Hoopajoop Posted September 15, 2022 Share Posted September 15, 2022 (edited) Oke, so, interested in getting some of the community's thoughts on the "spawn-in-RDM-zone" feature. On it's face, sounds really cool-- that run from the spawn zone to the portal was kinda stinky sometimes. In practice though, at least in my experience, immediate respawns turn the RDM zone into a much more frantic mess than I think it really needs to be. If the goal of the RDM zone is to be a chaotic luck of the draw get five kills because someone spawned right into my crosshairs as many times in a row only to die because they immediately spawned behind me before I could reload or even turn to check my surroundings, then we're all sorted but I believe a three second respawn timer or going back to the old way to afford at least moment or two of breathing room would do a lot to make the RDM zone feel less like an RNG-based gambling shooter and more like something a smidge more skillful where you don't get powerfucked so hard by circumstance alone. What do you folks think? Edited September 15, 2022 by dmg / qzzrbl words Link to comment Share on other sites More sharing options...
KKStoner Posted September 16, 2022 Share Posted September 16, 2022 The real issue is the dogshit weapons in the rdm zone, and spawning too close to eachother. Other than that the rdm zone is fine 1 Link to comment Share on other sites More sharing options...
Hoopajoop Posted September 16, 2022 Author Share Posted September 16, 2022 45 minutes ago, KKStoner said: The real issue is the dogshit weapons in the rdm zone, and spawning too close to eachother. Other than that the rdm zone is fine Agreed, to some extent. I don't think "bad" weapons should necessarily be cut, but there's def more than a few weapons that don't appear to even function at any level that could stand to be culled-- but that's neither here nor there as far as this suggestion goes. Perhaps the spawn locations are more of a factor than I initially thought, and could be reworked some, 'cause my main bitch with the current state is the cycle of spawn-instadeath-spawn-instadeath-spawn-instadeath-spawn-get a kill-get a kill-person you killed spawns with you in their crosshairs faster than any human is able to react-instadeath-spawn-instadeath-etc. Or the inverse, where you've got a 100+ magazine weapon and you just dominate a long string of people that were unfortunate enough to chain spawn into your crosshairs. Link to comment Share on other sites More sharing options...
Hoopajoop Posted September 18, 2022 Author Share Posted September 18, 2022 Bump. Everyone cool with the way it is and I just need to adjust to the new RDM zone meta? Link to comment Share on other sites More sharing options...
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