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Ƭ� Ƭ��αη�

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Ƭ� Ƭ��αη�

  1. As someone who was on the brink of admin twice, there's certain staff that do more than others. Reward the over-achievers. Moderators are treated as admin and admins are treated as leadership. I'm not too certain on the current situation, but when I was around there was a whole 3 admins and they weren't around terribly often. Blac being one of the more common admins around, but even then 3 admins ain't a lot to go around. (PS. The blue name is pretty nice)
  2. --snip-- The thing is, bitcoin miners were good, but they got nerfed because Sugar wants to cull the amount of money players have. They make money, but not enough to make the rich richer
  3. A) Bold move calling out staff by name B) I wasn't online, I joined when I saw your shout box message and as soon as Medik joined, he witnessed them doing nothing. You do not know how do things on the server, while I "ran around the server" that is how some would say "Doing their rounds" I was looking for rules being broken because in all reality, Medik was watching the players who you accused and he looked into the report for me and stated what he found. C) You complained that people were rdming, but in all reality, if they were they stopped before they were caught. Like I even snapped at you when you tried to say "Just look at logs" logs can't tell us everything. You tell me someone is propspamming in the theater, I can see that he stacked chairs -1337 underground and that can be seen. Someone getting killed every so often isn't as easy because I don't know what led up to that moment. As far as I know, someone could say "Hey dude, kill me 3 times for fun, just to see how quick you can do it xD" over voice then after it happens, call staff saying "This guy just keeps rdming me for no reason why I try to leave spawn, it's bullshit, ban him. Logs support my story anyways" D) You also claimed I was the only staff online, but like previously mentioned, Medik was in the server before me to begin with. PS) Also, you say that Kennedy was a better leader than Hitler but Hitler did unify a country. Not saying that Hitler was a good guy or anything, but just that he was a great talker and did do what other leaders wish they could do with unifying their country under one person. While Kennedy had roughly a 70% approval rate during his time as president, Hitler did have an estimated 90-93% approval rate, how much of those numbers had something to do with the brainwashing he did on the people is one thing, but those were the numbers I did manage to find. Turns out, the Nazis didn't really hold too many open polls about their approval rating. (I like history)
  4. Sugar has stated that there will never be a map change,as it would cause a mass loss of players AND player intrest. Although i am working on a plan for a suggestion that is going to take some time. y He just said why, read his response
  5. A side shoutbox for staff. Our quarrels shouldn't be out in the open for players to see and for us to judge users outside of the view of normal players
  6. Sugar has said before that unboxing isn't suppose to be rewarding, it's a spot where he chose to make player who want stuff to funnel money and have a slight chance at getting a reward. Not make it so you unbox so you get good shit to work with regularly
  7. You got rid of my sick photoshop of you ;-;
  8. So you'd find it to be perfectly acceptable for someone you're doing a sit with as the defendant and they get pulled into VIP? How about the guy prosecutor mid story? Or even you while you're conducting the sit? You find that to be okay? Bonus round: You're raiding someone and you're finally about to kill them after half an hour of raiding and roughly 12 C4, you're now the VIP and you're teleported into the parking lot by the Manor and you now lose your Skullsmasher that you were raiding with and the rest of the C4 on you. When you finally reach your destination, there is a firing squad of 7 guys with shotguns already aimed for you, have fun.
  9. I don't even know if I could yell at you for that tbh
  10. Easily a "Yay" for system to make raids worth more and players who can build get more out of building
  11. 1) If you imply a hunger system, players tend to dislike those 2) Precision 3) Why? VIP just get vote jobs and if you work hard, you should be rewarded with VIP when you do that work. 4) More VIP jobs wouldn't be a bad idea, but people always want more jobs and the normal users still want more jobs. 5) Nah, just be more cautious since that's the Risk-Reward system in a nutsheck. 6) That already exists. Nobody uses it.
  12. See, too bad I wasn't online today eh? DeadMan, you should know that nobody beat my bases in raids. That's more than my ego talking. Literally my name being on a base keeps people away. If you made it past my theater base, that would be fun, maybe even my back ally base. You're not raiding people who think around C4, if you were, there would be too much in the way and you'd effectively propblock yourself UPDATE: I got rekt
  13. -snip- Under these peak conditions, it would take 2 days and 7/10ths of a day to make 1m You're missing out drugs. If you own a gang drug lot, that means you can grow 25 seeds at once. These take roughly 5-10 minutes to grow (we'll say 5 until we get the proper facts). Say you planted 25 of the best selling drug of the day. That's about 120lbs of a drug that will sell $586 (Today's opium price/lb). So say you farmed drugs for 24 hours straight. That's 288 harvests. Each time getting $70320 if you got 120lbs each time. If you farmed for 24 hours: You would get $20,252,160 Add in 6.6 million, you can get up to $26,856,160/day per person just using a small amount of money. That's only using two methods of making money. Say you had someone mass producing buffed weapons to sell, the figures are massive. Sugar, if you could please supply the percentages so I can calculate it. So yeah, we don't really need any new ways of making money. Not 6.6 It's 6m, I could see how 6.6 could be observed, I'll fix that in my post. But in my posts I'm highlighting a single system, not any other systems. Also $156,750 is not a small amount to someone who just joined 50k is more realistic to help players get started. If you spend 156k buying everything, you're already making your money back by the end of the hour, while bank takes the entire hour. My system isn't for old players, new guys can't make money at the start well without having to deal with a hard investment. After you make your first 156k, you can spiral out of control but reaching that point is the hard part for people
  14. The economy is pretty broken on the server. You can make a shit ton of money by just planting seeds and giving an NPC some items. Adding the banker idea in would just allow people with ludicrous amounts of money to get even more money out of doing absolutely nothing. Look at Boom Boxean, he has about 150 million dollars, imagine how much he'd make with the bank. My system would try to counter that as someone with 1m feels like they get something, someone who has 50k feels as if they are making a killing, and someone with 150m feels like nothing is changing because he's not making a full 1m every day. 360k(Peak conditions) is a lot to someone with nothing, but someone with money, it barely puts a dent in their wallet. As Sugar mentioned, the issue is when your average player has 1m. Under these peak conditions, it would take 2 days and 7/10ths of a day to make 1m Peak conditions of money printers (50 players, zero govt, all own prints and bit coins. No upgrades on auto printer and failsafes never trip. No crashes) $156,750 for purely everything once $144,000 purely to cost of batteries for one person for 24 hours $300,500 To keep printers running for 24 hours for 1 person You make roughly 1m every four(4) hours. I do it constantly. 1m/4h. 24h/1d. 24/4 = 6. 6m per person. $6,000,000 * 50 = $300,000,000 Server wide. Let's subtract the cost of everything $284,975,000 Profit. Someone tell me how my bank would break the ecomony, and someone else check my numbers to make sure they end up with results like this as well Now, if anything my bank helps the poor get pocket change. Not helps the rich because the rich have more efficient ways to make money. 2.45m Is all the rich would care about. They want to steal it, they don't care about the long term investment and only want short term money. Stealing the FULL vault of 2.45m just speeds up how much they would get and it punishes everyone with money in the vault. Also 2.45m could be made passively by a user over the course of 6.806 days roughly (163.334 hours) in the same amount of time, you could make 40m via printers
  15. EXPANDING UPON: Banker; Salary: 90$(Shouldn't matter really) Player Model: Gman Mossman Hostage 1-4 Color: (100,138,211,255) Slots: 2 Description: Protect the bank, if bank is successfully raided, you are demoted for failure to protect the building. Job Rules: Auto demote upon bank being successfully raided Legally can print Past set location is KOS to all non bank officials Only Bankers and Guards hired by Bankers allowed to be in the base as a place of residence If one Banker is in the base first and a second Banker comes along, the second one is at the mercy of the first Banker (AKA, B1 says that B2 is not going into the back area, B2 can not get pissy over it) Banker must be inside of the bank, there is no wandering outside. *Events do count as leaving the bank if there is no secondary banker to watch in the meantime Do not remove base after dying in a raid Do not throw the raid and purposefully lose the vault (This is punishable as it's considered FailRP and more harsh than the normal FailRP punishment) Special Perks of being Banker: Legally printing Users can deposit money into the vault, Banker getting a bonus pay from the deposit Users get paid a portion of their deposit Both Users of the bank and the Bankers have a chance for a special item to be given to their inventory for having a deposit. (Item is yet to be determined what action but ideas listed next) Item could be a bonus of 1-20k, up chances for better weapon in the Weapon Modifier machine, increase amount of lbs from drugs in a batch Banker determines if govt are allowed to check the back and CAN deny them entrance Final thoughts: Bankers should be experienced at building (Totally not making this job to see who can lock down a specific building the best without their CC so nobody can complain about it being unfair) The vault itself should be a changing minigame of some sort, even if it doesn't make sense 100% Such as Sudoku one time and getting a certain score in Tetris another to keep things changing The job is mostly meant to make money for themself, but put them at an increased risk of being raided. Three potential places for Bank: Spawn warehouse building to the left of the spawn tunnel near fountain(Not the old clothes merchant one) building across from the park (By the harvest seller) The (As I call it) Island warehouse across from the usual gunshop base F4 Entity Spawn Warehouse: This building is not used as it's considered part of spawn, but it could be used as a bank as it's easily accessible as it has multiple entrances which could have multiple things done to them, such as the fence area is just a lobby and garage door for quick drops. I'd propose that the bank starts as soon as you cross the fences and the KOS area is established as soon as you pass the small entrance room. Building here would be moderate difficulty and potentially hard for normal users Left of Tunnel: Bosco doesn't use this building anymore and he was the most known for using it, leaving this building as something people just walk past most of the time now a days. One main entrance, but the window increases difficulty. This building offers a front room which can be used as a lobby is if the Banker is very confident in his close quarters building skills and wants to use the mid room while leaving the farthest back for the vault. This building is overall easy to build something to keep people out with if the defender is paying attention at least a little bit. One person who has adequate defense can fend off around 3 people by himself. Harvest Buyer Building: The window, once again, causes problems because it's awkward when you don't want to make the lobby area too wide. This building is easy to build in if you know what to do about the window. Like both areas mentioned earlier, this place also has high traffic from how close it is to spawn. Slightly more difficult than the previous building mentioned to defend by yourself, but still could be done. Island Warehouse: Large amount of space, three potential entrances, can easily force users to enter one way over another. Downfall is that this base is recommended to have around two people build as one person should focus on managing the front area where you plan on dealing with raiders and another person covering the other entrance to make sure that nobody is caught off guard. Easily one of the most comfortable bases to build in though, plenty of space can lock down spots with easy by yourself. I have defended this building from up to 5 people raiding together by myself. (At one point I defended this base successfully from two cheaters with aimbot, spin, and walls) F4 Entity (As comfortable as it gets.): As the name implies, the Bank is not in one set spot but is bought by a Bank Manager (higher up of just [banker->Bank Manager] with just 1 slot) and can be placed in any base of the Managers' choosing. Like mentioned earlier, the base MUST be able to accommodate users entering, not just KOS through the entire base. Exceptions to this is that if you take one of the buildings that allow drugs to be grown, they are not permitted to use the plots for illegal crops (AKA Only Olive) How the bank works: Players hit E on "models/props_c17/cashregister01a.mdl" and choose how much to deposit (50k max? 1k minimum?) After the deposit is put into the register, the Banker touches it to a "models/props/cs_assault/MoneyPallet.mdl" with the value of the vault above the entity to avoid players faking it The Banker makes 20% of the deposit every 15 minutes (?) while the customer make 30% at the same rate. Mayor makes 3% of total vault value and corrupt gets 1.5% One Banker with one max depo = 10k per 15 minutes(?). Let's say that 49 people all have depos. That's 490k every 15 minutes(?) for the banker. Might sound OP now, but think about the guy who actually could raid it. That's $2,450,000 to the successful raider under the best conditions.(Saying that Sugar wants to make it a 1:1 ratio) Also, I say 49 because Bankers can not deposit themselves to avoid Bankers getting Bank rate + User rate. If a user logs off with money in the vault, his investment (based on what Sugar would like) can be returned to him as he had the investment of depositing and the Banker protected his money, or it stays with the bank as to keep the value changing (This money CAN NOT stay in the vault, reasons below) Why make the Banker?: Well, it's high risk high reward. The Bank should be under siege quite often for that delicious vault money, if the Banker can hold out, he is paid handsomely over time. Not to mention all players with a deposit are passively making money. So people can shut up about printers that are more or less untouchable because nobody wants to raid one group of people for a total of 9 prints and 9 bitcoins that are clunky to move around and actually take. Raids are very rarely worth doing now. You spend around 150k-500k for blowtorches or how ever much for C4 and you won't get much to cover the cost during the raid. Points against the Banker: Hard inflation. In prime conditions $2,450,000 is in the vault which is actual money from players, but inflation is caused by all of the interest serverwide. $1,225,000 entering the server every 15 minutes is a bit much but these are unrealistic numbers because we all know that not everyone will have the 50k to front to make this circumstances happen on top of that they would need to stay in the server. Let's further the example and say the server is full for a full 24 hours with no crashes and everyone with max depos and nobody steals the Vault with both a Mayor and a Corrupt and only one Banker. If I didn't fuck something up: That's a lot of money, but these are conditions that will never be met. If you see any issues with this idea, please point them out as I don't see everything wrong with what I put down.
  16. Good idea, but the we do have a section dedicated to suggestions for staff stuff
  17. On the topic of banks, there should be a dedicated bank base over the PD. You rob a bank for money, rob PD for weapons. Add a banker job with like 3 slots and make them legally print if they are in bank. Design a system where banker buys a box, people made a deposit in the bank with a cap of some sort and they get a bonus of like .3% every salary. If you really wanna make it more interesting, make it so there's a chance of gaining a special item through this system to give players a reason on top of money to deposit. The raiders could raid the bank and gain all money from all of the deposits, but anyone in the govt or with a deposit is notified about the raid as soon as he picks a door in the base who can then go and defend their money. If bank is raided, demote banker for failing to protect the money.
  18. Like if a printer exlpoded a fire would start in the base? Inb4 Arsonist class
  19. If you're referring to the staff list, it's horribly outdated
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