MF BREADMAN Posted May 26, 2021 Share Posted May 26, 2021 So after a day of RPing a madman who fed his pets people i have an idea for some goon related jobsThe HeadcrabThe headcrab's goal in life is to hop on someones head and make them a headcrab zombie OBJECTIVE Make as many Headcrab Zombies as possible Mechanics The headcrab has a choice upon spawn on which Crab they will be Poison Makes a Posion zombie that has no additional headcrabs and is hardier then normal downside is that it is slower as well and runs when shot Fast headcrab makes a fast zombie and is very quick downside is they die rapidly Basic makes a basic zombie Nothing special about them once a player is Crab'd they will be given 10 or so secs to escape the headcrabs maw or die and have a new zombie made.The LichSimilar to the Necromancer The Lich resurrects people however he makes loyal goons that carry out his willOBJECTIVECreate Goons with your Lich Staff and begin a massacre MechanicsOnly spawns goons from tombstones. Possibly has a swep where he can command his goons or they just follow him and don't attack his party The Lich is not exactly a welcome figure and had to be constantly stealthy or risk being killed Once the lich has at least 5 goons he becomes a Lich Lord and gains some more health and armor The Infected The infected is a humannoid entity who's out to cause an infected uprising OBJECTIVE Survive till night to begin a slaughter and retreat to sewers to evolve Mechanics The infected is so sensitive to light that they can not stand it and spawn in sewers Sewer lord and the Infected are friends so they let each other be The infected becomes stronger at night (Hp 75-125 Ap 0->75) And can slaughter people to evolve to a stonger form (125->180 Hp 75 -> 120 Ap) The infected has a %20 percent chance to infect someone with the Sewer Virus making them Photosensitive and forced to sewers until it passes 1 Link to comment Share on other sites More sharing options...
Zesty Posted May 26, 2021 Share Posted May 26, 2021 This would be fun but would be pretty chaotic if people could just become it, what if 30 seconds before a goon attack people get a notification somewhere on screen that they could participate in a goon attack, anybody who agrees becomes a random goon? Turning the goon attack into an actual event Link to comment Share on other sites More sharing options...
MF BREADMAN Posted May 26, 2021 Author Share Posted May 26, 2021 (edited) 1 hour ago, Zesty said: This would be fun but would be pretty chaotic if people could just become it, what if 30 seconds before a goon attack people get a notification somewhere on screen that they could participate in a goon attack, anybody who agrees becomes a random goon? Turning the goon attack into an actual event That is a good point I think the implementation of these jobs should be similar to a legacy job or even like randomly Also i think that should we allow people to become a goon they should xp for making kills and stopping hunters Edited May 26, 2021 by SMPL | JailBREAD Link to comment Share on other sites More sharing options...
Zesty Posted May 26, 2021 Share Posted May 26, 2021 3 minutes ago, SMPL | JailBREAD said: That is a good point I think the implementation of these jobs should be similar to a legacy job or even like randomly Also i think that should we allow people to become a goon they should xp for making kills and stopping hunters honestly I'd like it as a legacy job Link to comment Share on other sites More sharing options...
Zesty Posted May 26, 2021 Share Posted May 26, 2021 9 minutes ago, HIDDEN said: yesssss YESSSSSSSSSS these ideas are amazing jailbread you really are a true goon visionary, I personally feel like the lich may be encroaching a little to much on what makes necromancer great, and people might mistake the player headcrabs for npc headcrabs and just rdm them, but other than that these are fine suggestions! wouldn't it make sense for it to be KOS? Link to comment Share on other sites More sharing options...
MF BREADMAN Posted May 26, 2021 Author Share Posted May 26, 2021 29 minutes ago, HIDDEN said: I guess, but I think then it'll just get pummeled constantly, I think it's a neat idea but I think maybe an antlion or an antlion guard would work better, or maybe even a zombie which can affect other players The idea is that the Headcrab has to exercise caution and be stealthy Similiar to a SK once they latch on they control a zombie goon Link to comment Share on other sites More sharing options...
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