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May 5th Changelog This is my 3rd time writing this changelog. I have no clue how I kept closing the tab after it was about to be posted. A lot of optimization. I am aiming for 75 player slots within 2 - 3 weeks. We could probably make the jump now but it's best to wait until everything is sorted out and it's guaranteed to be a good and lag free experience. One thing that will be changing is printers. I am going to remake them since the ones we have are not the best. I feel as they can be better (plus they cause minor server lag) but I got you guys. I was thinking 4 different printers with upgrades, levels, all that jazz. Also your cries have been heard. I will be making it so the processor and the PD bank do not spit out knifes. You will have to upgrade the processor to do that but the PD bank will not do that by default. I will do that once I figure out 3D2D text on entities. On the other hand, lets move onto the cool things you probably don't care about for the next reset. I probably left some minor things out that I can't physically remember because this is my 3rd time rewriting this. Disabled logging across the board for ULX, DarkRP and FAdmin. Now use default server logging + our server monitor's logging Prop spawning now shows to all staff instead of all players in a quicker fashion FPP has been replaced with Patch Protect. A lightweight prop protection tool. It's honestly great. Probably not worth mentioning but Twitch Emotes can now be used on the chatbox on the forums Staff can now request to have access to the server monitor. Here you can monitor the server while you're not on the server Seeds no longer loop through a sphere to find their placement zone Removed empty functions from CSS base Optimized shooting bullets from the CSS base Staff table is now localized Removed all URS hooks that we don't use Staff now have the same sized banks as VIP's to prevent deletion of items from promotion Localized players on a PayDay Prevention entity returns a next think of 30 seconds on a false return Name checkers has been increased to 30 seconds, up from 1 Processed Drug entities now go into your inventory properly Unboxing now uses localized tables for all players + uses a timer every 20 minutes to give keys and crates Don't show giving crates or keys in chat Admin popups transferred and localized, no longer shared Fixed ghosting of props
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Most of this is already done and for the most part purples (staff) could do w/e they wanted (in 100% theory, it's like they could write "accepted" or "declined" and close the thread, I just never really have them the go ahead and they would be PUNISHED) I think a different color for admins + more permissions in needed. It would make my life easier and what not. Maybe I will make it so admins can promote people to trial mod which means they can accept and decline mod apps. Although, I don't know who else is an admin besides Ghostly and Blacnova. Prodigy I guess? But he doesn't even play. So maybe that will be let off the list for now. Accepting or declining appeal is fine. Maybe I can set something up so every day it uploads console logs to a server where admins can look at it if needed. Head Admins will be able to accept and decline mod apps + promote people most likely tonight. You just wanna be blue because you STINK. I don't really know if there is a point to making another group that will only ever have one member in it. Maybe a respected group? I don't think I would allow you to view the mod / admin section though.
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April 31st Changelog Began work on the police fining system. I can probably get it in for tomorrow if I am efficient enough since it's already made. Although, I do want to recode it from scratch because it was specifically made for the EvoCity update. Fixed all weapon errors regarding NextThink Fixed Admin chat boxes overlapping (I have no clue how I am going to fix this since I can't fix this by myself) already fixed Fixed and added safety precautions to physicobjects for drug materials Fixed Nessbat errors from a different base Fixed props not ghosting Fixed drug sizing not resetting upon timer expiration Fixed shelf exploit
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April 29th - 30th Changelog Drugs and optimization! This update will be done later today and will go in on a crash or reset if it happens later tonight (most likely tomorrow though). I am still hunting down some issues in regards to entity spiking every 3 - 10 seconds. This makes it very hard to get an accurate reading on server CPU usage. Drugs have been added to the game. Plant the seed and the result to get materials to process through the drug processor As of right now, there are 3 drugs, Opium, Weed and Heroin. The framework I created allows me to add in more drugs easier, later down the line Added a Drug Dealer job Added a Drug Buyer NPC Updated Cake Updated Libraries Talking now uses DistToSqr Player Spawning is a lot quicker Fixed 3D rotation on the processor Removed timers from payday, I thought I did this weeks ago Removed some animations from playing during playtime Removed FAdmin support for admin chat popups Added !false. Can be used within 15 seconds of calling raid or heist. Spamming this will obviously get you banned. Added a disclaimer before contacting admins. This will run down the list of all of the "DO NOT call an admin...." rules. Obviously if you're lying and you say player X rdmed me and I didn't contact him (Rules #1 for DO NOT call an admin) then you will be kicked or banned for up to 1 - 24 hours Added an Ignore Case option to admin popups. This will allow you to pick a dropdown list of sayings to ignore a case and close it. You can also write custom ones. Doing so will message the user who sent the case saying "X has ignored your case for the reason: z" Removed old custom shipments I cannot stress it enough when I say staff need to stop holding everyone's hands. I keep saying it but every time I log onto the server, every admin call is either taken immediately or just never taken. We don't need 300 moderators. When I played DarkRP 2 years ago, I never called an admin because I knew they would never do anything without a good slump of evidence. Which is why I always recorded everything and reported it on the forums. If we can solve the larger issues and let the players solve their own little issues, the community will mature as a whole and everyone can stop freaking out over silly things. Play the game to play the game. Don't play the game to interrupt RP every 5 seconds when Mr PoopyButthole calls RDM and FailRP. Allow Mr PoopyButthole to solve his own issue by talking it out with the root cause of his own issue instead of getting a middleman to gather information and make a decision.
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April 27th Changelog / Chat This is not really a changelog, but kind of a talk on whats to come / whats been going on behind the scenes Essentially all Lua errors are fixed. Some of the remaining ones are simple to fix but we no longer generate errors like crazy. (It was actually only really 2 - 3 addons doing this but either way, it's nice to see the file less than 500k bytes after a few days of use). Work on the drug system is underway and almost done. I spent the time making the framework for the entities since there needs to be a material added to each box + a drug entity to be made + made more optimizations and re-wrote how a lot of functions worked in terms of drugs + zones. This will allow me to add drugs really easily if we need more. I was unsure if I wanted to make it more complex, kinda like the Meth System but I know a good amount of people would rather not think for more than 10 seconds so I made it rather simple: You get the material, you place it into the processor, you get it to 100% filled and then you can retrieve a shipment of 3. You can then sell your drugs to a guy or players which means there will be a drug seller job added. Other things that have been going on for the past 3 hours was fixing 3D2D text rotation. This apparently didn't bother users too much but it bothered me a lot. I just remembered it and took a look into what I can do to fix it, and it has been fixed! If you don't know what I am talking about, click the spoiler and you can see. I also have been working on a new theme for the forums. In my opinion, it looks a lot cleaner than the current one. I have been working on this super casually and the theme can be activated via the themes tab and clicking "Exp Theme". Someone sent me an image the other day for what the site could look like and I thought that I can easily accomplish this. Some things are funky so don't expect the best looking theme you have ever seen in your life. This is supposed to be the end result (I just need to change the forum icons too) Other things I am looking to do: Swap and replace all plasmids from custom classes since it doesn't really signal RP for me + they are kinda OP. VIP jobs can still have them Blacklist anime models from being purchased for custom classes. Again, it doesn't signal RP for me. I would just request that you pick a "normal" looking model. Finally figure out 3D2D buttons to make entities look aesthetically pleasing Re-code a lot of addons to be more optimized (a lot of addon creators have insane ways of doing things) Increase player slots to 90 I am constantly torn between this server being a deathmatch server and an actual RP server. No one really "roleplays". No one plays cops so no one does anything but raid in my opinion. A lot of people cry saying "this server is a deathmatch server, it has NO RP". I get that..but the point is...when are you ever looking to RP other than when you're dicking around? I can't even think of the last time I wanted to just abide by the law and live in my house and walk up and down the streets other when I am hobo and I throw boots at people to invoke them killing me. When I ever play a RP gamemode (such as Arma for example), our first thought is "How are we going to kill people? How are we going to get money to get weapons to kill people?" It's never "How can I buy a house? How can I sell items to players?". People like PvP and people do RP gamemodes for the sense of getting chased by the police or hunted down by a gang. The only thing that's lacking is the police force that can actually hold criminals in their spot. It should be scary to raid someone. It should be scary to mug someone. Thoughts like "Holy shit, I can go to jail for 10 minutes if I do this" should be going into your mind. Not "if I die, then w/e". Dying in it's current state means nothing. You just respawn and do it again. Going to jail never happens because people don't play cops, ect. Maybe this can be solved with the new cop fining / arrest system and hopefully a few other things I can do. 90 player slots is definitely obtainable and we aren't too far off (server performance wise) to go for it. We run at around 40% - 60% of our CPU with a full server. There are some more tricks I have to do in order to fully sustain a 90 slot server without stutters. On top of that issue is the map. A map change is required for 90 slots. Downtown is NOT going to hold 90 players whether you like it or not. We have a few options and all of them are risky. Hire a mapper to make a custom downtown that can support 90 players + is optimized for a playercount like that. It would be one pricey payment ($200 - $300) to get a good mapper since I am not doing that. If you know anyone who is actually good at mapping and they have some kind of portfolio, let me know and we can talk it out. Go to a bigger map like EvoCity (which I don't want to do for a lot of reasons. One of them being that cars would have to be added back in which means more CPU usage) Don't move maps and keep the slots at 65 - 75 forever. Least risky but still has it's pros and cons. A lot of you have suggested a map like dowtown_v4c_sewers. I have download that map and its cool, yea yea yea. But I am pretty sure it wouldn't work out since FPS is actually lower on that map. Plus I saw a server on it at rank 30 - 40 a few days ago and now they are gone. Switching maps is death. If you have any suggestions let me know So overall, good stuff good stuff. At the moment of writing this, the server is rank 43 which is the highest we have ever been. So thank you for thinking my / our server is worth playing. It's not perfect and will continue to develop and *hopefully* get better but I am looking forward to a fun summer which will be in around 14 days for me. No update for tomorrow but look forward to Thursday / Friday for the drug update + some other fixes and ect.
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April 22nd Changelog This is for tomorrow (22nd) since I started working on this now Started work on drugs (if everything goes well, it will be done by tomorrow or Saturday) Updated ULX / ULib to stop spikes !staff now shows everything is colors because we all love colors !raidmenu brings up a menu of all the players + if they can raid / heist and when their last raid was Removed some lingering vehicles, reducing serversize by another 50mb Added Parcel Deliveries to the server since it's feature complete and there is no point in NOT having it Fixed Death notices one last time, turns out I was overwriting the function twice + not even calling it Fixed the Alchemy Rich potion + removed the chance to get blowtorches from it Fixed Admin Popups not closing after you claimed a case Changed Drug Buyer to a non responsive AI since it uses the same amount of networking as a player Fixed various client errors with the alchemy table Fixed error messages with people buying items from shelves Added safety checks to sledgehammer Fixed a potential nickname error with shelves Fixed vector issues with shelves Ton of ULX and ULib optimization Removed useless ULX commands that we don't use
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Some tool must be creating the old props that I missed which I will look into. Regardless, I have just added both entity classes to the torch so it should work regardless for the next reset.
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Custom classes that have custom weapons have CSS weapon values. Buying a CSS AK 47 is the same thing as any custom AK 47. So don't give me any of the "custom classes are OP" business. Their "class" is just the Thief job with AK 47's and shotguns on it. Just because someone kills you doesn't mean they are OP Do you have any suggestions to make them not "useless"? I'm pretty sure the point of them is to sell guns and they do that pretty well
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It simply cannot happen. That's not how it works. All the code does is check to see if you have $5,000,000. If you have it, you have the option to buy it. When you buy it, it checks again if you have 5,000,000 and then it will remove your money, console will promote you and then display a message in everyone's screen. There is not one chance it "sometimes works and sometimes doesn't" because once it checks twice that you're a valid player + you have the money, the rest of the code will run. So in short, if it takes your money, everything else will follow.
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If your car dealer is broken, post here! Also post here for refunds on cars
TitsRP replied to TitsRP's topic in Discussion
Bumping for the removal of cars 4/13 -
April 15th Changelog A lot of these changes are now in the game but it's best to list them here, just incase Players cannot send messages to admins under a certain character length to prevent spam + unspecific messages Fixed Prop Pushing Fixed not being able to rotate and gravgun props Fixed Electric Plasmid Again, if you have any issues, feel free to post them on the forums.
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We tried that. I honestly don't want to expand to any other Gmod gamemodes since I personally dislike all of the other ones. We tried TTT and that worked out better than expected but I stopped working on the server since I hated it. We had another DarkRP server and people only joined the first one. I know some servers can get away with it but I don't think we can. If this community every gets like bigger bigger then I would definitely consider opening a Rust server or a DayZ server once the new renderer and moding support comes out Plus, the way it works for servers in general is: The more players you have on one server, the more people will join. No one wants to join a server with 10 people. No one wants to join a server with 30 people but the incentive grows to join a server when more people are allocated in one spot
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As of right now, no. It does get filled almost every day and it averages 30-50 players on the weekdays for most of the day. During the summer, it's different story. Again, 90 slots is my target but I am smart enough to not increase it if server performance is not optimal or the server is not using all of it's slots.
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I don't know if you guys only read the small condensed version of the changes I posted in the changelog or the actual image with all of the extra stuff in there but: Loitering has a minimum time of 5 seconds before you're KoS King can still megabase by himself (got a message about that) Doing !raid and !heist will alert admins someone is doing either and will give the player a cooldown (got a message about that) You're right about the warning system. I just don't think it should be used in place of a kick or a ban. If you want to log something, I guess you could warn them and then kick / ban them. Only reason why you had to advert raid / heist in the past was for logging purposes. Not because it's "etiquette" or something. Mugging and Kidnapping is still an advert though.
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90 player slots won't be happening until June / July. It will progress as optimization gets better. (65 -> 75 -> 80 -> 90) or something. I have thought about the map being too small and you're not wrong that it would be a cluster of wonky stuff. Maybe I can find a mapper soon.
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April 14th Changelog Get pist or get real. I thought about this for the past few days and our server is so lenient towards helping people. It's time to learn that you can help yourself. This update is to not make mods "lazy" and it is not to strip you from having fun. The purpose is to cut out calling for an admin every single second of you life. Take charge and do something about it instead of asking for someone to do it for you. You will have to learn to grow up at some point. Only call for an admin when shit gets really out of hand. Besides that, report rule breakers on the forums and they will be taken care of. Rules Revamp. You can preview the page here http://i.imgur.com/bg7goB5.jpg this will go live tomorrow. I will not post all of the changes but I will post the major ones. This page will also change over the night Raiding and Heisting System cooldown system (!raid / !heist) Cars have been removed for a lot of reasons. Increased CPU usage, 140MB of worthless cars, VCMod was removed, VDM is out of hand. Post on the vehicle refund thread if you want one. Wheelchairs have been added to the entity list which everyone can buy Optimized props by making them prop_physics_multiplayer. You can read about it here if you want https://developer.valvesoftware.com/wiki/Prop_physics_multiplayer Mass removal of pointless jobs List down below Custom classes have had their base price increased to $10 Re-enabled kill-feed, I thought it was enabled Job descriptions provide an actual description along with what Base Job it uses Fixed CSS weapon base making weapons being held like a pistol Optimized admin chat popups, that thing is an absolute poop fest Renamed Categories and polished up what goes where Removed warning system Destroyer of worlds has been renamed to "The Silent" !staff command which shows # of staff online + their ranks and names Removed Jobs: If you aren't going to look at the new rules page, some of the major changes is: NLR doesn't exist for the most part Calling admins for general questions, spamming them, reporting a singular RDM without talking to the RDMer first will get you verbally warned / kicked KoS signs are not allowed, have a loitering sign instead You no longer have to advert heist or raid Usage of vulgar language over and over again will get you kicked / banned Racism is no longer "kinda allowed", it's straight up not allowed and will result in a verbal warning Calling admins without an actual specified reason Ex) "ADMIN 2 ME U FUK" will result in the case being ignored and getting verbally warned / kicked if repeated No job can megabase unless you're part of a gang job Hobos can micspam but are asked to be respectful what they mic spam Before some of you start freaking out, saying like "ii aaaaamm soo DUNE wit this POOP server fuk u sugar", take a chill pill and think about it. If you're still fuming out of the mouth because it's now basically against the rules to call an admin for a RDM, voice your opinion and have a decent amount of information to share with me to back up your claim. Our staff don't have time to deal with 65 other people asking for help. Only call for help if you absolutely need it. Otherwise, deal with it yourself or report it on the forums. If and when this server gets up to 90 slots (which is my goal), we will never have enough staff to help every single person.
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It's not that I am ever stressed about custom classes lmao. It's just that people expect way too much out of them. The price is cheap because of my tactics to reduce server size + keep the option available to most people + it's easy as heck to do. The only lengthy part is compressing textures and uploading the content for the next reset. Which is why I usually tell people to eat poop if they want to change their workshop content. Increasing the price of custom classes is not out of the way but I would straight up prefer if they weren't in the game. Now I see why some servers legit have it so a standard AK-47 is worth $75 IRL cash. The thing is, all custom classes are basically derived off the thief job. They can raid, heist and kill basically. No custom class is going to "rp" because they don't have the incentive to. This also creates more RDM and issues and overall it is a deathmatch server. There also isn't a way to just add an incentive to RP for custom classes since it doesn't work like that. I am trying to think of any other DarkRP server I have ever played on and in the past 7 years (yes I was 13 when I started playing gmod) there has been nothing else but setting up shops, basing or raiding. This gamemode is legit about making the most money you can in a base. This server is going to need a long time to fully heal from the massive scars it was given. But just believe me that it will within the next 1 - 2 months.
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Well it's not like I did it before to do that. Legit did it because I thought it would work. But if the community is every too weird and needs a flushing, a map change will fix that lol The map was cool and everything was so barebones it was ballistic. It was my frirst real time even coding anything for the server. I tried progressing everything as fast as I could but I was unable to keep the playerbase. Map will never change though. I made that promise already. Unless we get our own map, it will never change from generic pooptown v4c until this server dies.
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I can probably write a 9 page paper on a response to you but just to cover some points super quick so I don't have to write a 9 page paper (btw, 90% of the stuff I am about to say, I have most definitely said in another thread probably like 1 month ago since this cycle happens every month) Custom classes were a mistake, I admit that. Back when the server opened up (almost 2 years ago) I wanted money. Now I can give less than a damn about money (hence why you can buy anything with ingame cash instead of IRL cash). A lot of people seem to think "Sugar must make bank". Being transparent, I don't make ANY money from this server. You are absolutely insane if you think I PROFIT off this server. I do this because I love it, not because I need it. Custom classes in their current state are not OP. Yes, it's a bold statement but it's true. Every custom weapon is default CSS values. It does of course provide an unfair advantage since you spawn with x weapons every death I don't like people's custom playermodels. I will offer my opinion that I think Anime, Undertail, Memes and any other of that stuff is weird and it offers no incentive to RP (I don't care or think of you differently if you like these things but just think about it from a RP perspective). But when you offer a service like this I can't just say "Pick a realistic playermodel". In all honesty, staff is staff. I was thinking back to older times and the same stuff with staff happened. It's not like there was ever a "golden" age for staff. Although I do admit that people seem to be freaking out more than normal. I will help in the best way that I can. RP in the server is limited not because of custom classes in my opinion but because of no motivation to RP. People do nothing but build bases. That's fine..but what else is there to do? Think about it.. you make money to spend on weapons to....raid a base....defend a base. There is nothing else as of right now. This server is a deathmatch server in all seriousness. I tried to change that with evocity but look where we are again. I don't think the server's community is perfect. You are also playing Gmod DarkRP where 90% of players are aged 12 - 16 (no offense, it's silly to base someone's maturity by age but on average our players are that age and have an IQ of potato). This is something I physically cannot change without changing core gameplay. Which, as of right now is a very forgiving form of gameplay. I have been debating dropping custom classes all together (meaning no one can create a new one). It would make VIP $10 instead of $5 and the ingame cash price would go up as well. While I don't make money off this server, it is around $120 - $160 a month to keep everything that keeps both the server and community alive and I prefer to not pay out of pocket. Also, this doesn't relate to anything but I want to share this anyway but people seem to think I know everything. People seem to think I know when a mod abuses. I will get messages like "Hey, you demote x yet? He abused yesterday". Like jesus, if you didn't make a report then I have no clue what you're talking about. Think of it like this. A lot of people want change but they don't do anything about it. They will sit in the corner until it just "happens". They will yell at it until it just happens. Take this analogy because I love analogies. You own a car and it has no gas (car = community). You don't yell at the car to fill itself up(filling it up = changes). You have to physically walk to the gas station and fill it up (requesting changes making a report / SOMETHING). You don't just expect the gas station manager (me) to come and find you and say, "HEY YOUR CAR NEEDS TO BE FILLED UP, LET ME DO THAT FOR YOU". Sure, the gas station manager may make some revisions to his store here and there but overall, if you don't let your voice be heard and you continue to scream at staff and the community without reporting them, you're no different than yelling at your car telling it to fill itself up. Not all players are toxic and not all staff are lazy. But everyone perceives it like that. Revisions will come and I am hoping to change core gameplay early may when I finally finish this semester. TL : DR I will be making this same exact post in 3 - 4 weeks when the next person says the same exact thing. I love you guys to death but holy heck use the search button or something
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Not really any effort in this. Yes, I know you want to "test" staff and see how bad everyone is but this is not the way to do it. You just created false reports for no reason other than to see who goes to the sit. If you were ever to do something like this again (which don't, this is not cool) you should of ran around the map looking for the staff member and asking why they're not taking the sit. So many factors could of went into play such as if one guy was in a sit already, one guy was AFK and the other just ignored everything or something. Get what I am saying? All I needed to see, demoted. Thanks!
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Please no witch hunts. I have been getting a lot of messages of other staff members feeling stressed because other staff have been telling them if they don't do their job, they will get demoted. Staff are volunteers. They are not paid. Some of them apply to help, some of them apply for the pure joy of having powers. I cannot tell the difference unless it's super obvious at first. Staff don't have a required amount of sits to go to Staff are also players, they will play the game while they do sits The only purpose of staff is to keep the server clean Of course if you don't want to help in the slightest then I will just demote you. It's not like I am going to ban you or something. It's just that.. don't apply if you don't want to help. You waste everyone's time and you make our server's staff team look like a joke. I say this so many times but it's not so much the staff but the players and my fault for the insane amount of sits. Players ask for sits, not mods. Mods just handle them. Rules are convoluted and there is just way too many of them. I am planning to revamp rules in the near future. In all honesty, maybe less rules would = less sits. Player 1 breaks a rule -> Player 2 calls for an admin -> Admin goes to player 2 -> Admin listens to Player 2 -> Admin brings Player 1 -> Admin listens to player 1 -> Player2 and Player1 fight about the problem -> Admin looks into logs -> Admin either finds something in the logs or doesnt -> Player 1 and player 2 are still fighting -> Admin makes the decision to warn player 1 for some reason. This process can take anywhere from 60 seconds - 5 minutes. Repeat this whole process 2 more times for player 2 and you will have him banned for 24 hours. Great. I tell my staff to ditch the warning and go the kicking and banning since that solves problems. Even if the ban is for 1 - 8 hours, it saves you so much time + that player may never return. You only ever warn players for sincere mistakes, which even at that point you should just give them a verbal warning. When a process like this has to be taken up every 1 - 2 minutes and even every 15 - 45 seconds it puts a LOT of stress on the staff. Especially when the player is spamming admin chat "ADMIN", "ADMIN", "ADMIN WHAT THE FUCK", "ADMIN YOU LAzZY SAK OF SHIT I WILL FUKIN REPORT U", "FUK YOU ADMIN I NEED U NOW", "ADMINN OMG". (This is a kind of player that needs a 5 hour ban BTW) If you want a reality check if a staff member does sits, PM me. I can look it up really easily. TL: DR Don't witch hunt. PM me if you want me to check on logs or if a staff member is doing sits. Recording is great but don't make everyone feel like they are being watched. This is a Gmod server not a prison for mods
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I can't read the mind of people from inside the server. You have to report them. It's blunt but I cannot be on the server 24/7 specing people I can't hire god staff. It doesn't happen like that. If it did then this server would be perfect. Sits would be taken instantly, reports would never happen, the server would be wonderful. The people who apply are the people who we can get. I usually accept a large amount of people. They try really hard during their trial phase and then fall off once their mod which leads to a demotion. The cycle continues every week or two. P.S: VIP's can Vote Kick and Vote Ban for up to 3 hours. I don't tell any of my staff to be more lenient towards VIP. VIP does not make you invincible to the rules and neither does it make you any higher in the rules. I promote people based upon staff opinions and amount of sits done (kinda bad to look at it like that) but like I said, people will pick it up then drop it off. In the past few days, I have gotten a lot of personal messages about StonedSqueaker not being the best he can be. Long story short, you have to report them. I can't demote people because an user says "He nocliped into my base, plox demote by tmr thnx bb, luv u fam". I demote people on video evidence / a numerous amount of chatlogs or screenshots / or a cult against that one person because you know what they say...if someone calls you an asshole: they're the asshole. If a bunch of people call you an asshole: you're the asshole. Believe me when I say I want to help. I don't protect my staff like ancient chinaware. But I will protect someone from getting falsely demoted based off someone's words.
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April 9th Changelog Changed server rates, CPU usage should be significantly reduced Removing a shipment from a shelf will spit out the shipment instead of a single weapon Added back the wheelchair Community Contribuitions Taking damage while cloaked will uncloak you - GhostlyGaming / AJelly You can only use Stealth Camo once per life - GhostlyGaming / AJelly Changing sweps while cloaked will remove cloak - GhostlyGaming / AJelly Everyone can spawn 1 shelf, gun dealers can spawn 5 - GhostlyGaming Cloaked people is now slightly easier to see - GhostlyGaming / AJelly Modified rule for growing zones - Frisk Also, I was thinking about clothing since some servers have it. I messed with it a few times but I never figured out PAC. PAC is also pretty heavy and I decided against it. But I had a thought this morning on how I could do it since it would add a lot of variety. Long story short, my plan worked fine. I rigged up a simple system. Only downside is that you have to rig each set of clothing for most models unless you want it to look janky. The way in the video has no vector offsets, it just applies it to a bone or attachment (which means it looks janky) [video=youtube]https://www.youtube.com/watch?v=bKN5PJuwPAw&feature=youtu.be
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Forgot to transfer shipment file, fixed for next reset