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  1. October 2nd Changelog We may of fixed the FPS drop. After some testing, I think we have it. Its actually the chat box! I have some proof here and I won't get too in depth with the whole issue but we will switch off of it and see what happens. Here is an initial frame test: http://i.imgur.com/0LZB7eS.jpg[/img] Here it is with the chat flooded. Note, that I left it here for around 3 minutes and it never recovered my lost frames. http://i.imgur.com/39Yzld2.jpg[/img] Changelog: New Chatbox Nerfed Electron Accelerator right click Added back NLR Added back Cinema Fixed bank I will see if I can get some new content into the server tomorrow morning too!
  2. October 1st Changelog Some balancing. Still working on the FPS issue Removed impact and force which causes penetration through props on TFA sweps Removed penetration from some CSGO guns on the M9K base Removed Skull Smasher. I thought this needed to be here Please let me know if anything else should be changed / balanced.
  3. September 30th Changelog One of the addons that actually caches something and noticeably drops FPS in the theater. I will have to remove it for this reset as I am curious to see what happens. I also disabled a workaround check for some wire entities which called a timer every tick. Removed Theater (Temp) Removed Workaround check Disabled gas shooting on all clients Removed some more think and tick functions in addons that don't need them
  4. September 29th Changelog One addon that spikes memory and lowers FPS is the NLR System we have. As of right now, I am going to remove it from the game since I will try removing every addon one by one to see if the actual clientside FPS leak stops. Removed NLR
  5. September 28th Changelog Fixed corrupt shipments (forgot to change it off the alt tfa weapons) Lowered WaveData cache by around 30 mb hopefully. This may fix frame drop after x time in the server Fixed a missing model with lightsabers Removed some playermodels that are poorly rigged ------------------------------------------------------------------------------- WaveData Changelog Removed Snoop Weapon 3.23mb Removed Sonic Sounds from swep 4.5mb Removed drinking and eating sounds from food 8mb Removed startup ironman song .6 mb Removed "Yes" from falcon punch .22mb Replaced Axe sound for RE5 giant axe ?? Removed all but 1 hunter pounce sound .5mb Removed poop eat sound .6mb Removed grub voice from RO2 weapons .4mb Removed monkey bomb song .5mb Replaced sound on SG550 .75 mb Replaced sound on AK47 .6mb Replaced sound on mp5 .5mb Replaced all sounds on Angry Hobo Swep 3.5mb Replaced sound on g3sg .25mb Replaced fireball sound .3mb Removed all but one quacking sound .3mb Looking to entirely remove saber loop sounds 1.2mb - 2.0mb //done Total saved at this point ------------------------- 26.4mb +- .5mb of WaveData Cache Since source limits us at 64MB, this CAN be a reason why FPS dips because the engine is trying to cache more and more and we are just hitting its limit. Unfortunately, I do not know if this is a 100% fix but its worth trying right?
  6. September 27th Changelog Replaced BLogs with DLogs Changed announcements on the MOTD to accommodate the latest changelog Claimed server to log time Monitoring resource values on test server to see what spikes what memory ---------------------------------------------------------------------------------------------------- Removed all custom models on the TFA CSS base. I kept the custom sounds because I think they sound great. (Saved 110mb of space) Removed Tyrone's HUGE MODELS, I HATE YOU TYRONE (Saved 230mb of space) Removed "Cop" weapons. (Saved 70mb of space) Removed an extra 4 workshop addons Disabled client side gas effects for guns (will help fps) Removed bad file paths
  7. September 26th Changelog To dive deeper into this frame drop issue, we have to try removing some things that are intensive for the client and the server to handle. I will also be removing some recent playermodels as one of them is crashing the server. I will notify you if your model is removed. Temporarily removed Spiderman's SWEP (this swep only thinks every frame which is 16 times a second. 5 people flying around on a spiderman gun at once is calling 80 sequences of over 150 lines of code per second. So yes, this swep is insane.) I will replace this for the time being until its confirmed it has nothing to do with it. This swep also creates lua errors for the server and client which is bad Removed some custom models. Some are not correctly set up on the valve bipded and causes issues with crashing Removed laser jetpack for another force emitter, same thing that will be replaced with spiderman gun (more thinking) Removed another 20 think functions on sweps /entities / effects Added a crazy physics catcher Added DBugr for the next reset --------------------------------------------------------------------------------- Removed DBugr Removed more models that are rigged weird Because I am getting agitated with the whole FPS issue, I will be running a profile tomorrow and debugger on my test server to find the real source of the issue
  8. September 25th Changelog Added a 15 minute grace period for when a new mayor is voted in
  9. September 25th Changelog Decreased head bobbing and gun sway on TFA weapons Lowered recoil by a small amount Increased damage by all guns by 1.3x Damage modifier now works (my bad) Removed a ton of think functions from addons that did not really need it Added weather system (forgot it) Added a crossbow to the Assassin class Removed stock system Fixed Armory not giving TFA weapons Added in chessboards to the map, I forgot that too Added back old HUD Changed MoTD temp Added back Hit Numbers Added server information to the forums I am still looking into the low fps after x minutes. The issue will be solved soon, I can FEEL it --------------------------------------------------------------------------------------------------------------------- Personally going to be trying an Awesomium replacement because I feel the client fps drop may be in there. also crt smells like SHIT
  10. September 24th Changelog Fixed more models Enabled some resources to be downloaded alternatively Disabled HUD until its confirmed its not caused a client leak If something is broken or not functioning properly, please let me know!
  11. September 23rd Changelog Dragon Warrior -> Link Jesus -> Preacher Removal of Hooker Removal of Terry Crews
  12. September 23rd Changelog We moved hosts and fixed a lot of issues. Please let me know if you find something missing or not working! There was some data lost such as ulx groups, people in those groups, perks, cars and inventories. This is kinda a fresh start but you will still have your money and of course custom classes if you have one. I will be re-promoting people back to their rightful group, please give me a day or so to sort everything out. Enabled the logging of server side lua errors, this may help us with memory leaks Fixed some of the remaining lua errors still lingering in the server Updated the job names on the rules page for some jobs I am currently working on displaying the game server and TS server on the front page of the forums, our webhost has some ports blocked though Removed hooker mod Later today I will be updating custom class info and I may make a FAQ since it would help newer players when looking for a server they want to be in. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Added Party System Added Damage Mod system Fixed some models and rendering issues Fixed some clientside and server side errors ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Added some weapons to default classes (Hobo lord comes to mind) Fixed investor so all jobs can use it Fixed unboxing to an updated version Fixed some models that were errors
  13. September 21st Changelog I will try and make this fast, I just closed this whole tab by accident. I have been combating memory leaks by doing a ton of tests. Most tests were inconclusive and I was unable to really effect my test server by a lot. Here are some things I found though. To combat this here are some changes: Removed 10,000+ data files that were being cached in the server and possibly being sent to the client Disabled M9K Gas Convar Updated DarkRP Updated ULX / ULib Disabled some timers in DarkRP which tick every server frame Lowered server slots from 50 to 42 New logging system which is 100% than my modified Dlogs that was hanging on by a thread In short, we will most likely have to start removing a lot of addons. Unless this issue is strictly linux, some changes will have to be made. My personal guess is that its M9K weapons. I will probably do a 1 day change from M9K to CSS to see how people like it and to see if anything changes, if not, we can go back. No problem. Also, once I am back home, I will fix most of the lua errors for client side errors which will most likely help since those are cached. Some addons that I would love to try removing is M9K Weapons Hooker Mod (tons and tons of functions for such a small impact) Stock system since it pulls from the Yahoo Finance API every 3 minutes, it probably caches everything on your system ---------------------------------------------------------------------------------------------------------------------------------------------------------------- Some updated information The test server and dedicated server have around a 40fps difference from each other for some reason. Don't ask why, I don't know I have cleaned up a lot of client side errors such as the popcorn spam, spiderman gun famous "attachment" error and me removing the hooker mod I am currently redoing all packs for weapons Errors should now be little to none for the client, I have to enable server side errors again and see if anything is coming up there. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Since the server has been down for 4 hours because of some unknown reason, I have done a ton of work on redoing ALL packs. We are now down another 400MB which is awesome. Because this is such a large downtime, I am going to switch M9K to TFA CSS weapons for this reset. I will have a backup of everything but for the case of getting rid of M9K for beautiful TFA which will save us another 600MB, we should at least try it. M9K -> TFA (Possibly Temp if everyone is really angry) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Done. Here are the results. I have erased over half of the server content that was unused and turned M9K weapons into the beautiful TFA weapons. I hope you guys like them! I will be monitoring server performance and client performance. I hope it helped. (Don't mind that only 90 files were removed, that's scripts, not GMA's) I have also worked on how much cache is stored
  14. September 13th Changelog Due to some very rare crashes revolving in some textures having issues with envmaptint, here are some small changes. Changed Batman model Changed Nanosuit model Changed Bloods and Crips models to the ones with animations
  15. September 11th Changelog Updated Gmod Updated DarkRP
  16. September 8th Changelog Added back complex meth system Nevermind, not adding CSS since I feel it will piss a ton of people off
  17. September 6th Changelogs Fixes, fixes, fixes Fixed "Failed to load sound "weapons\hunter\pounce.wav" Fixed Popcorn error spam error of angpos Fixed buu base NULL entity error + muzzle flash + indexed error + calcmoveforce Fixed tried to use invalid object model for lua refreshes (heh, I am just not going to refresh, easy as that) Fixed Skullsmaher nil value error Fixed msg alert using a null entity Fixed Artorias sword attempting to index "weapon" Fixed stock's attempt to call method 'close' preventing the close button from appearing if financing api did not load Fixed vortiheal null entity in regards to view model Fixed CSS error Added some custom weapons onto the black market dealer - 19 new weapons to buy! Some errors result in being unfixable because of the playermodels we use such as Cbox attemping to get a bone position that's not there Spiderman gun "rope issue" that swep is a mess, not going to even bother
  18. September 5th Changelog Optimization and some cool features with the removal of others. Added stocks. This is real stocks and not some silly algorithm to randomize them. All info is pulled from Yahoo Added a Business mod, this will allow you to create your own company Removed meth making Removed ore mining Placed chess and checkers spread out throughout the map and not just in 1 place Changed weather mod to a more optimzed one Updated theater to fix issues Redid playermodel pack 1 which includes standard job models - Will do after the reset Buffed printers by 10% Fixed not being able to drop items you got from unboxing ----------------------------------------------------------------------------------------------------------------------------------------------- Fixed business error Fixed some shipments Fixed entity error for bit miner Mounted some lightsaber files to fastdl Mounted weather files into fastdl Fixed "You are being hacked" for hackphone Disabled weather Cleaned categories Forgot to transfer jobs for business mod Cleaned some custom weapons that are inactive Cleaned playemodel and workshop content downloads
  19. September 3rd Changelog To preserve player count and FPS, we have decided to do another map switch (yea, I know). We have dropped our playerbase so rapidly over the past 2 weeks, so we need to switch back to terrible downtown unfortunately. I am also doing a lot of cleanup, getting rid of active custom classes and boosting FPS here and there and getting rid of server space. As a Little Mac once told me, "You do not have to be the server that has everything of everything". I am also looking at current money making as it is still too easy to make money which is not intended. Yes, we want you guys to make money and have fun but at the end of the day, you should not be making insane amounts of money since all you do in this gamemode is make money, that is the ONLY goal. We will never do a forced money wipe because I think that is very unfair to the players who have spent over 100 hours trying to make money. Map Switch to Downtown Added Day / Night cycle Added Theater back Removed Evilmelon jobs Adjusted Drugs Mod (Heroine) Removed Weed making mod Basic Cleanup of models and classes Workshop count from 83 -> 75 Current server size 2.61GB. Planning to get it down anywhere from 500MB - 1 GB by tomorrow morning Changing Italian and Russian Mafia models (Should save over 300MB) Updated Hooker Mod which fixed some issues Nerfed Bit Miner's print by another 10% but lowered all costs of miners by 20% Increased all shipment prices by 15% Increased Key and Crate prices by 20% Looking into some more permanent iterations for endgame content - Will look in the afternoon In the process of making more melee sweps - Will be done in the afternoon
  20. August 30th Changelog Since we have so many ways to make money, why not add a complex system or two? We have bitminers, ore mining and printers that make it easy to just faceroll $$ but I would love to give players more of a challenge in return for a lot of money Made it so cars will be removed when health is 0, this is to prevent cars getting stuck and you not being able to get them out. Just blow them up Added the complex Meth System Added a complex Weed Growing System Added default gmod pocket so you can pick up some entities you were not able to pick up before Fixed Picket Sign sounds, I forgot to transfer them in Added custom ulx commands for forceunarrest and forcerespawn Added some weapons to the gun dealer Fixed some shitty unboxing issues
  21. August 29th Changelog Added Darth Vader Job Rules
  22. August 29th Changelog Some new stuff..er not really new. Just stuff that was removed from the terrible 2 month long crashes, hopefully everything works well! Added Lightsabers (Shipment at the BMD) Added Darth Vader Job (VIP) Added basic Half Life 2 cars with a car dealer Added VCMod
  23. August 27th Changelog Server crashes seem to be a little less frequent now, there is still a playermodel in the server that crashes the server every 10 - 20 hours but I think that is a fine amount. Here is what I did for this reset. Disabled Lua Refresh so I can queue up files instead of breaking the server every time I transfer one in Added a Hooker Job with a hooker swep. I don't know, don't ask. Re-added perks (data was always there but the addon went missing) Lowered the bitcoin value by another 15% Added the Skullsmasher to the Black Market Dealer (I removed the texture off of it, if you want it, download it off the workshop) Updated Staff on Duty job with actual tools I will be looking into making 1 - 3 more VIP jobs over the next week or two since someone felt it was "lacking". I will probably make the sweps in my own time since I will have a hour to spare every other day.
  24. August 23rd Changelog Added a NLR section Added Kidnapping section
  25. August 23rd Changelog Tweaks, nothing more Min player count to raid bank from 10 -> 25 Buffed Printers (for real) Nerfed BitCoins (by about 25%) Nerfed the damn Reaper Added the USAS to the shipment list Banned Billy Bob for owning a green tractor ------------------------------------------------------------------------- Fixed BitCoin Light C4 use. Function will just be removed Fixed not being able to drop shipment weapons Looking into Ties which can tie down entities (like a physgun)
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