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UncleTyrone

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DarkRP Server Rules (Compat Test)

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Posts posted by UncleTyrone

  1. Bug

     

    Description: After death, your target continues to glow red, which may cause new players confusion as they would try to kill their target after they died as it still shows the target glowing red.

     

    How to reproduce: When you pickpocket a cop and get a target as a bounty hunter, if you die (ex. your target kills you in self-defense) their location stays glowing red after you died.

     

    Priority: Low

  2. Bug

     

     

    Description: Recover command does not work properly. (400K lost in entities on my part, Sugar just gave me 400k 20 minutes ago which I used on entities.)

     

    How to reproduce: Join game after shutdown and type !recover, no menu pops up.

     

    Entities Lost: Full server rack bitminers, 2 generators, 1 printer, variously upgraded (Wavy was present at the base during a previous sit, they can verify the entities existed)

     

    Priority: High

     

    https://i.gyazo.com/9db12d9130a266e99612604827f6386d.mp4

     

    (At the time of the server 9:00 AM automated restart)

    !recover will only work if you had the ents for more than 10 minutes in the server. If the server crashed or resetted before 10 min, you wont get it. If it did it after the 10 min, you should get all or some of the ents. Hopefully this sheds some light.


    Also, not really high priority in my opinion.


    August 5th Changelog

     

    Final update before I leave

    • Fixed an error where new players would not initialize, essentially losing their money. If a name collision happens, it gives you a random name to edit later if you wish
       
    • Fixed a rare !recover issue
       
    • Fixed a rare fining issue
       
    • Fixed a rare issue using Michaels knife


    Possibly helped.

     

    I had them for more than ten minutes, and that update was posted before the restart which lost the items.

     

     

    If you had entities when the server reset recover won't work I don't think. It only works if the server crashed

     

    Rip dreams xD

  3. Bug

     

     

    Description: Recover command does not work properly. (400K lost in entities on my part, Sugar just gave me 400k 20 minutes ago which I used on entities.)

     

    How to reproduce: Join game after shutdown and type !recover, no menu pops up.

     

    Entities Lost: Full server rack bitminers, 2 generators, 1 printer, variously upgraded (Wavy was present at the base during a previous sit, they can verify the entities existed)

     

    Priority: High

     

    https://i.gyazo.com/9db12d9130a266e99612604827f6386d.mp4

     

    (At the time of the server 9:00 AM automated restart)

    !recover will only work if you had the ents for more than 10 minutes in the server. If the server crashed or resetted before 10 min, you wont get it. If it did it after the 10 min, you should get all or some of the ents. Hopefully this sheds some light.


    Also, not really high priority in my opinion.


    August 5th Changelog

     

    Final update before I leave

    • Fixed an error where new players would not initialize, essentially losing their money. If a name collision happens, it gives you a random name to edit later if you wish
       
    • Fixed a rare !recover issue
       
    • Fixed a rare fining issue
       
    • Fixed a rare issue using Michaels knife


    Possibly helped.

     

    I had them for more than ten minutes, and that update was posted before the restart which lost the items.

  4. Bug

     

     

    Description: Recover command does not work properly. (400K lost in entities on my part, Sugar just gave me 400k 20 minutes ago which I used on entities.)

     

    How to reproduce: Join game after shutdown and type !recover, no menu pops up.

     

    Entities Lost: Full server rack bitminers, 2 generators, 1 printer, variously upgraded (Wavy was present at the base during a previous sit, they can verify the entities existed)

     

    Priority: High

     

    https://i.gyazo.com/9db12d9130a266e99612604827f6386d.mp4

     

    (At the time of the server 9:00 AM automated restart)

  5. The M1911, AR15, AUG3, G36 Suppressed, HK416, M4A1 Tactical, M92FS, P226, ACR, Bulldog and MSMC are all of the new weapons that were added which are on the M9K base, are they not in the game?

     

    It seems that way, they're not in "The Supplier" or "Gun Dealer."

     

    Not too sure on that custom class status of them, though.

  6. CW was not removed because it was buggy, it was removed because it was insanely CPU intensive and extremely clientisde intensive. We were getting shut down by our server host because we were exceeding 90% of our CPU usage for over 300 seconds (even though the server never actually lagged or w/e it's a safety feature they have).

     

    M9K won't drop performance, a lot of things can be done to that base to make it exactly like the CSS base serverside, except for the client it will be only a smitch more expensive (I think, I forget)

     

    M9K is just big in MB overall. If you download all of the M9K packs it's 573MB in size (which is around 20MB off of our current server size). 280MB of M9K is textures which means we can reduce that size to around 15% - 25% using some compression methods which gives us around ( 573 - 280 + (280 * .15) ) = 335 MB of storage of models + textures

     

    Is the M9K base fine? Sure, it can be dealt with. Is it worth getting all of the packs? I don't think so, maybe it's better to just pick and chose like 20 - 25 weapons instead of the 87 weapons there are in all of the packs but I need to do some things before I start working on that. I will probably start working on server related things later tonight / tomorrow since I am finishing up my other work that has to be done. I mean in all honesty, the M9K base is just the CSS base, I don't think it has any features different from the two. It's just there is 90000 different guns.

     

    On the clientside / serverside performance side of things, only a few more things can possibly be done. This December when I am off, I will be able to make the biggest change to server / client resources. It will take a while and a lot of trial and error but when it's done it will be crazy

     

    If you are considering M9k, just don't install all the packs. Some packs can be left out such as the specialties, which will most likely have more and larger textures due to the explosions outputted by weapons such as the warhead. If you were to add M9k, I think that you should only add 25 weapons as you said. Either way, no one is going to use all 25 weapons, they'd find the ones they like and use that few amount.

  7. Glaze fight me m9k are beast i have every pack for them downloaded

     

    cw is better.

     

     

    I win

     

    Well, he said fuck you and that CW 2.0 is causing bugs, so he is slapping all of us with FA:S 2.0. Now we can have M9k and CW 2.0 combined, and finally have fucking peace in the chat.

     

    P.S I know that FA:S 2.0 is an older CW 2.0, but who the fuck cares anyways? They're still better guns than buggy guns.

     

    there's a reason every darkrp server uses m9k..

     

    That reason is easy to explain. Bandwagon. Most servers that are populated use M9k, and so others bandwagon on to try and generate traffic on their server. No one is intelligent on its CPU usage, but the people who can read the fucking difference before and after M9k. There is a vote on the motd every day, and right now "Better performance" is the number one voted item by far. Adding M9k would drop the performance.

  8. Bug

     

     

    Description: You fixed the printer silence so when it last forever but only if you have battery. If your battery ever runs out and you put more battery into it then the prinder silence wont work again.

     

    How to reproduce: let the battery run out

     

    Priority: Medium

     

    How do you not know how these printers work?

     

    When they run out of battery, they die and go silent, they turn off until more battery is put in. It's not a bug.

     

    P.S: Organize your shit, lol.

     

    https://titsrp.com/showthread.php?tid=3319

  9. Glaze fight me m9k are beast i have every pack for them downloaded

     

    cw is better.

     

     

    I win

     

    Well, he said fuck you and that CW 2.0 is causing bugs, so he is slapping all of us with FA:S 2.0. Now we can have M9k and CW 2.0 combined, and finally have fucking peace in the chat.

     

    P.S I know that FA:S 2.0 is an older CW 2.0, but who the fuck cares anyways? They're still better guns than buggy guns.

  10. Bug

     

     

     

    Description:

     

    Certain events are still linked to CW 2.0, and I discovered this when I used an event token for the event "Sniper Wars" or something like that, and everyone complained events were "broken," but I knew that upon removal of CW 2.0, you were either waiting for the new guns to edit it or you had just forgotten to edit it.

     

     

     

    How To Reproduce:

     

    Simply start an event, and hope that it is an event that is still linked to the CW 2.0 weaponry.

     

     

     

    Priority: High (Don't want those kiddies wasting their  1 mil or event token on a broken event)

  11. I say that we make handcuff rushing against the rules in the motd. It's dishonorable and equivalent to baton rushing on servers that don't have an advanced system with handcuffs and all. I have seen multiple players complain about this in-game, and most people find it very annoying. We need to fix this and edit the motd as soon as possible.

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