra loud for no reason at all,

    and they're spammed because players are jumping with them.

     

    I also remember a loud revolver sound echoing throughout the entire

    server for like 5 minutes straight on at least 2 occasions.

     

    Oh and there's also some sort of sound effect some CCs can have,

    like the Mario 'Mother fucker' one the moderator Marco has.

    You can hear it across the map.

     

    I think something should be done about them,

    anybody else share this feel?
    28DuKfI.png

    pic unrelated

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  8. 8 hours ago, Blue. said:

    yes, there will be bad eggs, that's just a fact, but if you ACTUALLY obtain 15 warns then you clearly need to study the motd more, ask about things you aren't sure of, etc. I think an automated ban for getting 1 warn but you had 14 warns from 2017 is stupid. I can agree on that, but if you need 15 reminders to follow the rules within a reasonable time period, then you totally deserve a week off.
     

    Again, the bulk of them are from when I was brand new

    and were over a year ago. My warns have slowed down since then

    obviously as Ive gotten better at playing by the rules but that doesnt mean

    I wont encounter 4-5 more shitty staffers if I continue to put so many hours in to

    the server.

    8 hours ago, Blue. said:


    There are flaws with this system, as there tends to be with any sort of punishment system, so thats why in the MOTD we highly encourage users to record/gather any sort of evidence when they can.

     

    I completely understand this but again, it is not reasonable for me to be expected to turn my leisure time in to

    a job. I'm not going to record 10000 30 second clips of 20 minute sits on the off chance the mod is gonna slap me with an

    unjustified warn.

    Of course I try and gather evidence for rule breakers, abusers etc but doing so in this instance is not as easy

    as clipping an RDM. And again, whether I report them or not chances are they're going to quit in a few weeks/months

    anyway because again, nobody likes wasting their time handling other players squabbles (for free, and for more than a few weeks once the feeling of having power subsides).

    8 hours ago, Blue. said:


    If you have some ideas on a system that would be superior than the current system, I'd like to hear them.


    Me personally, I value education over punishment, especially when it comes to things done against me, and i stress the same to all of the staff I have trained, if they don't uphold that then it is an issue and must be brought to our attention
     

    Literally just remove the auto-ban. I agree education over punishment should be the goal, which is

    why this is the antithesis to that. It isn't a human making the decision to ban you, it's arbitrary

    and it's obviously a feature of the moderation addon the server is using because at first glance you would

    think 'yeah 15 warns is a lot so they deserve it!', but again, it really only affects long term players like myself

    because any staff worth his salt would check the previous warns/bans and be able to determine if a week ban

    is necessary to turn players around.

     

    I don't go out of my way to break rules, I try hard to avoid breaking them actually so a week ban for basically

    nothing is just going to make me go find some other server to play on, not that I want to but you're dealing

    with people and people dont like being treated unfairly.

     

    It's the same thing as banning someone outright VS taking the time to explain to them how they broke the

    rules and how they can do better. 

  9. Just now, ItHappens said:

    Then because you don't feel like having your own evidence setup you will get those false warns. Higher ups wont know about the power hungry staff unless you report them homie.

    Again, not my job to police staff, and it isn't really an issue with staff because

    every Gmod server has this type of staffing issues/high turnover.

    it's an issue with an automated ban system.

    If a mod feels I've done something worthy of a ban then so be it,

    but this is just an arbitrary thing that nobody considers because

    it's easier to blame players than admit relying on an automated system

    when dealing with gray areas is retarded.

  10. 1 minute ago, ItHappens said:

     

    ^ he covered your "concern"

    I'm not a mod nor do I wish to be one.

    It isn't my job to record every single sit I'm in (sometimes 20+ minutes)

    on the off chance I get unfairly warned at the end of it.

    As per my original post, there will always be shitty staff.

    With the high turnover rate they'll probably quit in a few weeks/months

    anyway.

    The point is, you are trying to justify automating long bans 

    because "guhh you must have broken da rules!!!!"

     

     

  11. 1 hour ago, Booper Scooper said:

    It's really not that hard to just follow the rules.

    Stopped reading there.

    You can see my previous posts in this thread if you

    want to know why this is a dumb thing to say.

     

    Not to make a non-post post but seriously read the thread (including all of the OP)

    before shitting out the rhetoric please.

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  12. 28 minutes ago, LeGerbs said:

    Things change and just because I don't like the enforcement style of rules nowadays doesn't mean it's necessarily wrong. 

    Doesn't mean they're right either 😉

    32 minutes ago, LeGerbs said:

    I can say with 100% confidence that our player numbers have dropped drastically. Whether that's due to the more frequent bans or just Garry's Mod not being as popular anymore it is an issue and I personally think it should be addressed to the current staff team.

    Regardless of the cause, it's always about quality over quantity.

    Which are ironically the players this 15 warn total insta-ban nonsense only really affects

    because they're the ones who end up staying long enough to accumulate it. 

    Not to say I'm calling myself quality, but obviously I give more of a shit about the server

    than your average player, otherwise I wouldn't be here making threads about it.

     

    Also if the current staff team is worth their salt they wouldn't need to be directly

    contacted and informed. They would already be made aware of these

    issues via this very forum. (which is more than slow enough to check every few days)

    I'm not sure someone who doesn't care enough about the server

    they staff to check the forums to see what the players are having issues with should even be one.

  13. 27 minutes ago, LeGerbs said:

    I can absolutely agree that the fundamental teach over punish is pretty much gone with our new staff team. They are very quick to warn and call it good. That doesn't mean that people are handing out warns for no reason.  If you broke a rule you can expect to be punished for it. With this newer staff team though I do see little to no teaching they resort to the highest degree of punishment when possible.  Take for example NLR I have maybe 1 or two mass NLR bans on my history and a few bans for NLR + LTAP.  I usually resorted to a warn for NLR even if it was mass for new players. Now if the player knew what they were doing depending on their attitude I would ban them 1-3 days

     

    Its not very common for staff to be outwardly bias. 

     

     

    Agreed, but it IS common enough that 15 warns over a period of a year+

    wouldn't be unheard of, especially since the rules on this server aren't exactly 

    common amongst other DarkRP servers, meaning I got a load of warns when I was

    first learning the ropes as I'm sure others have experienced as well,

    and because of those warns I am slowly inching towards that week ban. 

     

    I'm also not so much saying mods need to give out lighter punishments/verbal warnings.

    I'm saying an arbitrary accumulative punishment like this is silly. 

    As I said earlier, relying on a $10 moderation addon for your server to mindlessly punish

    players is probably not a good incentive for keeping it enjoyable and reasonably fair. 

  14. On 3/26/2021 at 1:52 AM, Abstergo McStubbins said:

    If you are dumb enough to get warned 15 times in a row you've shown blatant disregard for the rules on 15 different occasions.

    Again, you're assuming those violations actually were a blatant disregard for the rules.

    We've already established bad staff are inevitable. Even if you haven't gotten a ban for something

    I'm sure you and most have gotten at least a few warns that were bullshit or would have warranted a verbal

    or something. Some mods will warn/ban you for 'lying to staff' if you remember a slight detail about something

    that happened wrong.

     

    I can't speak for every player obviously and while it is surprising a good amount here in this thread 

    who have avoided getting a bunch of warns that doesn't mean there isn't some kind of other variable at play.

     

    A lot of these players have been playing for years, so it wouldn't be unreasonable to assume

    someone staffing the server (for free and on their own time) wouldn't be familiar with the 'regulars'

    enough to not slap their mistakes on their permanent record. 

     

    I get that 15 warns is a lot but again, there are a multitude of factors, from what jobs you like to play

    to who you're friends with on the server to who you happened to piss off on the wrong day.

    Making it some permanent thing looming over players is ridiculous. 

    Why would you want your players (the ones who don't just sit in their bases to milk printers

    or in public bases RPing all day) to be scared to play knowing all it will take for a ban

    is a few more incidents with awful staff? (Again, we've established a chunk of staff will ALWAYS be terrible) 

     

  15. Anyone whose sunk enough hours in DarkRP knows

    the pain of getting slapped by some power tripping mod/staffer. 

     

    Most understand that within the small group of people who are actually

    retarded dedicated enough to have their gameplay interrupted every 2 minutes to listen to 

    someone whine about a supposed rule break exists a smaller subset of players

    who like to abuse that power.

    Any job where you get to police others is going to draw in people who seek

    power, and again these people are ruining their own experience by having it 

    interrupted all the time.

    There is always high turn over, the decent mods always

    get burnt out after a few months and quit.

    Shitty staff are a fact of life.

    So by making warns accumulate and eventually result in a week ban, you're basically

    punishing players who have put a lot of time in to your server instead of the expected

    handful who repeatedly break rules.

    It wouldn't take much to teach staff to take the time to check a player's warns and bans

    to see if they deserve a longer one because of how many/often they get them, but nah,

    it's easier to let the report system addon do the work.

     

  16. Added my usual Jay-walking = arrest on sight law and got pulled to a sit.

    Mod told me to specify, if J-walking = illegal, I must write "you must use crosswalks"

     

    Told him the definition of Jay walking literally means not using a cross-walk

    "Jaywalking occurs when a pedestrian walks in or crosses a roadway that has traffic, other than at a suitable crossing point"
    Wikipedia definition, almost every single definition found on google is similar.

    "but you have to"

     

    Told him that isn't anywhere in the rules and it's just something some people do
    "There are rules that aren't written down"

     

    So how about some discussion on this one.

    1. Is this Jaywalking thing an arbitrary rule

    and 

    2. Why are there magic rules that aren't important enough to 

    get written down?

  17. On 1/30/2021 at 4:12 PM, Blue. said:

    increase payout, increase time inbetween being able to make hits, make it a liveable sum of money, but make it to where you can't farm the shit out of it.

    Ideally hitmen should be able to RP only taking hits to make their money if they want, it would bring a little more depth to the jobs if you could do that.

    I think the idea should be to limit the use of hitman as an RDM pass, so making it expensive and not really worth it 
    would be the best solution.

    It isn't uncommon to come across someone with more darkrp cash than brains so wealthy players would still abuse it.

     

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