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jillianx

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DarkRP Server Rules (Compat Test)

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Posts posted by jillianx

  1. +1 

    I have a 1539 legendary jugg mini that shoots like to its default speed but my 1579 shoots as it should and a 1100 legendary hk416 that used to shoot fast but shoots slower than it did  very sad 😞

  2. 36 minutes ago, johneysrap said:

    1. Remove the kingdom raid advert. There is absolutely no reason for it to exist as the kingdom follows the same properties of a regular base in the fact that if you trespass it, advert or not, the king or people inside can KOS you regardless of whether there is a law. There's no reason otherwise for a non member of the kingdom to enter it for it not to be a raid, there is no hotspots or unique/useables that you should be allowed to use. The PD, for instance is by default AOS past second door meaning you are free to use the station or bounty board, without it being considered an invasion of government property. It is however not unique and there are other areas to get health/armor/look at bounties, if the mayor makes the PD KOS you are only really losing out on emergency phones and scratch offs which are not unique features ans still have unique methods of being obtained whether it be via trading or fishing/processors. For the bank, the MOTD clearly states that the bank manager may not make it inaccessible for people other than him or his friends. This makes sense as it's currently the only way to access it. However the manager is justified by KOSing non bank staff or his friends to go past the lobby area as it's his bank and the vault is non interactable by non bank staff and has no purpose other than to be raides by them, no special tools come along with. Basically, long story short kingdom has nothing of that sort and is basically just regular private property. 

    For this case I give +1 as the moment someone adverts kingdom raid everyone in the kingdom basically moves towards the base defense and the raid can be over in seconds + the fact that the king can have laws where their party can KOS unwanted people, so having kingdom raid advert gone it would balance the problem 
     

    36 minutes ago, johneysrap said:

    2. Disallow the king to be teleported with cereal, in conjuction with the suggestion above could very well re balance the meta. The reason this would also need to be added in uniscon with the suggestion I made above is that it is only natural for people in an online game to find the easiest strategy or most effective tactic available in order to achieve a goal whether it be a successful raid or just an easy liberation. Removing this option would encourage raids on the kingdom to feel less cheap and actually promote good roleplay instead of taking the easy way out to milk your ever growing chinese gold mine. Not much else needs to be said for this really.

    I would also HUGE +1 this as there is not really an easy/accesible way to counterplay cereal. For new kings or people that are experienced with being king, being teleported and instantly killed may ruin their experiences for the people living in the kingdom and for the king itself. Also that cereal is super easy to obtain by fishing or buying it people can non-stop use the cereal to tp the king and kill them to take their spot. 

     

    36 minutes ago, johneysrap said:

    3. Make the area that you spawn in kingdom to be random and simply have a large exit portal for exiting once you enter, that cannot work as an entrance so it cannot be abused. The way I would see it work is that the entrance portal in RPland is in the same area as it is HOWEVER the area where you would spawn after entering it would be a completely random/uncalculable set of teleportation locations that can completely render surround base types useless and instead maybe promote a village or warehouse aesthetic that utilizes the spawn area or flat terrain? It is a kingdom afterall it makes sense that people would have homes inside with their own goods. It is a community in the end. The only problem I could see with this is that it could cause you to maybe get stuck in where a certain player maybe has their house or have a surrounding area with shooting floors. 

    For this I would give a NEUTRAL as I do think having a random teleport area would give raiders a better advantage of raiding and reduces the risk of being stuck or having the entrance be spammed with leggies and ending the raid, but only if the teleport spawn is around the area where you can't build, not all over the entire kingdom. Having the spawn all over the kingdom gives the possibility of raiders spawning in homes already in the kingdom that'll already give them a huge leverage and most experienced raiders will come with sbcs, jetpacks, etc, so they would already have bypassed the entire kingdom defense, making it useless like you said and will have no point in having the base defense. But if you make multiple spawns around the area where you can't build, I think it'll still give more opportunities for them to have a successful raid and making the chances of them dying lower. What could also happen is that you could make the no-build area bigger so then they would have to make the base defense bigger, adding the new multiple spawns would give them much more space to breathe in. 

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