toeslurper24 Posted October 27, 2019 Share Posted October 27, 2019 Hey so after seeing all these changes to kidnapping (Mr. Bones) myself and the other kidnap masters have assessed the current state of Kidnapping. After having several conversations with some of the more veteran players who use the kidnapping system (Corp, Kiwi, and myself) we've collabed some really great ideas that I think would fix kidnapping to make it more balanced. * Remove Beastial Potions effect while bludgeon is out/ add a timer of reducing movement-enhancing potions effects for a short duration after successful knockout. I know this one is a hard pill to swallow, esp for me being that I drink these by the dozen. But its too overpowered considering the counterpart to kidnapping; cps, cannot use beast potions. This would effectively fix kidnapping in my opinion. * Increase cooldown for Kidnapping overall. Doing the math and doing tests, these are the numbers we found: Without the gang perk to kidnap sooner, the cooldown between INDIVIDUAL different targets, its 300 seconds PER successful knockout. With the gang perk acquired at level 8 (speed knockout) the cooldown between INDIVIDUAL different targets now becomes 45 seconds PER successful knockout. SAME player kidnap is every 6 minutes, with the gang talent Wide Awake, it now can extend to 10 minutes, adding an addition 4. My suggestion to fix the cooldowns would be to extend the kidnap timer per successful knockout WITH GANG PERK from 45, to every 120 seconds and keep the existing 300 seconds without the perk. In regards to same person kidnap cooldown timers, the same person should be 10 minutes with an optional talent (Wide Awake) that increases the timer to 15 minutes. In conclusion, these changes would fill the gap between new players who do not have items like beast potions or CC's and those who do with millions to spare. Please let me know what you guys think. Thanks. Link to comment Share on other sites More sharing options...
Hoopajoop Posted October 27, 2019 Share Posted October 27, 2019 Some interesting ideas, but my main bitch about kidnappers is how prevalent, and in a way, how invisible they can be at times. When there are a load of bludgeon CCs online it doesn't even feel like you're playing DarkRP anymore-- you're too busy making sure nobody gets behind you or that nobody's trying to knock you out from above to talk to or interact with anyone out in the open. You nearly have to maintain a constant paranoia to avoid effectively getting randomly kicked from the game for the duration of the timer. It can be anybody with any model. At least with stalker or cultists, you know what's up. +1 tho Link to comment Share on other sites More sharing options...
Mr Happykins Posted October 27, 2019 Share Posted October 27, 2019 +1 kidnapping needs a serious nerfing. Maybe disable certain talis too like size reduction too. Link to comment Share on other sites More sharing options...
chenfu Posted October 27, 2019 Share Posted October 27, 2019 +1 im sad to agree with this Link to comment Share on other sites More sharing options...
Succ The Zucc Posted October 27, 2019 Share Posted October 27, 2019 I mean. Yeah? Tho. I always think they need to go from CCs, or at least a CC specific class made into a cultist job and move bludgeon skins to that Link to comment Share on other sites More sharing options...
Sticks Posted October 28, 2019 Share Posted October 28, 2019 +1 very cool i hate kidnapping Link to comment Share on other sites More sharing options...
[Garnet]zuzuallthat Posted October 28, 2019 Share Posted October 28, 2019 +1 I agree with this. Everytime I play TitsRP im usually always having to watch my back which makes it less fun to play the game. It sucks having to watch your back whenever your in conversations or whatever it is.(but i dont like the idea of taking bludgeons away from cc) Link to comment Share on other sites More sharing options...
Birddog6 Posted October 28, 2019 Share Posted October 28, 2019 I mean. Yeah? Tho. I always think they need to go from CCs, or at least a CC specific class made into a cultist job and move bludgeon skins to that Adding them to have to be apart of CC would be a godsend. CC now pretty much dominate the server, and in a bad way- almost a game-breaking way. "But they can be bought with in-game money" - A hopelessly optimistic person or someone who's telling themselves a lie. Some interesting ideas, but my main bitch about kidnappers is how prevalent, and in a way, how invisible they can be at times. When there are a load of bludgeon CCs online it doesn't even feel like you're playing DarkRP anymore-- you're too busy making sure nobody gets behind you or that nobody's trying to knock you out from above to talk to or interact with anyone out in the open. You nearly have to maintain a constant paranoia to avoid effectively getting randomly kicked from the game for the duration of the timer. It can be anybody with any model. At least with stalker or cultists, you know what's up. +1 tho Jesus Christ that statement hurts to read. I'm sorry man. Link to comment Share on other sites More sharing options...
Jakey Posted October 28, 2019 Share Posted October 28, 2019 Personally I’m fine with kidnapping -1 for me Link to comment Share on other sites More sharing options...
Kilobyte Posted October 28, 2019 Share Posted October 28, 2019 +1 Link to comment Share on other sites More sharing options...
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