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August 7th Changelog New HUD
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
August 6th Changelog Custom classes cannot mug. Old rule that was forgotten to be addressed. -
August 6th Changelog Added in stocks. You can now play the real stock market with ingame cash through !stocks Added in a new drug to the drug buyer, Adrenaline. It will make you run faster for 1 minute Added a new machine gun: MP-18 Added new machine gun: The Charmer Added a new shotgun: Bulk Cannon Added a new pistol: Sci-Fi Pistol Added a new sniper: M14 Sniper Added a new Assault Rifle: M1 Grand and XM8 You can now unbox Event Tokens as a very rare item You can now unbox basic weapons as uncommon items Printers have had their output reduced by 10% Bitminers have had their output reduced by 10% Bitminers now have a capactiy they cannot exceed to prevent AFK farming Knifes are less common in unboxing and now will give you a random knife if you land on it Fixed another issue with materchief conflicting in his police table Fixed a gang menu error in attempt to retrieve a non existant gang Fixed an error with bounty hunters attempting to kill a non existant player Fixed police error with calling player status Fixed an issue with the timebomb using a non existent message name Fixed an issue with the drug processor Fixed an inconsistancy with unboxing Fixed an undercover issue with calling a non existant player If time allows, there will also be a redesign of the HUD too
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August 2nd Changelog Fixed an issue where events would refuse to null out of an event Fixed an issue where a player leaving an event would have a rare chance to break all concurrent events Fixed an issue where race props would not be deleted after an event was canceled Custom classes spawn with 50 armor down from 100 if they had it Fixed another master chief issue Fixed a net error with the police menu Fixed the bounty board not sorting correctly on some clients Fixed an issue with cuffs Prop Climb events now no-collide players Drug dealer sells shipments of 10 up from 3
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August 1st Changelog Added bounty board inside of PD Added changelog poster ingame Added 2 more propclimb events 2 more survival events If this actually works it should be posted to my local server Added some sick animations to keys so now you can actually dance like a real man Fixed some event issues Mayor no longer has a god period. He now has 5 minutes of not being able to get killed / revolted against Fixed gang issue with police where they couldn't see their gang descriptions Edit: Sick
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July 31st Changelog Made several prop climb events 'easier' since no one wins them Increased size of the spawn platform for the propclimb event Fixed some spawns in survival events Fixed some events not increasing your event win count Fixed a police issue where master chief was not being inserted correctly Added a race event Added 2 more propclimbs and 2 more survivals The event board now only displays wins More hook management Cuffs are more fluid to use Cuffing someone puts cuffs on them (clientside)
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July 28th Changelog You cannot camo while being the VIP for an event Fixed being kidnapped / sitting when an event starts Fixed only having 1 clip for a shotgun event Fixed Mafia Playermodels Added 3 more Propclimbs and 3 more Survival events + 3 more presets Undercover cop changes job color correctly Lowered server size by 100mb Changed Dat Boi playermodel More changes to stealth camo Hook optimization Master Chief is by default a neutral job. He will have to pick his side from there VIP Event Changes your playermodel Green Propclimb climb entities cannot be moved Fixed being TPed back to an event when it was over You cannot change jobs while you're the VIP or in a survival / propclimb event
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July 27th Changelog Fixed Stealth Camo Entering an event will take out stealth camo Entering an event will prevent you from using the context menu Fixed an early message of everyone getting destroyed If you leave the event zone, you will be TPed back Starting an event guarentees you a spot and if you win, it will grant you an event token Masterchief now gets to pick his role on spawn, if he sides with cops he gets all cop tools. If he sides with raiders he gets a lockpick + Vector SMG Modified how some data was stored, writing a lot of data to mysql was a bad idea
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July 26th Changelog Dying in an event when you still have lives left will TP you back to the event within 10 seconds Disabled giving event credits debug (all people who won an event got 2 event tokens on accident) Disabled fall damage in events Winning an event has a chance to give you 3 event tokens instead of 2 Winning an event kills the remailing people in the event Paying for an event and not having enough people join will refund you Going into an event that TPs you will change your playermodel for fair hitboxes Fixed an overlooked MySQL issue Dying before an event will not take you out of the queue and will attempt to spawn you back in Fixed an issue where you may not be stripped on being TPed Fixed an issue where the event timer may not go away Fixed Stealth Camo issue Fixed the RTE event Fixed Mayor invincibility issue Fixed being able to revolt when a revolt is ongoing Fixed being able to get HL2 mines out of the processor Fixed police menu issue where the person called for backup may be invalid Added 2 more prop climb events and 2 more survival events Optimized server performance by 15% - 20%
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July 25th Changelog I have really bad timing estimations. The event system was in some deep progress on the 15th and I just finished it yesterday while working on it for 4 - 8 hours a day. I think I got sidetracked and added too many features that weren't planned. Either way, here are the small changes along with the event system for today. Added Event System Added Event Buyer + a way to buy events on the shop page Mayor has an invicibility grace period of 5 minutes Tomorrow will probably be a lot of bug fixing but Gazooks and I demolished a lot of them yesterday
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You will be able to spend in game cash to trigger an event but it will follow all of the parameters above. I will also probably make it so you can buy events through the donation site for $5 because why not. The whole purpose of these events is to give you something to look forward to + it will enable some competition This system may have it's flaws, what if the event didn't run? Then you'd have to go through the trouble of refunding. How about we repurpose the black currency coins from the evocity update and use them as "Event Tokens". If you donate money (ingame or real), you will recieve a few Event Tokens. You can use these to start events, and if they don't run, you get your token back. You could also add these as one of the yellow (rarest) drops in unboxing. Don't worry I am not that dumb, all of these flaws that everyone is mentioning is already dealt with. In your case glaze the way you would buy events is very similar to what you said. Adding a rare unboxing with a token is cool though, i'm down
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Yea, there are different parameters for different events to prevent abuse. If less than 10 players join a propclimb or survival event it won't run and will just run in another 2 - 3 hours. VIP / CTF / DTB / RTE all require 20+ people to be on. Reason being is that the rewards are actually really hefty. You can get anywhere from 10 shipments of 20 of a random sweps, 100k - 500k, VIP / 5 mil or credits to spend for other things which I haven't really thought about yet. The only event that doesn't follow the reward system is Defend The Bank, that will just increase the amount of shipments the bank spits out to 10 for 1 time + if the cops keep it on lockdown for 4 minutes they will all get 35k. You will be able to spend in game cash to trigger an event but it will follow all of the parameters above. I will also probably make it so you can buy events through the donation site for $5 because why not. The whole purpose of these events is to give you something to look forward to + it will enable some competition
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And now the 2 really weird parts are done, the Survival Event and PropClimb event. The others are already partly completed but here is the survival event. Now I just have to make more arenas and add some other things. I am not prop specialist so don't make fun of my creation. I was hoping for the video it would of loaded another one where I used someone's dupes. Let me know what you think [video=youtube]https://www.youtube.com/watch?v=Zn0kGIF3X8w&feature=youtu.be
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They run freely and automatically. People can put money into a pot to start an event earlier than its 2 - 3 hour mark. If you're asking who can build them, it's only me. Of course
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I think I finally hit a point where I can show it off since it's pretty cool. Events are randomly spawned every 2 - 3 hours that have the current rewards of: 100k - 500k Random Weapon Shipment that contains 30 of the weapon chosen VIP (or 5,000,000 if you're VIP already) 1 - 4 credits to spend on the store found here titsrp.com/Donate A random reward is chosen based on chance. You have a: 40% Chance to get money 40% Chance to get a shipment of 30 15% Chance to get VIP / 5 mil 5% Chance to get Credits The current event types are Retrieve the Entity Capture the Flag Defend the Bank Prop Climb Massive Printer Kill the VIP Survive The hardest event to make so far was the prop climb event since I thought it would be stupid to just have it so props are static and just stationary, so I improvised. The 3 kinds of props in the event are moving props, bounce back props and stationary props. Reach the end and you win! Here is one of the prop climbing events that anyone can easily make in a matter of minutes (if you had access to the tool). The propclimb and survive spawn points are hardcoded in the admin area since that's the biggest place to have a lengthy prop climb / survival event take place. The video you see is just really showing how the system works. These kind of events could be much longer than just a few props. This will be implemented on the 25th for the 2nd Anniversary. [video=youtube]https://www.youtube.com/watch?v=OQWo-QuImww&feature=youtu.be
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[Changelog] For the DarkRP Server RULES
TitsRP replied to TitsRP's topic in Announcements / Changelogs
June 15th Changelog Cleared up some confusion in regards to NLR + added some examples New Life Rule does not exist in this server. What does exist is defeat. If you're killing during a raid or any other altercation that involves you attempting to kill them, do not go back to continue on. This goes for heists and other actions. You can however go back to places that your killer does not mind. Added into Misc: NLR Examples: Going back to the road you died on to a hitman to see your friends ALLOWED Going back to the road you died on to a hitman to kill the hitman NOT ALLOWED (It's RDM / revenge RDM) Jimmy going back to Jimmy's house after raiders raided it and killed him NOT ALLOWED Going back to Jimmy's house you were raiding after you died NOT ALLOWED Going back to finish a heist as a raider after you died NOT ALLOWED Going back to defend a heist as a CP after you died NOT ALLOWED Going back into the PD as a cop after you got killed by a Bounty Hunter ALLOWED Going back into the PD as a raider after you got killed by a mugger ALLOWED I hope these examples clear things up since going back to revenge RDM is #1 RDM and #2 a really shitty move -
July 15th Changelog While the event system is still ongoing and making some cool progress (should be done within the next 1 - 2 days) I will most likely hold off until the 25th when that is our official 2 year anniversary since another big update is due, why not make it on the date that means something. I will also probably make VIP free on that day so if you're planning on buying it with your IRL cash or ingame cash, don't bother. I will see what else I can wrap up in the update but it will most likely be a lot of polishing. I do have an other idea which I don't know how it would pan out but I think since there is a craze around it and people love stupid shit maybe it would be worthwhile to add something like it in. Something you can collect and show off. Either way here is the small list of things for tomorrow Fixed an issue where multicore rendering wasn't being prompted on join, your FPS will be 2x better tomorrow if you enable multicore rendering Fixed an issue where TDM hooks were still being ran both client and server side Fixed Lawyer Issues Fixed Alarm issue, I forgot I had it set as a Bulbisaur model Fixed a Meth issue Fixed revolting issue Added some safety with server crashes
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July 14th Changelog Added Motorcycles Added an Airtug Added a Scrapper NPC, be rewarded with $$ when stealing people's cars Vehicle spawn is now limited to 1 Fixed vehicles not taking damage Fixed mugger error Optimized Meth more You can no longer sit on a prop / vehicle and physgun it
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I shouldn't have to reward you for doing good. If you truly want something done then you will make a report. Humans are known to complain about something more than praise something. If you seriously think your ban / kick / another player's ban was unjustified or some staff's actions was unjustified, you will make a report. If you think "It is a waste of time and effort to make a report" then your issue isn't really an issue.
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July 9 - 13th Changelog This week has been fully of wonderful events. Now I should be able to focus more time on doing my own thing and everything should be back to normal. Here is a changelog of a bunch of random things that have been queued up. Some of this stuff has already been added in but it's nice to document. I might attach a RSS feader on the forums and post all my addons into a github repo so you guys can see all commits that I make but I also wouldn't want it to flood all of the latest activity so I will most likely filter it out. I think it would be pretty cool Added more items to help menu such as all commands + CSS texture link Added a way to signal mugs if you're a mugger Fixed some weapon errors + some drop errors Fixed the parcel delivery notifier Fixed Kiss SWEP + Chess + C4 exploit Fixed some errors with being a bounty hunter Fixed not being able to place a house alarm if you're the owner of the door Fixed Molotov error Fixed Go-Kart pusher error Pressing R with cuffs will fine the person who is cuffed infront of you You can no longer kidnap in spawn
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I don't treat VIP's any different than regular members and for no reason should staff members either. Any staff action that is unjustified should result in a report. A lot of people seem to leave the server when they don't like the staff but that doesn't help because they will always be there and I sucks because I sincerely want to help and provide a place where everyone can just dick around. I cannot be on the server 100% of the time and I rely on head admins / admins / moderators to kinda watch themselves and their peers. This is a GMOD server and the people who are staff are purely handpicked from applications from random people which means I cannot get the best of both worlds. I cannot get competent staff members 100% of the time. I cannot get staff members who don't fight each other, I cannot get staff members who know right from wrong, I cannot get staff members that will suck up their pride and admit that they were wrong. I can only get so much from a person which is why I am trying to make it so rules basically exist in very minor forms to prevent someone from just breaking the rules blatantly, resulting in an admin call, if that makes sense. Don't get me wrong. There are a lot of staff members and players who I sincerely like and a lot of people who I just think "Why are you still here, what are you doing". This goes for both players and staff. You may be asking "Well it's your server, why don't you just get rid of them?" I cannot ban / demote people who haven't done anything initially wrong without evidence. That would lead me to being kind of corrupt in a sense and being an unjustified asshole. Just because I don't like them doesn't mean I can ban them. I mean..I could but what good does that do? I believe if you're banned / demoted for a 100% legit reason then you can learn from your mistakes. When you're put off because "I think ur stupid" or "I don't like you" then it's not worth it. I like demoting people / banning people when they have some serious shit in their hands. A simple report with screenshots can and may get you somewhere if they have had enough reports on them or it's very clear they should be demoted. I tell this to every player but reporting people will get you somewhere. Staff vs Staff, Player vs Player, Player vs Staff all works. If you put enough effort into it then it will be reviewed accordingly.
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My backup shows you had 88,000. Now you have 139,000. I cannot help you unless you have sufficient proof unfortunately or there was a huge marginal gap.
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Why did i lose 2.6 million? when i havent dont a single thing
TitsRP replied to Potato's topic in Discussion
You had 1.93 mil from the backup from when I swapped over to SQL a week+ ago. This error happens when you have invalid characters in your name or you have a non unique RP name. PM me when you're ingame and I will give you your money back -
So we just lost all the money we spent to get permission to get the swep on are custom class? Yes. I am not a middleman for who buys perms for what, what you do in order to get those permissions is none of my business. It's a free range for someone to fuck you over so trade with people you trust. For example, I think some kid traded $100 of CSGO skins for Shadoe's 100 million ingame cash and when I banned and removed Shadoe's money, I couldn't give the kid his 100 million ingame because the money was hacked in cash. It's not my business. I only provide a way to get the sweps.