Reggie Gerber Posted September 29, 2022 Share Posted September 29, 2022 Setting up ents is usually a pretty easy process, they're all geometric and their hitboxes are exactly as they look, however the harvest processor remains difficult and unwieldy. The hitbox extends way above where the model shows and makes it difficult to maneuver with a grav gun in a smaller room. Decreasing the hitbox for the harvest processor could make it easier to move around, however I believe that along with decreasing the hitbox height, we should also be able to claim the harvest processor like we can with a plot or processor. 3 Link to comment
Mav Mitchell Posted September 29, 2022 Share Posted September 29, 2022 1 hour ago, cobaselic said: +1 +1 Link to comment
Malicious Posted September 29, 2022 Share Posted September 29, 2022 1 hour ago, cobaselic said: +1 4 minutes ago, Mav Mitchell said: +1 +1 Link to comment
toosii Posted September 29, 2022 Share Posted September 29, 2022 +1 Yeah especially in smalls rooms is a bitch to move around, and half of the time you take it out of a pickup box its like halfway glitched into the ground and you can't really move it Link to comment
Rubik Posted September 30, 2022 Share Posted September 30, 2022 Seems normal on my end. Link to comment
Smelly Posted September 30, 2022 Share Posted September 30, 2022 (edited) 3 minutes ago, Rubik said: Seems normal on my end. Put it in a pickup box, go to a room with a normal height roof and remove it from the pick up box. 95% chance it clips into the wall/floor/floats out of the map or try to place it near other ents, specifically another processor Edited September 30, 2022 by Smelly 1 Link to comment
Reggie Gerber Posted September 30, 2022 Author Share Posted September 30, 2022 5 hours ago, Rubik said: Seems normal on my end. If you flip it upside down you can see that the processor will float, showing how high the hitbox actually extends. Link to comment
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