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  1. Hello and good afternoon all fellow TitsRP players. Yesterday in the server there was a very brief but agreeable discussion about the Medic job and its role in the server. Obviously, a medic's job is to heal players, which it does and does well. They have a good couple of tools to heal people and is a very good basic class to have around, especially for newer players who don't have access to CCs and bulk healing items, and who may not be in a gang and thus needing to spend money to get health and armor at the station in PD. I see people playing as a medic all the time to make little hospitals or to complete quests, and this being said, I think that they should be getting XP for these actions. We could have a category for the healing process or for healing someone to full health, or adding armor to people. Perhaps there could be an XP delay when healing a player/ group of players (for instance, the 5 or so second delay that the meth class has when sniffing meth for xp). This way the person gaining XP isn't getting too much overpowered XP but is still getting enough to make healing worth it in an XP sense. Perhaps healing someone to full health or full armor could grant a bonus XP category with an extra 10 points. Although this may seem silly as well, but having a couple of medics running around and healing people during peak RDM hours might help save a few folks too. Another suggestion for this class aside for the XP (assuming that is isn't already a thing, I'm not online right now and cannot look at the job role/ SWEPS that is included or the F4 menu options), but perhaps the ability to sell health or armor stations as a way to make extra money, much like how the Black Market Dealer or Supplier can supply bombs and guns or such things. This is just something I thought about mid way through typing, and is more so a passing thought than a part of the actual suggestion. Anyways, let me know what you guys think about this. I'll have a short TDLR below with points going over these really quick! Any other suggestions regarding this post is always appreciated! TDLR; Medic is a very helpful class, especially for newer players or players who just don't have access to as many server amenities such as gang perks for free PD stuff or a CC with healing items. This could open up the opportunity for more XP grinding, and for a server-helpful job. This could partially help curb attempted RDM in some cases if more than one medic is running around trying to get XP by healing people. A few separate categories could be added in regards to partially healing (with an XP delay like a meth cook has when sniffing meth so you can't just spam XP), and perhaps for fully healing or fully armoring up a player. Providing the medic with the ability to potentially buy shipments of health or armor stations (along with other healing items) can help a medic make a little bit of money on the side, which could be a good way to make small amounts of cash as a newer player too.
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