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DarkRP Server Rules (Compat Test)

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Everything posted by TitsRP

  1. January 22nd Changelog Fixed Magic Baby entity for the alchemy table Added cooldown for "EXTERMINATE" Fixed setting scope sensitivity for the btw scope base Fixed a gun going through props + moved it to a more optimized base Added in the auto-warrant tool I forgot to transfer Removed Boombox because of the influx of requests to remove it Fixed ProtorayImpact lua error Fixed gdcw_unviversal impact lua error Removed LagCompensation on sledgehammer Fixed SetHolstered method on DoorCharge Fixed gdcw_muzzle lua error Fixed weapon_dunkey serverside lua error Fixed weapon_c4 serverside lua error
  2. January 19th Changelog I probably won't reset the server this morning for this update as it is already 10 AM and I want to see how much I can get in. Growth potion now stays for 60 seconds Added a minify potion Added a tool for CP's to want people more easily People who are in jail can no longer spawn NLR zones Police Transmog now lasts for 60 seconds Added a potion that can change your model to a random model in the server until death Added a potion that turns into a swep which you can throw and explode Added a potion that will spawn a random weapon Fixed clientside lua error on armor weapon Fixed clientside ua error on Alchemy Table Fixed clientside lua muzzle flash s8 Fixed clientside lua error on GDCW Muzzle Fixed serverside lua error on EMSS weapon Added back boombox that is relatively fixed
  3. January 15th Changelog Added rules for Juggernaut Added rules for Alchemist
  4. January 15th Changelog Lowered the sound of the god awful nyan cat gun CP now need to want someone in order to arrest them (basically disables combat logging) Updated DarkRP Added Alchemy system which will replace drugs in theory New job, Alchemist New VIP job, Juggernaugt
  5. January 14th Changelog Staff can now pickup cars with their physguns I probably did something else but I forget, hecko
  6. January 13th Changelog Lowered server-size by another 100mb Removed 30+ models being precached which were never used Changed some server configuration settings to better optimize the amount of networking going through the server Fixed an issue with players randomly getting negative money
  7. January 12th Changelog Further optimization to Sitting mod Removed over 75 effects that were never used Cleaned up custom class models for lower model precaching Next up, further compression to older custom class materials (I changed them to 512x512 instead of 256x256 resulting in a 200KB+ difference). I will also see if I can optimize the HUD any further and I definitely want to optimize the meth entities. I am also going to clean up some more entities that are lingering inside these workshop packs. Also, I don't know if you guys are going to have any FPS effects but I am now sitting around 285 - 295 FPS in my usual spot where I stand for FPS tests. This is up from 270ish.
  8. January 9th Changelog Time for some networking optimization, I found a console command that dumps all tables currently being ran in the server and its a godsend. Removed RBG NPC since I don't think anyone uses it and it has 12 network strings Removed 6 network strings in ItemStore that result in trading which is disabled Removed 4 network strings that result in the hackphone hacking a camera which has been disabled Removed 3 network strings with eating Popcorn because why would you even need that Removed 20 network strings with drugs, edited them so they are still usable Removed 1 network string with KeypadCracker Sparks Some other things: Rewrote how some weapon bases handle their SWEP:Think function by using a more modern technique Removed a bunch of unused weapons Removed a bunch of clientside files being ran when you don't need them Removed some default gamemode entities that we don't use Removed useless effects / details and entities that were unused Removed some files that were forcing clients to download some extra models / materials that you didn't need (bitminers,drugs,motd, Removed 2 hooks in Lightsabers that we don't need Further changes to removing useless code inside Buu's Base Disabled sitting on players due to millions of table inserts which will eventually bog down your frames and cause a leak Optimization to player sitting, running code that was essentially disabled Removed 3 hooks in sitting which will not effect actual usage Removed heavy timer on sitting and rewrote it with a simpler method Removed sandbox save_load file which contained some hooks and a network string Removed Drugs for now since they are almost entirely useless Fixed Car Health, car dealer was not setting the health serverside Updated some server config options with networking Before: After (Doesn't show a direct comparison since the local server is different from the dedicated one) : The networkstring should be around 10 less on the dedicated server Err, I will get around to posting results when its done
  9. January 6th Changelog Clientside and serverside performance should be significantly better now. Changed CSS weapon base for networking optimizations Removed some initialized network strings that were never used Timer changes on ULX Removed a CalcView file that was running like crazy on a playermodel that is rarely used Optimized HUD to 1/4 of its calling value Removed a lot of unnecessary hooks being called
  10. January 5th Changelog Added saftey checks to both the sender and the receiver for the unboxing addon Safety check on SetAnimation on the sledgehammer Fixed Chainsaw gun error that only made more 120MB worth of errors Fixed all cop MW2 Weapons
  11. January 4 Changelog I worked on polishing the Santa system today which I am a little late on that..since I removed him..but no worries! I had this idea from the way Battlefront worked and thought it was an interesting concept. This is super early and I just learned about how some basic networking works, I introduce Legendary Jobs. It's simple. If you're a cop, you will become a Legendary Cop. A gun dealer or black market dealer gets a Legendary Gun Dealer. Anything else gets a Legendary Raider. This basically runs and works just like how Santa was picked..except you have more choice and it is a lot more rare. I may add Santa back in as a permanent job and include an option on the panel that allows you to become Santa instead. Here is the screenshot of what it looks like when you get picked. These jobs will be VERY powerful. It's super early so don't expect them to get x y and z until a few days after. It also may have some weird bugs since I can't seem to pinpoint. Why it spams 'HAS BEEN CHOSEN TO BECOME A LEGENDARY JOB" 2 or more times is beyond me. Maybe it's being sent too fast but what do I know. Note: This probably won't be added in until tomorrow afternoonish. Depending if I feel it's ready or not. Some other stuff: Switch logs to bLogs Fixed some netmessages on some prophide weapon Fixed EnabledMotion on Precision I will also look at a lot of networking tomorrow. Seeing if we are using and initializing network strings we never use. I also want to see if I can do some more optimizing. I have some more tricks I want to try out. Our lua errors currently on the server are very slim. The only errors we get are from other people joining from other servers or running different addons. I also wanted to start working on the new Downtown based map. I was thinking of doing a lot of optimization to it before I started adding anything. Except, the PD is the #1 priority to re-work. Then adding sewers and then..I don't know. We will see where we go from there. Another thing I wanted to do was to make a Respected ulx group. This would work just like VIP and it would allow people in this group to use more tools. There are so many cool tools blacklisted for the sole reason that they crash the server easily. Giving people more tools = cool creations = more fun. And NO wire is NEVER coming into the server. Uh, that's it. Not even a changelog, kinda like some upcoming changes coming in the next 2 - 5 days.
  12. January 2nd Changelog First update of the year [video=youtube] Fixed Lightsaber model error Fixed Browning SetColor and GetOwner errors Added Kidnapping logs to Dlogs Added Car Damage logs to dlogs Either fixed or removed right click from keypads, I may just add a safety check to prevent it Fixed Ignite method on fire plasmid Added Bring option on admin popups
  13. December 31st Changelog Fixed Third Person confliction with FAdmin Lol I guess not Removed Santa + Presents Fixed Sledgehammer Eyepos + added a better tracing method Fixed Sledgehammer animation Added Admin Popups Added "SuperAdmin Chat" which will replace regular admin chat for our staff to communicate. Use $messagehere to contact other staff nvm we don't need this
  14. December 30th Changelog Added hitman rule: If you random TP with the shadow knife, you are KoS Removed rule for the preacher: 4) By default you are always at war with Satan and heck's Minions
  15. December 29th Changelog Due to some events causing me to go outside, I have been forced to confine myself to waking up at 7 AM now to get at least 3 hours of server work per day. I lied, it's just I have Ikea delivering furniture at that time so I need to be awake. But I will also be doing some stuff. Fixed 3 "Throw Methods" by setting a valid check on the server and not the client Added a few ULX commands to better help the sake of staff. This includes friends, freeze all props, profile, watchlist, ipban for headadmin+ May fix thirdperson confliction with FAdmin spectate Staff case claimer thingy that someone suggested maybe Fixed police car not being spawnable from the car dealer? Cleaned up some packs by removing christmas props I never spawned in cause they looked like SHIT Probably will do something else in regards to fixing some silly lua error. I will update this post when shit hits the FAN I also want to add back in Gbans but apparently it's broken and the whole team working on that is revamping it. I don't know how long that is going to take but they are "almost done". But yea, that's all for tomorrow. I should start pickup up the pace again significantly after New Years or something..hopefully? Either way, I am off until the 26th of January so there should be at least a solid two weeks where everything gets a lot more optimized, a lot more polished and a lot more fun, cancerous, sirlepeepee smells like ass, like DarkRP. I don't know if you guys would be interested in a road map for the server since I always wanted to do one but I don't think anyone would be interested in the long term goals for the server in general. I know I don't specifically make every ounce of content and after all, this is a Garry's Mod DarkRP server and will most likely never be anything more than a Garry's Mod DarkRP server but I still like believing that it's something more.
  16. December 25th Changelog Merry Christmas my friends. Unfortunately, I will not be on at all today and I will be back to doing some more server things tomorrow but for now, just hang out with your family and eat cookies or something. Some lua fixes Changed logs. I really like these, let me know what you think. Promoted some people
  17. December 24th Changelog Some server lua error fixes along with clientside fixes. I know no one like seeing "fixes" but its better to fix them than to leave them be + it can help with some FPS issues. I am working on making Santa a little more polished since I fucked up for the past few days. He will be running in the server until the day after New Years. Enjoy the loot! Fixed Jeeps from being pocketable + deleted everyone's inventories that had them because it breaks the fuck out of everything Fixed WaterLevel on Wabbajack Fixed GetShootPos on Sledgehammer Fixed GetShootPos on Doorcharge Fixed Bibles from being pocketable + deleted everyone's inventories that had them Fixed GetDriver on Combat Jeep Transport and Combat Jeep 1 and 2 Fixed GetEyeTrace on Throw_Attack method for brick Fixed all values for disallowing pickups for certain Entities Removed Jeeps, they run really expensive functions Fixed Compatibility for Car Dealer + Door System for cars Quick fix for meth dealers / gun dealers for not becoming santa Added a nice little rotation effect to presents and completely revamped its location
  18. December 23rd Changelog Actually fixed Santa. It was an issue with the server and not my method of doing it. But its finally freaking fixed now Fixed EMSS error Added NLR Zones
  19. December 22nd Changelog Sorry about the disappointing Santa Job chooser. My intentions were to make it difficult to be randomly chosen but not that difficult. I don't have much else here besides some..fixes? We only have a few lua errors now. Pretty damn clean to me. Changed chance to become Santa after x event from 1 / 1000 -> 1 /25 (Fuck it, it's almost Christmas, enjoy your loot) Fixed stuff that may or may not get fixed but I can't just have 1 bullet point or else that's super silly
  20. December 21st Changelog Fixes for some things. Fixed Owning Ent on Santa's Present Fixed concussion nade setpos Fixed indexing owner on Cop Impound Fixed Recoil error on ptp_shotgun_base Fixed GetClass on Duck Swep Fixed GetShootPos on Sledgehammer Added Health to all cars Added function to allow Staff to pick up Cars Added Remover to the Admin Stick to remove those picky entities Changed the way Santa is picked, I guess a timer is not the best way to go about it haha Updated DarkRP to fix some gamemode issues Fixed weapon_mad_base index error Fixed Angry Hobo index Really hope to fix indexing error on KeypadData but ehhhhhhhhhhhhhhhh Fixed Kidnapper Weapon index Fixed Sledgehammer index Attempted to fix Skullsmasher indexing again Fixed SetIronSights on kidnapper weapon, how is this even possible Attempt to fix passengermodcompat in DarkRP for cars Added seats for cars without VCmod?
  21. December 20th Changelog Added Santa Job. Someone is chosen randomly every 90 minutes to be Santa. They will then be allowed to give out presents and gifts for the next 90 minutes or until death. Kinda have to do make the present entity tomorrow morning but I got you guys, don't worry. Added Unown door feature to admin stick Fixed admin stick going away on a job change Fixed Stealth Camo RenderScreenSpace issue Fixed Skullsmasher "Weapon" error Fixed KeypadData indexing? Fixed Coltround TakeDamageInfo
  22. December 19th Changelog The second Christmas of TitsRP. I would first like to say thank you everyone. Players, mods, admins, anyone that has contributed to this server either by donating or just playing. It has been super fun the past year and we are just getting started! This update will go live on the 19th to make sure there is enough content being added. I have some ideas and I will keep this thread updated with each addition. What you see now is not final and may or may not be fixed / changed in the most recent update. ----------------------------- Effective Next Shutdown ----------------------------- [align=left] Fixed Sledgehammer "SendAnimation" error Fixed the pizza issue + Tomahawk once and for all. I have to edit people's inventories that have pizza in them unfortunately. Fixed Ironman SetPos again Fixed Sledgehammer "ViewPunch" error Updated Ulib Updated ULX Updated DarkRP Fixed Passangermod error. Confliction with car dealer Fixed Keypad index on right click Made the server more "Festive" Fixed "EngineAboveWater" in VCMod Optimization with Hackphone Optimized Car Dealer while checking for required job Optimized xgui timer check ----------------------------- Effective 12/17 - 12/19 -----------------------------[/align] [align=left]Oh my optimization I never saw this before because ULX was blocking some hooks that I could see. Oh my god oh my god oh my god. These are HUGE and oh my god oh my god Removed Tick for MadCowHolster Optimized VCMod think Removed Skateboard from the server due to calling a move hook a fuck ton Modified SGears move hook Removed Serious Sam HUD Removed HUDPaint from all the drugs (sorry) REMOVE PREDRAWHALOS FROM BUU'S BASE. Only coal 4 u Removed SetupMove Hook from Serious Sam Optimized way that text is shown above the meth dealers head Removed function that reduces scope sensitivity in Buu's base (CreateMove_RSS) Removed player Drugged function in DarkRP since we don't even use it Optimized HUD Paint on wd_targets Optimized the fuck out of Superman swep Removed DrawOverlay for the silly Drag Drug dude in DakrRP (client/pnale/dragdrop.lua) Optimized HUD (HUDShouldDraw) Removed HUD Paint on BitMiners Removed DarkRP SetupMove on DoorRam Removed PTP Scope Base sensitivity Removed SGears CalcView Just removed SGears in general Removed VCMod + ELS Removed MoveHook on CS Base 2 for DarkRP Removed all PostProcessing since we don't use it Removed RAIDS Render bubble Fixed saber hilt error ----------------------------- Effective 12/19 ----------------------------- Added new Special job - Santa Claus (I have an idea that's pretty baller) VIP Prop Count increased from 50 -> 75 Allow people to buy an increased pocket size from the Perk Machine Just going to make it VIP to save time Added my first iteration of an admin stick (ripped sounds from the other stick) Changed Dlogs to Plogs since Dlogs is utterly broken and spewing errors (lets give it a chance) Updated Cake Added GoKarts to the Car Dealer [/align]
  23. December 13th Changelog John Cena chair cannot be picked up unless John Cena Added a timer for the chair to despawn after 12 seconds Fixed SetHolsted on Kidnapping swep for the final time Fixed emit sound on hr_cm_water Fixed Photon error on fordexplorerfire Fixed GetViewModel on sledgehammer Fixed Throw_Chair method on cena chair Fixed emit sound on hr_cm_methylamine Fixed emitsound on hr_cm_glass Fixed throw attack on pizza Fixed SS Colt viewmodel error Removed checking for entities that don't work on the hackphone (may solve small memory leaks)
  24. December 11th Changelog Added rules for the Lizard King
  25. December 11th Changelog Okay i'm free today. I I think I fixed most things but here are some more fixes and additions. Added all existing Custom Class weapons and more existing weapons to the BMD + adjusted prices Added a Drilldo to the unboxing Compressed some materials Removed fining system Optimized Printers a 20+ FPS Optimized anti-prop kill Still have to find a new bank.. Added a function for cops to warrant a player before you impound a car made cars not pickup able Optimized usergroup check Added IsValid ent to impound swep Added Legacy Job, The Lizard King Added back Adv Dupe
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