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December 10th Changelog Sorry if things seem out of place. I have been unusually busy this past week. This weekend I should have a lot of time to solve a ton of issues. But for now, the critical ones. Fixed error on MW2 sweps Replaced Bank Fixed Lightsabers (again) Nvm all good Compressed 40mb worth of wav's for datacache Reviewed file placements on all workshop files to verify everything is correct for downloading
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December 9th Changelog I guess a riot actually works. You guys also have to understand that I only want the best of both worlds. Where features work and performance on both sides are great. I have said this in a previous changelog but I am the kinda guy who will NOT play a game if its not at 60+ fps. I will optimize everything in every way which may result in some sacrifices. Reverted sabers. It was lazy on my part to just "revamp" them in the way I did. I am looking into ways to optimize it better though Re-wrote table.hasvalue method in meth Replaced unoptimized bank Removed table.hasvalue in kidnapping swep Basic optimization on AWarn Fixed Swat intervention Made the corrupt able to use police doors sorry for the late report, just got home 11:33 PM EST. I have most of these done
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
December 8th Changelog Added the following rules to The Corrupt 6) You are still part of the PD and cannot base 7) You can bypass most rules except make sure cops are upholding the law, not civs. Ex) Making RDM legal, Making PD able to kill civs for no reason...thats not RP. You also cannot force a war against another faction 8) You have no grace period. The second you become the job you have the right to be killed for some RP reason -
December 8th Changelog Client FPS increase with some more server optimizations New config increases FPS by 10 - 20 by default Modified PlayerTick on meth...adding a hook is so much more optimized Optimized Lightsaber rendering Changed lightsabers overall, this will probably be something you're not 100% down for but I have changed nothing but making it not ticking each time per hit..so it can't break down doors. I will drink your tears later tonight. FPS > Features Forgot to upload fixed sledgehammer + optimization to how it tracks entities Made sledgehammer more smoother to use Removed Targeting Feature, still can use force lightning and combustion Added a notification for when your car is impounded Added dat holla holla dolla dolla for when you impound a car Decreased time to impound to 5 seconds Current Lightsabers New Sabers With indicators Without indicators
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December 7th Changelog What a shitfest this morning / afternoon was. Hopefully everything is fixed for the most part. Nothing here but some lua fixes. Still looking for some kind of "business" replacement. If you have a suggestion please let me know! Fixed Kidnapping "SetHolstered" how does this keep coming up lmao The function is not even there. I think it's a ghost. Someone call the cops NOW Fixed Lordi Sledgehammer bone manipulation? Fixed Laser SMG DispatchTraceAttack Fixed Emit Sound on hr_cm_methylamine Fixed MW2 guns going through props Fixed MP7 'hand' index I will try to add all custom guns onto the BMD for tomorrow
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
December 6th Changelog Added rules for The Corrupt Added rules for Mechanic Added rules for Detective Added rules for Rebels Added rules for Billy Mays Added rules for Super Sick Raider -
December 6th Changelog Attempt to get a little bit more optimization for both the client + the server. Also, I thought of some jobs. All of them have unique rules! Added a fining system for cops to fine people Added a new job, Detective Added a new job, Rebels Added a new job, Billy Mays Added a new VIP job, The Corrupt Added a new VIP job, Super Sick Raider (check the rules for the job before you judge) Added a new raiding tool, the Blowtorch Added GoKarts Replaced Indiana Jones with Batman Created a swep that easily impounds cars because I NEED IT --------------------------------------------------------------------------------- Lowered price for C4 to blow down a prop to 300k and now it includes 2 Blowtorch is 500k and comes with 1 Compressed some soundfiles to make sure we are not hitting the WaveData cache limit New job, Mechanic Removed business mod. Looking for a replacement Added back admin stick Optimization will come later in the day but that's what i'm looking to get done for tomorrow morning's reset.
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
December 2nd Changelog There is a 20 minute cooldown to raiding any base. You cannot raid a base and then move onto the next one within 30 seconds. You must wait 20 minutes for every base. The cooldown starts after the raid ends. "KOS Inside" is optional, players that are trespassing in other people's property with a weapon out can be killed without warning. If they're unarmed, ask them to leave. Alternatively, you can still place the KOS-Inside sign if its too much hassle to talk to people and you're antisocial. -
December 4th Changelog Time to add some things into the server. I think I have done *mostly* everything I can do in regards to performance and server size. I can still do a little more if needed but lets add some things in for once. This update wont go live until the 4th since I won't have any time for the next 2 days to get it done but I will work on it here and there. Replaced cars with actual cars. A different variety instead of silly cars. Added 2 Gang NPCs which can be captured to provide a gang / party unique weapons, vehicles, health and armor Made cop weapons stronger in terms to all civilian guns / CC weapons Compressed textures on some forgotten sweps I really want to change huds due to it being a little nasty in what it calls(which may be causing a small leak) but I am still not 100% sure Removed some food entities ----------------------------------------------------- Removed version check from Car Dealer Removed debugging files for prometheus Replaced Party System since the current one is exploitable and a mess Replaced spawn system because of table.insert function Rewrote some table functions in business mod Rewrote how the circle printer draws its circle due to a table.insert Localized some functions / variables / tables Rewrote method for checking button models due to a table.insert Added an Ambulance Added a Defibrillator to Medics so they can revive dead players Custom HQ was banned -------------------------------------------------------- Re-enabled the Jit in LuaJit Slowly removing all SWEP Creation Kit sweps due to an insane FPS drop on both the client and other client rendering Fixed table overflow on ness bat Updated CC page Fixed Iron Man swep error -------------------------------------------------------- Updated some client side convars which should increase your FPS from 10 - 30 -------------------------------------------------------- Full list of sweps modified / removed from the game due to it being on the creation kit Bible SWEP(modified) Baby Thrower All Ark SWEPS (Replaced) Electron Weapon Wabbajack (Replaced model) Angry Hobo Boot (modified) Gamma Shooter Force Emitter (modified) Finger Swep (modified) Molotov (modified) Blunder Pizza Swep(modified) Ruby Scythe I will continue to update this if I get anything else coming to my mind. Also, I *****MAY*****(don't hold me to it) make a custom downtown map for the server. This is because I am not set on EvoCity and everyone just loves downtown. I have always wanted to try it and I have a bunch of ideas to add in. As always, I will keep you updated and posted with what I do and will look for feedback. I am a relatively transparent person in what I am going to do with the server.
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December 2nd Changelog Another HUGE discovery. It popped into my mind that I can probably downscale some textures on playermodels and the answer is I can. This helps so much it is actually pretty insane. Dropping a texture down from a 2048x2048 to a 512x512 texture can lower the size by almost 3x. As an example, I have downscaled the armor of Deathstroke. The original size for his armor was a 2048x2048 texture that was 2.7MB. Downscaling it? .3MB. Now you're probably saying "Wtf sugar that's like nothing omg I am thinking ur wasting ur t1me". Well, tell that to the estimated 100 playermodels in the server. And you're probably also saying "wtf sugar my model is going to look so ugly now" and my response, I am only trying to make it look more like you IRL. Direct comparison (2048x2048 texture) New Texture (512x512) During normal gameplay, I doubt any of you will even notice something like that. Plus it will increase your FPS since you will be rendering in lower quality models. This will probably take 5+ hours since I have to manually extract each vft into a tga, import it into photoshop, rescale the texture, reimport it into VTFEdit and save it as a VTF and then replace the old texture. Plus like I said.. there is an estimated 100+ playermodels in the server. I will report back when I am done with the server size reduction results. Edit: I found out I can also compress TGA's. This turned "Kuma" Erston's wonderful and SICK bear model from 6.7MB -> 1.6MB and there is little to no difference Uncompressed (1024x1024) Compressed (512x512) Edit: That took a lot shorter than expected. I learned a ton of shortcuts so thats probably what it take only 2 hours. The results are insane. We are down 250MB. 48 hours ago, everyone was downloading 978MB and after tomorrow mornings reset, everyone will only be downloading and processing 500MB worth of textures / models / files / everything. Insane. This also means, I will be combinging workshop files with others. So..we are dropping 4 files to download. 10 -> 6 Removed Siren from Armory
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December 1st Changelog Still focused on error fixing and performance, I just learned of something rather big / cool. As most of you know, I remove textures off custom weapons since they are small in terms of what you see. Yet, the textures are sometimes huge! Removing all of the custom weapon textures saved around 200MB worth of space that you do NOT have to download. I thought to myself if I can somehow apply that to custom models. The short answer is kinda. By removing normal mapping from models, I can save around 50 - 100MB worth of server space. By doing this by default, it will also allow a larger range of playermodels to be included. This process will be long but it will also be removing around 110 files which less files is always good. Here is a side by side comparison of models With all mappings Without the mapping Finally, I am done. After around 500 vmt files, I have removed ALL normals, specular and exponential mapping. This was way more beneficial than I thought. We are down 200MB! Let me know if a model is missing textures, weird looking or just plain broken. Removed recently added in models to prevent server crashes Removed Admin Stick temp since it calls broken functions that may cause a leak Fixed Kidnap swep Fixed Blur error on TCB
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November 29th Changelog Too many lua errors in a session can definitely drop your FPS by a buttload. I am hoping to get rid of all of them that pop up so it rules out errors from dropping FPS. Fixed MOTD sometimes hanging Hopefully fixed SimpleWeather issue which is 89% of the current lua errors Replaced Pickpocket because of insane errors Fixed EmitSound error on meth water Fixed IronSight issue on kidnap swep Removed playermodel that I think is corrupt and has been crashing the server Changed render distance on textscreens and removed calltohome function Removed clientside animations for bitminers Fixed fireplasmid vector error Fixed lee_muzzle_rifle gettracershootpos Fixed SetMaterial on ss_expcannon Fixed DieTime on ss_shockwave Fixed bone issue on Business npc Fixed wunderwaffle field 'Create' Fixed forcemitter Removed smoke effects from PTP weapons due to FPS drops in fights Upgraded server to 50 slots Fixed MOTD from giving an error and not showing the HTML of the motd ------------------------------------------------------------------------------------------------------ Doing some further research, calling functions like table.HasValue can be super resource intensive and cause some kind of FPS leak. I am going to attempt to remove a good amount of them. Plus creating a custom font doesn't actually release until the client is closedChanged HUD Removed font creation in Party System Removed font creation in MoTD ( Removed Derma Blur + font creation in Car Dealer (cl_cardealer.lua) Removed Derma Blur + surface material in inventory system (flat.lua) Disabled Clientside rendering for many vehicle effects by default. You can enable it if you want by doing !vcmod (vc_data_menu.lua) Render distance applied to textscreen on Armory (cl_init.lua) Removed Adv Dupe 2 for now since its a complete mess Removed HUDPaint for blackscreen when kidnapped as a test (cl_kidnapmod.lua) Removed read table value from bitminers (bitminer_cl_init.lua) Fixed the simpleweather issue for the FINAL time --------------------------------------------------------------------------------------------------- Fixed font error on Car dealer, oops
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November 28th Changelog Some things don't work out and I tried surprising you guys with something really cool but it has not been postponed.. Removed Gbans due to a fuck ton of errors, like what the heck 228MB worth of TEXT errors Prevented people from picking up Pizzas, that another 20mb worth of errors Fixed LODS indexing a feature that was removed Doubled all police salaries Hopefully I can replace some of the cars we have now and get a more diverse cluster + vcmod els
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November 26th Changelog Buffed printers Nerfed miners Replaced Pickpocket SWEP due to it being rather unoptimized, it fills tables but never actually "deletes" them in a way Removed think hook of the business addon, now bind a key to "openbusiness" to open your menu. I will change this in the description for the menu Allowed physgun pickup on Meth water entitiy Added SmartSnap? Fixed Gban error Fixed unboxing cuffs Updated Advanced Duplicator 2 Oh..oops..removed 80+ unused ulx commands that were broken Removed perks for the next reset as a test Added ulx adverts to say "Bind a key to "openbusiness" and "sit" to open your business menu or sit down!" Made it so if you upgrade the printer cooling, the printer will never explode and will break less Attempted to make it more readable on how much something is to upgrade for printers? Removed a table being written to but never read on bitminers? Updated ULX to a fucking beautiful, updated version Dropped party HUD since it drops client FPS by 20 Dropped render hooks for party since it runs globally on the server dropping 5 - 8 frames
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November 25th Changelog (This is for tomorrow mornings reset) Disabled the tick for sitting. Now you can bind a key to "sit" and when ever you press it you will sit like normal. I was going to go about this in a more elegant method, except that would require me to change the bind overall which I thought it would be better for you guys to bind it to w/e you want Replaced bus with less fucked up one / better performance one Removed 30+ SWEP:Thinks for sweps that honestly don't need it. These thinks are called on the client which can hurt your personal FPS Removed 30+ Entity:Thinks for entities that don't need it Removed a missed Think hook off aspirin Lowered Force Lightning Damage Removed the ability to create info_targets from the brick Removed 3 tick functions in some addon I forgot Replaced printers due to being an unoptimized and unsupported piece of SHIT Removed useless client and SQL data being transferred with height-height sizes Removed Chess / Checker tables for the time being. The reason why they drop FPS so hard is because they run 120 lines of code per frame which is 16 times a second Replaced Car dealer. As a comp, all cars are now 80% off until next week Removed think hook of the business addon, now bind a key to "openbusiness" to open your menu. I will change this in the description for the menu Replaced Pickpocket SWEP due to it being rather unoptimized, it fills tables but never actually "deletes" them in a way After this update your FPS should be smoother than Billy Bob's tractor after waxing it with a baby's bottom
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November 24th - 25th Changelog More bug fixing. Trying to iron out all lua errors possible. I will look at more performance hiccups tomorrow since I have -3 seconds today to do anything. Fixed a closed parenthesis on player damage, oops Fixed Bass overflow on bus doors opening Fixed people picking up entities that they shouldn't since it will corrupt their inventories And that accounts for 90% of all lua errors left
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November 23rd Changelog To help boost FPS even more, I have decided to remove pills and some other addons. While gmod is a single core game, its super hard to just add more stuff. I am a firm believer that FPS > content. No matter what is removed, people will always find a way to have fun while some content is removed. Its better to keep the main features of the server while removing broken and super heavy modules that keep the server from being relatively fluid. As a Little Mac once said: "You don't have to be the server that has everything of everything" Removed Pills Removed Economy Removed over time effects on drugs Removed Mayor Voting System Removed Magic Man Removed modified damage system except headshot modifiers More data cleanup, removing 6000+ unused inventory files + some other files addons don't use More ModifiedWeapons pack cleanup, removing unused weapons and models Added back Day / Night Cycle upup the AC
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November 22nd Changelog I noticed that when playing on the server, the awesomium core will open a TON of processes in your game, taking up a ton of memory. Awesomium is gmods super optimized way of rendering HTML elements. So instead of adding onto a process it just creates a whole seprate one instead. To fix this, I need to see how I can remove some of these elements. Rejoining the game reset my actual # of processes so it may be the error we have been looking for. Removed a help section calling OpenUrl on adv dupe Removed 2 instances of OpenUrl on prometheus menu Removed 8 instances of it on VCMod Added a despawn timer for pizza ------------------------------------------------------ Plus a ton of error fixing Fixed kidnapper "SetHolstered" method Fixed indexing hand-bone for the csgo coil Fixed the novus usergroup (again) Fixed Sanctum 2 smg nil value Fixed NumaNuma SetHoldType Fixed Profanity SetHoldType Fixed Buu base "CalcMoveForce" Fixed calling usernames in Unboxing Fixed Ark Laser effect Fixed Skateboard GetView Distance Fixed Chair SWEP Secondary error Fixed Rope Error Fixed Shortsword indexing error Fixed Defab's Beam attachment -------------------------------------------------- Replaced Armory (memory leaker) Added back pills Added back Economy Added back Mayor Voting System Added back modified damage system Added back Drugs ------------------------------------------------- Optimized drugs. Converted all think functions Added back pickpocket swep, my bad Reduced kidnapping time to 30 seconds
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November 21th Changelog Removed Pills and Economy module for this reset to test memory leaks. On my local server I was able to lower my FPS significantly with pills. Added back Party System
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November 20th Changelog Wrote a small rendering technique in for the printers since their textscreens were being rendered through the whole map Did the same for the armory, textscreen clock on the bus and the banks Fixed Ultra-Rail Gun lua error Fixed Buu Muzzle error Removed Stungun due to errors Fixed Novus Menu usergroup error Disabled all zombie pills due to Dlogs error Fixed Anti-Propkill class error Removed drugs for now, they cause FPS to drop insanely after initial use Disabled Prometheus Overlay Fixed LoDs error Added back Business mod Added new job, Infiltrator (Suggested by Glaze) Removed Crash Menu Removed Party Mod for now Replaced Cuffs with an upgrade, old time kidnapping weapon ------------------------------------------------------------------------------------------- Added back in doorcharges my bad Added back in Admin Stick my bad
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November 18th Changelog Removed Police Cars Removed VCMod ELS Removed bank-heist leader Heist Removed Modified Damage Reworked Third Person Script Removed Theater Removed Weather for this reset Removed Mayor Voting System Disabled VCmod Headlights ModifiedWeps cleanup I am looking to move Car Dealers since the 3D Car Dealer is a pretty heavy addon itself. But it would be difficult since I would have to refund everyone their money for cars then start fresh on that one
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November 17th Changelog Reworked the way AWarns bans people to have support for GBans Removed Business addon Removed chat-tags temp Removed URM
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November 16th Changelog Re-coded some sweps that use info_target entities for attacking which removes 400+ empty entities from the entity tables after a server up-time of around 6 hours Removed all playermodel lua files Removed some unused lua files Removed Unstuck option from sitting which is labled as a super intensive function to call, I don't even know if it's called Updated inventory system to not send some useless data to clients Data file cleaning Fixed Bianchi Color error Fixed Buu's base attaching to a non-existing hand-bone Removed a ton of texture files that were unused
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November 14th Changelog Added RT Cams Removed the timer for the Mayor cooldown Heavy optimization on the weather system Optimized FAdmin scoreboard Removed some useless usermessages being ran on certain weapons Fixed an exploit Fixed flying skateboards Fixed duping hoverboards Fixed it so that everyone is not downloading 300MB extra worth of stuff not used in the server Removed recently added playermodels
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
November 13th Changelog Added rules for John Cena