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DarkRP Server Rules
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DarkRP Server Rules (Compat Test)
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Everything posted by TitsRP
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Name which ones. 99% of them are at pet height level, if I missed one then it's a mistake.
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October 2nd Changelog Decreased actual player initialization data by an absolute insane amount Added !whatcc to show all commands for classes you're on if they aren't in the F4 menu Added boss battles Added a new job "Mayor Assasinator" Added unobtainable pills to unboxing Added a new function to the admin stick "Uncuff" Fixed some CC initialization issues Move the attachment vendor Bank FPS improvements Abomination cooldown from 20 min to 10 min Fixed the investment bank Removed the corrupt Bumped up bank investment to 10% + 2% withdraw fee You can't smooch people in spawn
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October 1st Changelog Fixed a daily login error Fixed Stock NPC error Fixed some broken muzzle effects Fixed some pill spawning Fixed pill FPS issues
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September 30th Changelog Removed over 2 billion dollars from the server's economy Added back stocks + rewrote it's module Buying from the VIP vendor logs it Fixes to the ULX SQL module (will now save on a reset) Added dlogs autorefresh support Removed voice overdo for increased performance Added Magic Man
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September 28th Changelog Fixed a HUD error when looking at a person who has changed their class Fixed validity issues on certain scripts
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I can make a command that probably excludes you. The whole point is the be random. When you lose stuff in this game, you're not supposed to start freaking out. Making people become the VIP when buying the event basically just says "Hey Jimmy, I am going to buy an event just get ready to run to me and kill me"
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September 27th Changelog CC's shouldn't show twice or more when rebuilding them Fixed an issue where some CC's wouldn't have their purchased items on a startup Fixed an issue where cops were not getting bounty collections Improved Stock table size by 27kb Changed inventory formatting Changed stenciled circle avatars on voice coms You cannot use your own weapons or tools while you're the VIP Optimized net usage when sending class information You can knock people out every 30 seconds, down from 3 minutes Lowered prices for all bitminers
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I guess the second you said you were going to report him, you alt tabbed. I said that it's not fair and it's not the way the system was intended to be used. I can easily fix that by just not allowing you to spawn props or use tools while you're the VIP. Was Viax's strategy scummy? Sure. Was it against the rules? I don't really think so. Sure, it should be a given that you shouldn't do that but at the same time, people will go to any lengths to say what they did is 100% right. Like the incident with fading door abuse a day ago where a guy actually said "Fading door abuse is not in the rules so I should be able to do it. Every other server I have ever played on allowed me abuse fading doors"
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September 26th Changelog Fixed planting seeds out of bounds Fixed being able to eject your materials while crafting Fixed fading door issues while removing a dupe Fixed some HUD drawing errors Fixed investment bank raiding (my bad)
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September 25th Changelog Improved RT cam rendering and hook management (better FPS) Improved server performance while dealing with RT cams (5x - 7x) Removed some unused hooks from CW Improved calculation time for CW think hook on client
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September 25th Changelog Converted ULX users into a SQL format, this should dramatically increase authorization times Fixed !recover and imported all recovers from the last day Fixed Bitminer Models and lowered bit coins by 15% Fixed various minor errors Fixed some playermodels Fixed HUD offset on smaller monitors Fixed being able to gravity gun the bank Investments now save on a server crash New printers recover properly Improved FPS by a slight amount
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September 24th Changelog Fixed bank investments Fixed printers blowing up Fixed respected ranks Fixed 3rd person Fixed cuff pulling
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September 24th Changelog Changed seed models You can now buy a tilling plot in your house to plant seeds (2 max per) Changed how seeds and growing works You can eject materials out of the crafting table Fixed an ammo glitch Fixed weapon modification glitch Fixed pulling in handcuffs For Saturday afternoonish You can sell boomboxes to get electronic components + sound emitters Improved FPS while looking at modified weapons by over 100% Improved FPS while looking at weapons on the shelf by 100% Improved FPS while around the map during regular play by 10% - 15% Added functoinality to read CW weapons from the shelf Added RT Cameras Added new job Vault Manager and Vault Defender Added the TitsRP Vault New Party System For Saturday afternoonish New HUD New Printers New Notifications New PlayerView Old: New:
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September 23rd Changelog Redid playerviewing to a more cleaner and adaptable one (ready for Saturday) Redid HUD (ready for Saturday) (has a 30% performance increase) Redid money printer / removed bitminers (ready for Saturday) Updated notifications (Saturday)
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September 22nd Changelog You can drag people in cuffs now (exp I didn't get to test this with a real person) Finished party system redo, queued for Saturday update Fixed some kiss swep issues (floating hearts / ragdolls) Fixed vehicle explosions Fixed not being able to buy 10 mil weapons You can sell the flip car to the scrapper Added some offsets to HUD viewing on lowerscaled monitors Made it slightly harder to break out of cuffs
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
September 21st Changelog Added rules for the corrupt Added new jobs into their appropriate sections -
September 21st Changelog Remade cuffs from scratch, allowing you to break out + lock pick people out of cuffs Being in cuffs for more than 3 minutes will unlock them Fixed a VIP event error where you couldn't see the VIP Fixed a possible abomination error where you couldn't see the abomination Fixed a possible parcel error where you couldn't see the parcel location Fixed another dupe bug Fixed HUD Scaling on smaller monitors
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September 20th Changelog You can no longer buy CTF events or RTE events from the event buyer Harvested Drugs sell for 20% less Increased inventory size because of a mistake Fixed vehicle explosion error Fixed a kill cam error Fixed a HUD error
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September 19th Changelog Fixed unboxing speeds + unboxing being crappy Fixed limit issue for the last time Fixed a possible CC error where people couldn't see their class Fixed the secret service playermodel Fixed another issue where upgraded weapons would duplicate Fixed other minor issues such as sounds issues / not valid entitie / ect Blood Extractor brings the player to 75 health but they must still be at full health Added fists as a default weapon since who doesn't like a good fist fight Getting an epic weapon has a 50% chance to have a status effect, up from 10%
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September 18th Changelog Added a kill cam like feature with some extra thing Fixed armor on spawn for cc classes through the editor Fixed a rare instrument bug Fixed another error with seeds / limits Replaced the ignore option for "talk to who rdmed you first" Cars explode when blown up instead of just deleting themselves Added back the corrupt VIP events are now 2 minutes long but you can see where the VIP is !rampage is on a 20 minute cooldown now and will show where the abomination is + tell you if you died by him Fixed a error with buttons Fixed an issue where /invholster for upgraded weapons wasn't blocked Fixed being able to duplicate weapons not meant for the weapon table You get money as a CP now when arresting people with bounties
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I am going to go through the list and remove a lot of people that have just been inactive for a few months+ Yes, around a year ago I said I would never demote an inactive mod. Well.. when you have old staff doing their new thing which is going rogue and banning the whole server, why even bother. If they actually wanted to be staff again, they could just re-apply ¯\_(ツ)_/¯
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September 18th Changelog The abomination can now call rampage by doing !rampage Fixed some sounds for John Cena Added some safety checks for the kiss swep The weapon modifier and also create weapon tags to rename weapons Alien Race can morph into props and other items since they are aliens Changed alien race model + added a kiss swep to them Fixed textures for the drumset Added a new vehicle to buy and run people over with Grim Reaper no longer has to advert, it will tell both the player and the Reaper who he can kill Removed Mercenary job Redid text you see when you look at players Fixed stock issues Optimized Chess tables Fixed CC editor bug where a $5 swep could be changed for a $10 swep Fixed assassin model Fixed an entity limit issue Added a notifier if you are playing as a job as an invalid model Fixed a spawned weapon bug Fixed CC friend editor bug Added battering rams to all police
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September 17th Changelog Fixed some logic for how the weapon forge works Made it so it tells you where to press E when the forge is ready Combined all crafting vendors into one Model compression of around 200MB. Server size from 730mb - 500MB Dying with an upgraded weapon will drop it regardless if you are holding it or not You can no longer pick up a weapon that you already have (not inventory wise) Lowered attachment vendor prices by 75% You can inventory blood Added a cooldown for pricking people You cannot prick people in spawn You can prick yourself on a cooldown Lockpicks have a 10% chance of breaking down from a 50% chance Fixed console spam Removed Hank Hill Removed Raider job Removed Billy Mays Raider gangs and police gangs get XP for upgrading weapons Increased fading door limit to 6 for the tool (rule still applies) Fixed CC viewing from the F4 menu if you're not added onto it Changed Juggernaut model Fixed some gang menu issues
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September 15th Changelog Added new system: Weapon Modifications Added new job: Weapon Modifier Added 4 tiers of weapons: Common, Uncommon, Epic, Legendary Added new component: Blood Added a new NPC: Weapon Scrapper Medics Sell Blood Upgraded weapons will save all stats on an inventory Upgraded weapons will drop when killed if out, not deleted Modified weapon naming algorithm Improved FPS by another 15% You can no longer buy penny stocks. New limit is $2 for a stock You can no longer invest over 100,000 shares in a company You can permanently save people to a CC via the editor CC jobs via the editor as placed as the right color CC jobs via the editor are named correctly Redid logic for attachment vendor Fixed some HUD Fonts Fixed some HUD lengths By default all entity tabs will be minimized
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September 9th Changelog Increased FPS by 15% Fixed cuffed popups Fixed the CC editor removing your model table if you had one Fixed a kissing ragdoll error Removed command spam through pprotect Added Gang NPC to the perma npc list Sorted all attachments on the attachment vendor Fixed some unboxing issues