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BrainTumor -
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Posts posted by BrainTumor
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Suggestion:
Hello, i want to present the idea of some kind of mechanic that can connect certain keypads/or set up different binds for certain fading doors.
Pros:
The good side of the suggestion for individual connecting keypads to certain fading doors is that lets say you need to have 2 or more fading doors in your base/build, they would not open both from the same keypad or fading door button that you have set. With that to be able to set different codes for different door allowing you to be able to have more variety of rooms in your project used for different thing or just be.
Cons:
The cons of this suggestion are that this can lead to alot of keybinds being used
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Category:
BugPriority:
HighDescription:
The bug consist of a Mayor's Assasin and an Alien. So if the alien comes to you if you are the Mayor's Assasin and use the Kiss Swep after the yk you model with change to the default model on joblist for Mayor's Assasin and probably ruing the entire scenario.How to reproduce:
The bug consist of a Mayor's Assasin and an Alien. So if the alien comes to you if you are the Mayor's Assasin and use the Kiss Swep after the yk you model with change to the default model on joblist for Mayor's Assasin and probably ruing the entire scenario. Also i haven't found any other ways for now to do this glitch. IMAGE PROVIDED BY COCONUT OVERFLOW!- 1
Fading Door Connection to keypad problem
in Suggestions
Posted
ok im stupid asf u can do it already please delete the post