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Joey Skylynx

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Joey Skylynx

  1. The weird thing is that it's the entire duplication folder. One of the things I tested early on was the possibility that it could be related too old dupes having a mismatch, but I'm unable to even spawn things that I build on the server. Is it possible this server is running an older version of Advanced Duplicator which is conflicting with the Workshop version that I currently use?
  2. lua/includes/util.lua:71: table index is nil No idea what it means, but I have attempted to reinstall Adv Dupe 2, Wiremod[workshop], and tried to look through my own files with Sublime Text, and found nothing that would cause the issue in the code. This seems to be an issue with the server, more then likely an old version of the Adv Dupe 2 tool.
  3. So what if I were to build a shield at my own base and bring it along?
  4. What I'm asking is why is it even a rule? Is it really that big of an issue?
  5. Okay, so one thing I have been warned for off and on is deploying a see through prop that I bring with me during a raid. I don't see the problem with it personally, and was wondering what the problem is. Naturally, people use the see through props[with materials] in order to have a massive advantage against raiders, but what I'm trying to understand is why that is now allowed for the raiders. If the raiders bring something that allows them to see through the same materialized props, what is the problem? We already have equipment which removes materials from props, so what difference does it make if people bring prop-shields with them?
  6. So I got a small idea for updating the rules: Allow raiders to use materialized props to see through one-ways. Why? Because one ways are cancer and become a doomfort without some form of method of dealing with them.
  7. Yes exactly we need a slavery system to pick our crops and cook our food. We should totes have forced labor as a prison sentence. Send people to some mining/woodcutting area, in which any metal/wood they get is given directly to the mayor's inventory.
  8. So, I have been playing on this server for a bit, and I'm gonna try to make a few suggestions which would in general help out quiet a bit. First off, I would like to suggest changing the current fishing system for one that is presently on the GMod Store: Fishing Mod by Eryk. I would also like to other ways of getting meat. Such methods could be having chicken/bird coops and having a trapping/hunting minigame like the one in Runescape. heck even being able to hunt pigeons with a shotgun would be kinda fun. I would also like to suggest making a new cooking system which is similar to Black Desert Online, in which food gives you boosts for roughly 30 minutes to 1 hour. This cooking system would reward player who'd grow plants and foods, as it'd increase their value exponentially. Another thing which could be added alongside this food system is a moonshine system in which players can make different types of moonshine, which will put into kegs that can be used by gang leaders to give their entire party an ability increase. Add something similar to the Oil Pump and Mining Quarry system from Rust, which would have to be constructed by players, but would allow players to mine for materials that could be used in enchanting and crafting. Finally, I believe that the farming system needs to be revamped in a way where all seeds have to be harvested from leaf piles, and said seeds have their own rarities. All rare seeds can be used to make special plants, which can be used for cooking or just selling to GM for lotsa dosh. We should also have the ability to harvest seeds for trees, that can then be cut down for wood. At the moment, the spawn time for trees is so fucking long. It'd be nice to have a method to just grow them on our own.
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