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TitsRP

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by TitsRP

  1. May 20th Changelog Saving, camera fixes and more! You can now save and load outfits Outfits will be removed on a job change Increased draw distance on outfits by 2.5x Reworked backend to make the system not exploitable in any means, server checks everything Angles are more easy to use and are by default closer to the parented bone Camera system reworked, you can now revolve, zoom and change some camera functions to make placing items more precise
  2. Both of these are in the server already. These are the two packs I used (besides the ninja one, they just took out some props from the GMod Tower pack) Some hats and other accessories are not in the game yet because it takes a long time to go through all of them.
  3. Through props / walls and fading doors? Yea, since you physically cannot attack back and you can have a barrage of like 10 people standing with lightsabers at a wall, killing a guy crouching through your crouchbase which does make your base 100% unraidable IMO. If you're busting down a regular rotating door, I don't think so. You're supposed to be able to go through those. It doesn't really matter what a lightsaber can and can't do outside of the game, in this server they should not be your goto tool to make your base unraidable
  4. May 19th Changelog Clothes, clothes, clothes. Hopefully you guys will find this as cool as I think it is. Definitely a very funny addons to develop. It's the first version of it and I have not been able to break it but I know you guys will find a way. So do not expect it to be 100% functioning until a day or two later. Plus I know the camera system is a little robust but it works exceptionally fine for what it is. Added 100+ variants of different articles of clothing to the game such as masks, hats and other accessories Wearing a mask will make you a masked player, hiding your name. Being cuffed will reveal your name You can have up to 3 articles of clothing. A hat, chestpiece and misc item Fixed ULib unbanning people after a server reset lol Here are some screenshots of the clothing update:
  5. May 17th Changelog Nonlethal M4 actually sets your speed back to normal after it wears off, oops Fixed the speedy Gonzales glitch with unboxing, uploaded wrong version, oops Fixed command overflow, oops Fixed some unforseen errors regarding a bad function, oops
  6. May 16th Changelog Added a template for fining for CP
  7. May 16th Changelog I don't know why I woke up so early to do this but here you go. Not entirely gamebreaking changes but good stuff. I will not be on until Thursday or so. Please do not message me about your custom class. Only message me about something gamebreaking or very important please. Fixed unboxing exploit, calculations for what you unbox are done serverside instead of client side Disabled all logging in HLogs besides commands and chat since I don't need 2000 pages of Billy Bob hitting Erston with a drilldo Fixed nil entity error when someone would pay their fine Also, I am going to be removing unboxing soon for a physical version since this one can get pretty network intensive + it's slow.
  8. I actually just checked if you were on the server to refund you. Unfortunately you weren't! If you go back on, let me know and I will refund you!
  9. I would but I will not be on until Thursday. I can refund you then if you haven't gotten a refund.
  10. As Hops said, I shouldn't have to define it in the rules. There are a lot of things I shouldn't have to define but pray to god that the player knows right from wrong. I am waiting for the day that some player comes on with a script, gets banned by the anti-cheat and then makes an appeal saying "it never said I couldn't hack in the rules, I would like 1 unban pls" There may be some fuzzy parts around some different types of exploits. The only one I can really think of is the map glitch, which is more of a glitch and not an exploit which may need a little bit of explaining but it seems that you guys already understand that it's something you can't possibly enforce / fix. Unless the player is legit sitting there, looking through the hole for like 1 minute straight, I would assume they would just leave that spot after 5 seconds. If I put everything in the rules that should be relatively common sense then it just fills the rules page up with a bunch of stuff that has no value. I mean, I can put it in there if you really want me to. I just don't think it would change anything. I don't think there would ever be a player that says to themselves "Hmm, I wonder if this server allows me to exploit...oh nope, says I can't exploit in the rules. I shall follow them!"
  11. It's hard because there are different types of exploits. Viewing inside of the PD because you're at the top of the skybox is an "exploit" that you can't really fix without editing the map. When there is an exploit like that, it's difficult to ban someone for it because anyone can do it + it's not the BIGGEST deal in the world. You should probably get a warning first followed by a kick and then a ban for that kind of exploit. Getting to the admin area is a map exploit too. You can't stop it because of the sitting mod. People should be banned for 1 - 2+ weeks for that because they have to forcefully get themselves in there. The bug the guy had who made the report is unusual. It does happen when clientside code fucks up hard. I can actually reproduce it here: The thing is, the guy who made the report didn't follow the guidelines + if his game was messed up, his first reaction should of been to relaunch the game. Not to abuse it and announce it to world to say "Lol hey, my game is messed up and I can see through walls, I am definitely not hacking though, pls let this happen". Our staff don't know the insides and out of this game. If I didn't know any better, I would of perma banned that guy because I would of assumed he was hacking. Even today I would still probably do that. Should they be banned for it? Depends how they did it. If they retry in console and reconnect and don't say a word, you wouldn't even know about it.
  12. TitsRP

    Massive Bug

    This issue seems to happen when the player hasn't loaded in fully and HLogs attempts to log your connection. So far, I have fixed 5 bugs with HLogs, time to make it six! I will also add safety checks to everything This logging system has NO safety checks. It just assumes everything will always be 100% correct which baffles me how everyone thinks its amazing. I like it cause all of the information is online but besides that, poo poo.
  13. I just go off memory. I haven't really had an issue yet to assume who owns what yet for the most part.
  14. May 14th Changelog You cannot be in or on a building while doing a terrorist attack. You must be outside AND on the streets / sidewalk
  15. May 15th Changelog I didn't know that the processor model is not a default gmod model and you need CSS installed. This renders it useless if you try to upgrade it since..you need to get the bounds of the entity. Also, while it's not an issue, who doesn't like some more FPS. I haven't done some clientside optimization in a while and I bet there are a few things I can tweak. Changed processor model Gun dealers and black market dealers have 5 more entity shelves Processor buttons are more responsive Override more animation calculations, only calculate anything we absolutely need Disabled "Machine is already on" Cops now get a fraction of the cash when someone pays a fine Fixed Bitminers not being tied to your CPPI Fixed Buddy System for patch protect Fixed door issue, I wasn't iterating through the table right which meant no one could see the person using the door if they joined Fixed battering ram Fining a player also shows the cops name You can now upgrade the processor to disable that horrendous sound I am such an idiot. Won't go into explaining but I fixed showing CP bounty reasons. Wow Fixed checking for civil protection Modified shipment tables to make things more interesting You can now upgrade the processor to increase the amount contained in each shipment by one Blocked picking up glass as an admin
  16. May 14th Changelog Players have their bounty reset and not subtracted from when arrested (people will probably just be pissed when they already served their time) Nerfed force leap by 25% Non Lethal M4 plays a sound from the client hit, not the weapon Non Lethal M4 will apply a texture to your screen + disable your right click for 8 seconds You can now upgrade the processor to disable knife spit outs You can now upgrade the processor to increase the speed PD bank no longer spits out knifes by default Fixed Rock Paper Scissors NPC sounds Replaced more plasmids with the blundergat if you didn't already have it swapped Fixed logging error PD Bank is now on a 15 minute cooldown This took so much longer than I thought but I know how to do it now which means I can now utilize 3D2D buttons on entities. It's not perfect but it works fine for it's purpose. One week I have to go and polish everything. I worked for..1 hour on this because it turns out I was using the wrong axis :reckF: :reckGL:
  17. May 13th Changelog Minor fixes from the new PD system. This will go in on a crash Fixed string sub for player names above 10 characters Fixed returning false when setting a players bounty to 0 Fixed arrest times Fixed menu bounty Fixed nil name error CS weapons default to a SMG holdtype if one is not set Disallowed Gravgun punting New logging system, this one is fast and allows online viewing You can now break out of cuffs, no longer come out of cuffs after 30 seconds In the first phase of swapping out all plasmids, Soul is going first. It has been replaced by the blundergat
  18. May 12th Changelog Abusing the CP system and using unreasonable fine amounts will have you banned or blacklisted from CP Bit Miners are legal Added default laws Made Amphetamine Cook AoS Added fining rules
  19. May 12th Changelog Note, this is for the 12th. Not for tomorrow. Essentially, the PD system is done. The only things left is fine tuning the system to allow support for all resolutions and to make the handcuffs which should be easy. It took me a day to figure out the way I wanted to approach this and I still am not 100% on if I like how I did it, but it works for it's purpose. The system is very fast. It will never have to search for your bounty messages and it always has your indexed location in the table. The downside is that sending this table to the client results in a larger than normal net usage which isn't entirely a problem. More of a perfectionist grudge but we will see how it plays out. Here is some information on how this system works: CP will be able to fine players for any reason (of course if you abuse it, you just get banned, not to hard to understand) CP will have console commands +cpmenu and +cplist to open these menus if they ever close it You can call for backup every 5 minutes as a CP, this places a red circle around you for your fellow CP friends to see through walls to find you, no one else can see it Players will be able to decline and accept fines. Depending if they are cuffed or not, they will go to jail Players will have a bounty for killing players, robbing the bank and doing other illegal tasks The larger bounty you have, the more time you can go to jail for. As of right now, the max time is 10 minutes of jail time Going to jail will reset your bounty Messages of each players fines and bounties And again, this system is very very fast. Inserting messages is O(1), getting messages is essentially O(1) unless you have 10+ logs I thought about it even more and I think I know how I want to approach this. Hopefully it won't delay the release On top of that, we have regular changes Added CSS weapon models to the workshop pack Fixed all or most of the hold types for the weapons Will do that later In an active search for a new PP system or doing other optimizations to the current one Newer prop protection is back along with some safety checks Fixed adv dupe errors Sending tables to the client for the police system now only sends the table you need, not all of them Made all lingering files into one large file Removed monitor Added back !nolag Added a non lethal M4 for cops More optimization and profiling This CP system is in it's first iteration. Please report any bugs that you find and they will be fixed!
  20. As of right now, the processor just loops through all of the shipments. So it's possible to essentially get anything the BMD and the Gun Dealer sell + knives. I put knives in the shipment list because it's needed for unboxing. Also it's kinda OP to get a real shipment of guns every 10 minutes. People were selling blowtorches for like 25k which is not too cool. I understand people don't want the knives but in order to make the processor not be your own randomized gun dealer, it's pretty much needed. I have since removed all custom weapons from the shipment table because of the amount of updating it needs to work correctly. People leave the server, their weapons get removed. All custom weapons are on the CSS base. There are very few that aren't (melee weapons come to mind) but it doesn't make sense to add in a "custom" weapon that has no texture by default that has the same exact timing and damage as a M3 Shotgun, AK 47, USPS or P90
  21. May 7th Changelog Next server reset will be very interesting to see how well everything runs Sending door data is 50% faster Disabled ULX MOTD that we don't use but it will still send some data Fixed Bore error Fixed NULL physics object on drug materials Removed an animation hook Disabled BabyGod Removed Arrest Stick Command Animation override, decreasing time to calculate them by 20% - 40% Animations use Length2DSqr BTW Weapon base primary fire calculation decreased by 12% I have also done a ton of work in regards to the PD System. I re-did it from scratch and it's honestly pretty cool. Hopefully this will be a game changer as you can go to jail for up to 20 minutes. This is an early look into what it does and how it works.
  22. I lied, it's not 300 materials. It's 687 http://pastebin.com/HzCTpV7T Material pack is here http://steamcommunity.com/sharedfiles/filedetails/?id=200023495
  23. It doesn't really work like that. The list is 300 lines of straight up materials. If you want to go through the ones that worked, didn't work, delete the bad paths, get the good paths and then send it to me, I am down. But there is no way in heck that I am going to go through all of those and test each one
  24. I only added them because someone asked :FrankerZ: I don't mind removing them :FrankerZ:
  25. May 6th Changelog Thank god errors are logged or else I would of never known a lot of these things are broken Fixed weed seed not on the right base Fixed admin popups errors Fixed admin stick going away on mode 4 Fixed some custom weapons not on the CSS base Fixed spiderman swep causing a trace error Staff have overrided permissions to delete props but not doors Props don't ghost through other props Adv dupe permission checking Adv dupe error checking
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