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Showing content with the highest reputation on 10/04/18 in Posts

  1. Alright, so I think the thing you guys need to understand about sits is that a lot of the time the sit requests are really bad. Like, getting rdmed one time when the situation is iffy is the type of sit that makes staff not want to take sits anymore. If you think a sit will take a long time, it's sometimes best to just let it go. Think about it, when a staff goes into a sit they're hoping that the sit is straight-forward, ex. Player X is mass rdming/rdaing, Player X threatened to DDoS, Player X has entities in their base while building, Player X didn't advert pd heist or do !joinrevolt. When sits are controversial and there's no proof, the person it causes the biggest headache for is the staff, not only because now they have to make a decision given limited information, but there's also a pretty good chance there's going to be more sits exactly like that one. That's the type of thing that makes staff not want to answer your sits. I don't know of any staff who don't immediately answer mass rdm calls, but if you do please let me know, it's the "Player X killed me and I don't know why" sits that make staff turn away. However, it is important to note that I've been noticing sits not being taken as often as they should be, so I do agree with you partially. I will talk to the team during our staff meeting this week, thanks for your post.
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